Mage - Probably Flamestrike (some people suggest 2-3 max, but no one expects the 6th flamestrike!)
Warlock - SoulFire or possibly flame imp
Hunter - UTH
Druid - Swipe
Priest - Retire from Arena (J/K Holy Nova I guess)
Rogue - Backstab (So many combo possibilities)
Paladin - Truesilver Champion
Same for Warrior/Shaman
**Note: I would slightly alter an ideal curve for each of these classes if I saw an abundance of these cards, however I wouldnt break my deck in another crucial area to fill my love of these cards
No flamestrikes but your early game would wrestle away control most likely anyway. Ragnaros and Pyroblast probably wont win you many games but if you are topdecking at the end (because you wont have the card advantage from flamestrike) cant really go wrong with either. Your late game is borderline non existent, so maximizing efficiency of polymorph is key. Also if you see yourself losing mid game, dont be afraid to throw down a shieldmaster and start throwing stuff at his face
Mage - Probably Flamestrike (some people suggest 2-3 max, but no one expects the 6th flamestrike!)
Warlock - SoulFire or possibly flame imp
Hunter - UTH
Druid - Swipe
Priest - Retire from Arena (J/K Holy Nova I guess)
Rogue - Backstab (So many combo possibilities)
Paladin - Truesilver Champion
Same for Warrior/Shaman
**Note: I would slightly alter an ideal curve for each of these classes if I saw an abundance of these cards, however I wouldnt break my deck in another crucial area to fill my love of these cards
Very insightful list. IMO Priest card is Power Word Shield. +2 health to a minion and you draw a card. If you like control priest is where it is at because once they get board control it is extremely difficult to wrestle it away from them. Also, Warrior Fiery Win Axe (has trump got a tm on that yet?) and Fire Ele for Shaman.
Just drafted this before finding this thread and would appreciate your advice on playing it. I had to check that Holy Nova damages friendly minions when Auchenai is on the board, and I decided an Argus was a better choice than a third soulpriest despite being down one tier. What are your thoughts? Cheers.
So if you had Holy Nova and Power Word: Shield in a vacuum you would choose Power Word: Shield over the Holy Nova?
In a vacuum I would. My reasoning is tempo and card advantage. I'm more of a control player and the low cost but high upside of PW is tremendous imo. It is a "free card" that can give the priest early board control by allowing a 3/2 to take out a 3/2,3 and survive to be healed. It also allows you to draw which can be huge in Arena. The Holy Nova comes a bit late imo at 5 mana and only doing 2 damage. By turn five unless someone is rolling a rush deck they should have something out with more than two health so you use up your turn and don't clear there board. Just my opinion of course but that's my take.
Hello -- I'm having a good amount of success playing arena, but for some reason am having a lot of problems with paladin. I know my sample size is very small, but in 3 runs with paladin I got 1, 2, and 4 wins I believe, when I was winning 7 on average prior to those.
If you could find the time to look through my draft and possibly a match (no big deal if you can't) and let me know if you think I made any bad choices, just got very unlucky with cards/opponents, or could've played better, I would be infinitely grateful!
Here's 2 of my paladin runs, and an arenavalue link in case looking at the draft is easier that way:
1. What is your ranking of the classes? If you play a lot of arena, you must have an opinion here, so can you rank the classes you'd pick from best to worst (for arena only, not constructed).
2. Do you ever get such bad random luck when building a deck that you do very poorly or even lose all games? Or do you always manage to build something good enough to get out a few wins?
save thought steal for later rounds unless you have no better play, try to keep your clerics on the board at separate times. Lightwell is not a very good card and your early game is rather weak, so mulligan hard for low drops.
Agree to disagree then. I value Holy Nova more than Power Word: Shield as it works independently, has a 2/1 effect (damage and heal) and when coupled with Spell power or Cleric can be devastating.
