It defeats the purpose of Leeroy. The whole Idea is the instant damage it does with its charge. If it summons 2 Whelps with taunt the card is useless, if anything you just guarantee a win for your opponent. LOL
It would kill the card. Worse than Tinkmaster nerf. Plus, that seems like a specific nerf to just one way that Leeroy is used (Miracle Rogue), which isn't really how nerfs should be traditionally approached. Even if it was just spawning 1 minion with taunt, that's just not really in line with the card's mechanic...why would you ever play a minion with charge only to be forced to attack a specific minion...and you could argue that for Rogue, Druid, Mage, etc that you just have to have the extra mana for the ping, but now you're just overcomplicating a simple situation.
I just opened my first Leeroy last night, so no, it doesn't need any nerf at all :)
But to be serious, that change you suggest would make the card WORTHLESS. If it is nerfed in any fashion, there are better ways to do it such as modifying the mana cost, or power, etc.
It kills Leeroy way too much and it doesn't make sense flavor-wise either. All you need to do is limit how many cards Gadgetzan draws and that's not even due to Miracle Rogue.
It kills Leeroy way too much and it doesn't make sense flavor-wise either. All you need to do is limit how many cards Gadgetzan draws and that's not even due to Miracle Rogue.
Gadgetzan Auctioneer is not even the problem really. If Miracle Rogue is such a problem it can be easily solved by increasing the mana cost of its spells, thus its still viable, but you can't just outright draw your deck with 1 Gadgetzan Auctioneer. Simply moving most spells up, or a few 1 tier higher solves the issue, without changing what the spells do. On the other hand changing a bit how the spells work could also be a possibility but it might not be wanted.
It kills Leeroy way too much and it doesn't make sense flavor-wise either. All you need to do is limit how many cards Gadgetzan draws and that's not even due to Miracle Rogue.
Gadgetzan Auctioneer is not even the problem really. If Miracle Rogue is such a problem it can be easily solved by increasing the mana cost of its spells, thus its still viable, but you can't just outright draw your deck with 1 Gadgetzan Auctioneer. Simply moving most spells up, or a few 1 tier higher solves the issue, without changing what the spells do. On the other hand changing a bit how the spells work could also be a possibility but it might not be wanted.
Gadgetzan is a problem because it heavily limits the design space of low mana spells for the future due to it's ability to draw so much of the deck. That is why it should be fixed, not because of Miracle Rogue.
Leeroy doesn't need a nerf, and certainly nothing so ridiculous. If anything, I could see dropping his damage to 5 or bumping his mana cost up 1... but ultimately, I don't think it's needed.
It kills Leeroy way too much and it doesn't make sense flavor-wise either. All you need to do is limit how many cards Gadgetzan draws and that's not even due to Miracle Rogue.
Gadgetzan Auctioneer is not even the problem really. If Miracle Rogue is such a problem it can be easily solved by increasing the mana cost of its spells, thus its still viable, but you can't just outright draw your deck with 1 Gadgetzan Auctioneer. Simply moving most spells up, or a few 1 tier higher solves the issue, without changing what the spells do. On the other hand changing a bit how the spells work could also be a possibility but it might not be wanted.
Gadgetzan is a problem because it heavily limits the design space of low mana spells for the future due to it's ability to draw so much of the deck. That is why it should be fixed, not because of Miracle Rogue.
A suggestion I heard as far as Gadgetzan was to have the cards drawn at the end of the turn, rather than as soon as the spell is played, this type of change would effectively make Miracle no longer viable and yet not nerf the card into the ground, you could even give him 1 more health with this change so that he isn't outclassed so heavily by Azure Drake
If the goal is to refuse the Miracle ("And God sayeth, the cancer stays!"), do something with the auctioneer. I like the "draw card at the end of the turn"-suggestion.
If the goal is to nerf Leeroy without killing the damn card, give him the Faerie Dragon-immunity.
