So I know no one really uses far sight but I just went against a shammy who played far sight. Struck a turn 6 alex. turn 7 earth elemental and ancestral spirit. GG... Thought this was a pretty crazy play figured I would share..
Guess so lol. Really getting sick of facing zoo. I feel its so rampant during the day. When I want to grind. But at night its pretty dead. Oh well maybe I can rank up tonight!
Yeah that is the real problem, Shamans have so many good 3 cost cards that skipping turn 3 would suck... But if this was a paladin card I would run 2x!
Bit off topic but I just played like some form of a rush druid. Who also milled with naturalize. Was kinda interesting as well. Same rank
I've been running a Druid Mill deck at around 50% success rate at rank 8. It absolutely destroys both Miracle and handlock. It's so defensive based that It holds up decent to the rush. I think it would be a lot better with Mukla, but I don't have the dust for that. The rune swords are also looking nice come Naxx.
The way mine differs is I don't have a secondary win condition really. It's all about widdling down my opponents minions and keeping my life up. I run a lot of life gain, the brewmasters, some Argus guys to add taunt to all my minions, and coldlight oracles. Against zoo I tend to ignore my oracles and see them as dead cards unless it's late game or I'm fishing for a solution. However burning off 6 cards in one turn against a handlock is a beautiful thing to see. Miracle can't touch you since you don't let your life dip enough for them to finish you off with a massive Leeroy attack, half the time they can't even clear off your taunts. I've only lost to one miracle on the worst draw possible.
On topic for Farsight, I've run it a little on my shaman after opening one. It's just too inconsistent for my liking. It's too risky early game and not really all that beneficial save for card cycling late game.
was diff then the naturalized token druid. It was way more rush based like zoo almost. I still dont know if that naturalize deck is better then the regular token druid or not though.
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So I know no one really uses far sight but I just went against a shammy who played far sight. Struck a turn 6 alex. turn 7 earth elemental and ancestral spirit. GG... Thought this was a pretty crazy play figured I would share..
Hah new meta! I like that what rank are you? I havnt seen anyone running far sight!
Im rank 11 right now not to high. But I have saw no one run it before. Really through me off having a shammy run far sight let alone alex.
Yeah I have seen some shamans that run alex before, but yeah this is a case of a rank 11 hero! at least he isnt net decking >.>
Bit off topic but I just played like some form of a rush druid. Who also milled with naturalize. Was kinda interesting as well. Same rank
Wow tonight must be crazy for ranking!
Guess so lol. Really getting sick of facing zoo. I feel its so rampant during the day. When I want to grind. But at night its pretty dead. Oh well maybe I can rank up tonight!
This is actually sort of a thing now... Helps against miracle and handlock. See: http://www.hearthpwn.com/decks/70047-token-druid-naturalized
Yeah that is the real problem, Shamans have so many good 3 cost cards that skipping turn 3 would suck... But if this was a paladin card I would run 2x!
I've been running a Druid Mill deck at around 50% success rate at rank 8. It absolutely destroys both Miracle and handlock. It's so defensive based that It holds up decent to the rush. I think it would be a lot better with Mukla, but I don't have the dust for that. The rune swords are also looking nice come Naxx.
The way mine differs is I don't have a secondary win condition really. It's all about widdling down my opponents minions and keeping my life up. I run a lot of life gain, the brewmasters, some Argus guys to add taunt to all my minions, and coldlight oracles. Against zoo I tend to ignore my oracles and see them as dead cards unless it's late game or I'm fishing for a solution. However burning off 6 cards in one turn against a handlock is a beautiful thing to see. Miracle can't touch you since you don't let your life dip enough for them to finish you off with a massive Leeroy attack, half the time they can't even clear off your taunts. I've only lost to one miracle on the worst draw possible.
On topic for Farsight, I've run it a little on my shaman after opening one. It's just too inconsistent for my liking. It's too risky early game and not really all that beneficial save for card cycling late game.
No it had like alot of low cost cards. Like a zoo form of fast.
was diff then the naturalized token druid. It was way more rush based like zoo almost. I still dont know if that naturalize deck is better then the regular token druid or not though.