I choose these based on my playing style and what I find has the most potential to go 12 wins
Mage is obvious
Shaman's overload in my opinion is broken and with proper forethought can completely control a game
And warriors arsenal usually 2 for 1, Although if warrior doesnt find any weapons (has only happened a couple of times) It will do considerably worse.
2) I've only gone 0/3 once. It's possible to do with any deck and just depends on how well you are playing that day, the deck itself, and the players you are up against. With a below average deck however, if I get less than 5 wins I am disappointed.
I have been playing Arena and constructed for a few months now but still can never seem to get over the 4 win hump in arena or past rank 13 in constructed. I have been trying to find someone who could help me because I am tired of losing to my friends every single game. I have a good amount of the legendary, epics, and rares but I do not know how to put them together. I also do not know how to draft well at all. I would love any advice you could give me. If you would like to add me message me and I will give you my account info. I think I know then game well but my results show I do not so let me destroy my friends and quit being the person everyone views as a waist of time playing.
As far as constructed goes, Hunter is INSANELY powerful for the price, I'd recommend a midrange deck over an aggro one though (they're almost the same tho).
Now I'm not the best arena player (2 9-3 wins in my record tho), but I can say this:
1. Use arena value until you get used to seeing which cards are bad, and which aren't. It's by no means flawless, but 85% of the time it'll be right (don't quote me on that).
2. The #1 secret to arena wins IMHO: Be the most efficient minion trader. If you can force your opponent to trade 2 cards for 1 of yours turn after turn, you've won. This is why AoE/bulky minions are so powerful in arena. Ofc mana curve is something to watch for, and always watch for synergies. Sure, I love Big Game Hunter in arena, but if it's him vs. a Blood Knight and you have 3 divine shield minions in your deck, pick the Blood Knight.
Rollback Post to RevisionRollBack
Unless explicitly stated, my posts are my opinion and mine only.
Posted by: kiy0z Show me you rising the ranks with decks that actually require you to think 2 or 3 turns ahead. Show me you playing a deck that requires you to worry about card value, how to calculate chances on rolls/draws, how to make favorable trades, hpw to control/manage the board. None of the decks you play requires consistent good mechanics.
I'm not sure how to reply to this. It's the same control elitism nonsense that is in magic. Are you a legend? I somehow doubt it. But if you are, more power to you.
However, aggro decks require just as much thought. It's fairly easy to overplay your hand and end up losing all your tempo. Playing aggro into a Midrange Hunter is also fairly difficult, unless, of course, you are a Hunter too and even then..
I like to have 10 or so 3 or less minions (trying to stay away from 2/1's unless its something like a worgan). I dont count removal as a drop.
With your deck i'm not really impressed with arcane golem / leper gnome although i'm not sure what other choices you had. Silvermoon guardian / windfury harpy are very meh and your coup de grace assassins could be taken out pretty easily by a standard 5 drop.
looks like a standard aggro warrior, where you need to very very very aggressively mulligan for early cards, as if you are armoring on turn 2 you pretty much are screwed.
6 win deck if played well, 7-8 with proper mulligan knowledge, 4-5 wins if played average
Mage - Probably Flamestrike (some people suggest 2-3 max, but no one expects the 6th flamestrike!)
Warlock - SoulFire or possibly flame imp
Hunter - UTH
Druid - Swipe
Priest - Retire from Arena (J/K Holy Nova I guess)
Rogue - Backstab (So many combo possibilities)
Paladin - Truesilver Champion
Same for Warrior/Shaman
**Note: I would slightly alter an ideal curve for each of these classes if I saw an abundance of these cards, however I wouldnt break my deck in another crucial area to fill my love of these cards
What do you think of this draft?
http://puu.sh/8q1Su.png
Unless explicitly stated, my posts are my opinion and mine only.
