They claim to be defenders and protectors yet they are essentially standing behind their adjacent friends saying "you die first." Sure Argus gives them +1/+1, but that just makes them bigger targets for the opponent's onslaught.
What cards have you guys noticed make no sense from a lore perspective?
I wish Mortal Coil was called Drain Soul. That spell matches the card's effect much better. At least, how Drain Soul worked through most of WoW's history.
They claim to be defenders and protectors yet they are essentially standing behind their adjacent friends saying "you die first." Sure Argus gives them +1/+1, but that just makes them bigger targets for the opponent's onslaught.
What cards have you guys noticed make no sense from a lore perspective?
Ha that's the first thing that I noticed about them. It always makes me laugh when I see them.
I think of these cards more as minions to better defend you, the hero. Not necessarily defending fellow minions. In the end, they're all just pawns to your hero.
So they're defenders and protectors of your hero, thus why they add health and taunt effects.
Defender of Argus and Sunfury should remove taunts while having taunt themselves
Next level plays inc.
That's an interesting card idea similar to the Blood Knight: "Taunt. Remove taunt from every friendly minion and gain +2/+2 for each taunt removed this way"
They claim to be defenders and protectors yet they are essentially standing behind their adjacent friends saying "you die first." Sure Argus gives them +1/+1, but that just makes them bigger targets for the opponent's onslaught.
What cards have you guys noticed make no sense from a lore perspective?
Good point. IMO They should be called Chicken of Argus and Sunfury Pussy... that would fit their role much better!
A few that jump to mind are:
Defender of Argus and Sunfury Protector
They claim to be defenders and protectors yet they are essentially standing behind their adjacent friends saying "you die first." Sure Argus gives them +1/+1, but that just makes them bigger targets for the opponent's onslaught.
What cards have you guys noticed make no sense from a lore perspective?
I wish Mortal Coil was called Drain Soul. That spell matches the card's effect much better. At least, how Drain Soul worked through most of WoW's history.
Ha that's the first thing that I noticed about them. It always makes me laugh when I see them.
I think of these cards more as minions to better defend you, the hero. Not necessarily defending fellow minions. In the end, they're all just pawns to your hero.
So they're defenders and protectors of your hero, thus why they add health and taunt effects.
Still funny those "defenders" and "protectors" need others to do their job ;)
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I think they just need different names like replace "defend" and "protector" to captain or something.
Defender of Argus and Sunfury should remove taunts while having taunt themselves
Next level plays inc.
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post
That's an interesting card idea similar to the Blood Knight:
"Taunt.
Remove taunt from every friendly minion and gain +2/+2 for each taunt removed this way"
I mean you can remove taunts with silence, so it would just be a silence that specifically targeted taunts.
Good point. IMO They should be called Chicken of Argus and Sunfury Pussy... that would fit their role much better!