I was actually just discussing this yesterday. I'm not a miracle player, but I still don't want to murder the deck, just nerf it a little. Your idea about spell immunity on Leeroy would work, except it would also strengthen the card against spell removals. I was thinking that making the combo a little more expensive in some ways would also work.
I'm hoping the Hearthstone team will take a good look at the balance of the game after Nax comes out. I'm not sure things are imbalanced, but there are some "Nuke" combos out there that suck to play against. I would be really interested in hearing developers opinions on the current set of Meta decks.
Thoughts?
It defeats the purpose of Leeroy. The whole Idea is the instant damage it does with its charge. If it summons 2 Whelps with taunt the card is useless, if anything you just guarantee a win for your opponent. LOL
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It would kill the card. Worse than Tinkmaster nerf. Plus, that seems like a specific nerf to just one way that Leeroy is used (Miracle Rogue), which isn't really how nerfs should be traditionally approached. Even if it was just spawning 1 minion with taunt, that's just not really in line with the card's mechanic...why would you ever play a minion with charge only to be forced to attack a specific minion...and you could argue that for Rogue, Druid, Mage, etc that you just have to have the extra mana for the ping, but now you're just overcomplicating a simple situation.
I just opened my first Leeroy last night, so no, it doesn't need any nerf at all :)
But to be serious, that change you suggest would make the card WORTHLESS. If it is nerfed in any fashion, there are better ways to do it such as modifying the mana cost, or power, etc.
It kills Leeroy way too much and it doesn't make sense flavor-wise either. All you need to do is limit how many cards Gadgetzan draws and that's not even due to Miracle Rogue.
Gadgetzan Auctioneer is not even the problem really. If Miracle Rogue is such a problem it can be easily solved by increasing the mana cost of its spells, thus its still viable, but you can't just outright draw your deck with 1 Gadgetzan Auctioneer. Simply moving most spells up, or a few 1 tier higher solves the issue, without changing what the spells do. On the other hand changing a bit how the spells work could also be a possibility but it might not be wanted.
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Hey sorry to sound cynical, but these Leeroy threads every day...
Nerf Leeroy, then Miracle Rogues move to Arcane Golem, and some will start using Malygos plus 2x Sinister Strike.
Oh what's that? You want to nerf Malygos and Arcane Golem now?
Rinse and repeat. See where I'm getting at?
Gadgetzan is a problem because it heavily limits the design space of low mana spells for the future due to it's ability to draw so much of the deck. That is why it should be fixed, not because of Miracle Rogue.
Or change the whelps themselves. They are getting taunt when any player casts a spell.
Leeroy doesn't need a nerf, and certainly nothing so ridiculous. If anything, I could see dropping his damage to 5 or bumping his mana cost up 1... but ultimately, I don't think it's needed.
lol... that's so bad that even made me laugh...
Nope, the best suggestion I heard though was giving Leeroy the Faerie Dragon ability
A suggestion I heard as far as Gadgetzan was to have the cards drawn at the end of the turn, rather than as soon as the spell is played, this type of change would effectively make Miracle no longer viable and yet not nerf the card into the ground, you could even give him 1 more health with this change so that he isn't outclassed so heavily by Azure Drake
If the goal is to refuse the Miracle ("And God sayeth, the cancer stays!"), do something with the auctioneer. I like the "draw card at the end of the turn"-suggestion.
If the goal is to nerf Leeroy without killing the damn card, give him the Faerie Dragon-immunity.
I was actually just discussing this yesterday. I'm not a miracle player, but I still don't want to murder the deck, just nerf it a little. Your idea about spell immunity on Leeroy would work, except it would also strengthen the card against spell removals. I was thinking that making the combo a little more expensive in some ways would also work.
I'm hoping the Hearthstone team will take a good look at the balance of the game after Nax comes out. I'm not sure things are imbalanced, but there are some "Nuke" combos out there that suck to play against. I would be really interested in hearing developers opinions on the current set of Meta decks.
That would be a terrible change. You would need two minions to attack the 1/1's which likely is going to outweigh the 6 damage Leeroy does.