It should have worse base stats imo. It only has one less attack than a yeti and its effect is guaranteed to proc at least once. Extremely powerful card.
Too bad these could hit your own minions, but then again, it wouldn't be warlock without the chance of bad effects baseline. But otherwise looks like a solid card.
Presumably the idea is you play nearly only Mech cards, so that your minions rarely get hit.
does he hit randomly? cuz it doesnt contain the "random" word, and both the demolisher and the rag (which have similar effects) has the "random" in the description
Too bad these could hit your own minions, but then again, it wouldn't be warlock without the chance of bad effects baseline. But otherwise looks like a solid card.
This isn't always a downside. You can manipulate it to break a nerubian egg or proc an enrage or something of the sort.
does he hit randomly? cuz it doesnt contain the "random" word, and both the demolisher and the rag (which have similar effects) has the "random" in the description
Default mode in this game is random. Things happen randomly unless they say otherwise... lol.
does he hit randomly? cuz it doesnt contain the "random" word, and both the demolisher and the rag (which have similar effects) has the "random" in the description
Default mode in this game is random. Things happen randomly unless they say otherwise... lol.
okay, but im still not sure that this thing is gonna be a random effect, i mean show me 1 card that works randomly and doesnt have the word "random" in the description with the exception of the ETC and Gelbin
Strong card because it's easy to avoid or take advantage of the downside. Happy to see that mid-range Warlock may be viable and possibly cut down on the amount of zoolock since they have more options. We'll see.
Pretty sure everyone and their mother will be running mech decks on release, can't see this being very useful at all. So it's more or less just a vanilla 3/5 that will destroy your Nerubian if you want to take it in the deck.
does he hit randomly? cuz it doesnt contain the "random" word, and both the demolisher and the rag (which have similar effects) has the "random" in the description
Default mode in this game is random. Things happen randomly unless they say otherwise... lol.
okay, but im still not sure that this thing is gonna be a random effect, i mean show me 1 card that works randomly and doesnt have the word "random" in the description with the exception of the ETC and Gelbin
Woah! I did not even notice that Blizzard caved to the community and added "random" to all the Naxx cards. Anyway, this card is random because there's no interface to make decisions at the end of a turn. Omitting the word "random" was probably just an oversight.
Decent body and it clears out the opponents creatures..count me in! You would want to run it in a mostly mech deck obviously but I think where this little beauty could really shine is in that moment when your board is clear and you need a tempo shift. A 3/5 minion and 2 damage to one of their minions could really turn the trick.
Coin him out on turn 3! When they are unlikely to have anything big enough out yet to really face it! I am not usually a lock player but this guy might change that.
Looks really good in a mech lock deck!
We haven't seen all the cards yet! I think this is a very good card if you are only running mechs or almost all mechs.
4 mana for 3/5 with mini ragnaros effect. mechlock could be a thing imo.
It should have worse base stats imo. It only has one less attack than a yeti and its effect is guaranteed to proc at least once. Extremely powerful card.
At end of your turn, this monster can crush agroo non mech decks.
Presumably the idea is you play nearly only Mech cards, so that your minions rarely get hit.
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"Damage to a non-mech minion", is it lost in translation or Blizzard designed it to hit friendly minions also?
does he hit randomly? cuz it doesnt contain the "random" word, and both the demolisher and the rag (which have similar effects) has the "random" in the description
"Luck is a horse to ride like any other..."
This isn't always a downside. You can manipulate it to break a nerubian egg or proc an enrage or something of the sort.
Default mode in this game is random. Things happen randomly unless they say otherwise... lol.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
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okay, but im still not sure that this thing is gonna be a random effect, i mean show me 1 card that works randomly and doesnt have the word "random" in the description with the exception of the ETC and Gelbin
"Luck is a horse to ride like any other..."
Zoo with only Mechs + Fel Cannon + Nerubian Eggs = extra cannon value.
Doomguards as finishers only.
i'm quite sure that it can hit your minions also, since it's a warlock card so it has the chance to backfire just like other worlock cards :)
Borussia Dortmund fan
Maybe we'll get a slower Tempo-Warlock that's mechbased on the other side of GvG's release.
:D
Unless explicitly stated, my posts are my opinion and mine only.
Strong card because it's easy to avoid or take advantage of the downside. Happy to see that mid-range Warlock may be viable and possibly cut down on the amount of zoolock since they have more options. We'll see.
-nttArc
Pretty sure everyone and their mother will be running mech decks on release, can't see this being very useful at all. So it's more or less just a vanilla 3/5 that will destroy your Nerubian if you want to take it in the deck.
Woah! I did not even notice that Blizzard caved to the community and added "random" to all the Naxx cards. Anyway, this card is random because there's no interface to make decisions at the end of a turn. Omitting the word "random" was probably just an oversight.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
and more...
Yeah, I saw a moderator on blizzard's site confirmed this would be random, as expected.
deathrattle mech is looking dangerously powerful for multiple classes, so the good news is that this minion could at least still hit an undertaker.
Decent body and it clears out the opponents creatures..count me in! You would want to run it in a mostly mech deck obviously but I think where this little beauty could really shine is in that moment when your board is clear and you need a tempo shift. A 3/5 minion and 2 damage to one of their minions could really turn the trick.
Coin him out on turn 3! When they are unlikely to have anything big enough out yet to really face it! I am not usually a lock player but this guy might change that.
Why am I sticky?