I saw videos of people using the coin, how do I get it? Do only 1 player gets it or both player get it when the game starts? And does it goes to your hand or in your deck?
The devs are trying to balance the inherent advantage of going first. Currently they are giving the player going second one extra card on the initial deal and "The Coin" card at the start of the second players first turn. So the player going first gets 3 cards and no coin, and the player going second gets 4 cards plus the coin.
When the game starts both players are given 3 cards. Then there is a coin flip. If you win it you go first. If you lose it you go second draw a 4th card and get the coin. The first player can mulligan his 3 cards while the second player can mulligan all 4 cards (not the coin) if he wishes it.
Toss the coin in a wishing well. Just play Druid and go T1 innervate, innervate, nourish 2 crystals, wild growth. U have no cards left but Ull have 5 mana on T2. so draw the second nourish and get 3 cards or if ur feeling cheeky go for 2 more crystals.
My 2 cents. In Hearthstone card advantage is not so relevant as other card games, since resources are very limited and even in late game it's difficult to pull off a combo bigger than 2-3 cards. Tempo otherwise, it's a huge component and the first player got a tempo advantage. That's why blizzard try to mitigate it not only with an extra card but with a one-turn mana crystal boost, allowing the second player to tattical overcome the tempo in his favour.
All of this keeping in mind that the second player compensation is not set in the stone, Blizzard is testing this and other tricks to balance the first turn advantage.
Personally I feel as though the first player is at more of a disadvantage than the second player.
The extra card, more mana crystals, the coin, extra mulligan options.
I donno..
They wouldn't have been experimenting with balance options (like the coin, or the 5 health bonus that they had a while ago) if they didn't have data to suggest that there was a significant disadvantage towards the second player (incidentally, they probably had data to suggest that the average game had the first player come out 5 health ahead, hence that particular experiment). They aren't going to do this sort of stuff on a whim, they have all sorts of statistics from all of the internal testing to go off of. I'm inclined to trust their judgement on whether or not the players are balanced.
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I saw videos of people using the coin, how do I get it? Do only 1 player gets it or both player get it when the game starts? And does it goes to your hand or in your deck?
The devs are trying to balance the inherent advantage of going first. Currently they are giving the player going second one extra card on the initial deal and "The Coin" card at the start of the second players first turn. So the player going first gets 3 cards and no coin, and the player going second gets 4 cards plus the coin.
When the game starts both players are given 3 cards. Then there is a coin flip. If you win it you go first. If you lose it you go second draw a 4th card and get the coin. The first player can mulligan his 3 cards while the second player can mulligan all 4 cards (not the coin) if he wishes it.
Let me change your mind
One more thing, does the coin count as playing a spell for a combo?
Yes, it does.
Toss the coin in a wishing well. Just play Druid and go T1 innervate, innervate, nourish 2 crystals, wild growth. U have no cards left but Ull have 5 mana on T2. so draw the second nourish and get 3 cards or if ur feeling cheeky go for 2 more crystals.
"How does the person get the Coin?"
Out of the context of Hearthstone this sounds like a deep philosophical question about man's struggle for wealth.
But yeah, angelcrest explained it pretty well.
Personally I feel as though the first player is at more of a disadvantage than the second player.
The extra card, more mana crystals, the coin, extra mulligan options.
I donno..
My 2 cents. In Hearthstone card advantage is not so relevant as other card games, since resources are very limited and even in late game it's difficult to pull off a combo bigger than 2-3 cards. Tempo otherwise, it's a huge component and the first player got a tempo advantage. That's why blizzard try to mitigate it not only with an extra card but with a one-turn mana crystal boost, allowing the second player to tattical overcome the tempo in his favour.
All of this keeping in mind that the second player compensation is not set in the stone, Blizzard is testing this and other tricks to balance the first turn advantage.
They wouldn't have been experimenting with balance options (like the coin, or the 5 health bonus that they had a while ago) if they didn't have data to suggest that there was a significant disadvantage towards the second player (incidentally, they probably had data to suggest that the average game had the first player come out 5 health ahead, hence that particular experiment). They aren't going to do this sort of stuff on a whim, they have all sorts of statistics from all of the internal testing to go off of. I'm inclined to trust their judgement on whether or not the players are balanced.