7-9 wins,
No flamestrikes but your early game would wrestle away control most likely anyway. Ragnaros and Pyroblast probably wont win you many games but if you are topdecking at the end (because you wont have the card advantage from flamestrike) cant really go wrong with either. Your late game is borderline non existent, so maximizing efficiency of polymorph is key. Also if you see yourself losing mid game, dont be afraid to throw down a shieldmaster and start throwing stuff at his face
Very insightful list. IMO Priest card is Power Word Shield. +2 health to a minion and you draw a card. If you like control priest is where it is at because once they get board control it is extremely difficult to wrestle it away from them. Also, Warrior Fiery Win Axe (has trump got a tm on that yet?) and Fire Ele for Shaman.
So if you had Holy Nova and Power Word: Shield in a vacuum you would choose Power Word: Shield over the Holy Nova?
Just drafted this before finding this thread and would appreciate your advice on playing it. I had to check that Holy Nova damages friendly minions when Auchenai is on the board, and I decided an Argus was a better choice than a third soulpriest despite being down one tier. What are your thoughts? Cheers.
Note that your Lightwell will also damage you if you have an Auchenai Soulpriest on the board.
Unless explicitly stated, my posts are my opinion and mine only.
In a vacuum I would. My reasoning is tempo and card advantage. I'm more of a control player and the low cost but high upside of PW is tremendous imo. It is a "free card" that can give the priest early board control by allowing a 3/2 to take out a 3/2,3 and survive to be healed. It also allows you to draw which can be huge in Arena. The Holy Nova comes a bit late imo at 5 mana and only doing 2 damage. By turn five unless someone is rolling a rush deck they should have something out with more than two health so you use up your turn and don't clear there board. Just my opinion of course but that's my take.
Power Word: Shield just may be the best card in the game, actually.
Physika #1165
Hello -- I'm having a good amount of success playing arena, but for some reason am having a lot of problems with paladin. I know my sample size is very small, but in 3 runs with paladin I got 1, 2, and 4 wins I believe, when I was winning 7 on average prior to those.
If you could find the time to look through my draft and possibly a match (no big deal if you can't) and let me know if you think I made any bad choices, just got very unlucky with cards/opponents, or could've played better, I would be infinitely grateful!
Here's 2 of my paladin runs, and an arenavalue link in case looking at the draft is easier that way:
http://www.arenavalue.com/u/CrazyCarl
http://www.twitch.tv/crazycarl008/b/522247361
http://www.twitch.tv/crazycarl008/b/522487568
Two questions:
1. What is your ranking of the classes? If you play a lot of arena, you must have an opinion here, so can you rank the classes you'd pick from best to worst (for arena only, not constructed).
2. Do you ever get such bad random luck when building a deck that you do very poorly or even lose all games? Or do you always manage to build something good enough to get out a few wins?
N0ra,
save thought steal for later rounds unless you have no better play, try to keep your clerics on the board at separate times. Lightwell is not a very good card and your early game is rather weak, so mulligan hard for low drops.
Agree to disagree then. I value Holy Nova more than Power Word: Shield as it works independently, has a 2/1 effect (damage and heal) and when coupled with Spell power or Cleric can be devastating.
ShadethX,
My personal preference is
Mage, Shaman, Warrior, Hunter, Rogue, Paladian, Druid, Warlock, Priest
I choose these based on my playing style and what I find has the most potential to go 12 wins
Mage is obvious
Shaman's overload in my opinion is broken and with proper forethought can completely control a game
And warriors arsenal usually 2 for 1, Although if warrior doesnt find any weapons (has only happened a couple of times) It will do considerably worse.
2) I've only gone 0/3 once. It's possible to do with any deck and just depends on how well you are playing that day, the deck itself, and the players you are up against. With a below average deck however, if I get less than 5 wins I am disappointed.
My rankings:
Top-tier: Mage, Paladin, Shaman, Druid
Mid-tier: Warrior, Rogue, Priest
Bad-tier: Warlock
Random: Hunter (will go 1-2 wins or 8+ depending on how much combo cards you draw)
I should add that they're all not that far apart.
Physika #1165
I have been playing Arena and constructed for a few months now but still can never seem to get over the 4 win hump in arena or past rank 13 in constructed. I have been trying to find someone who could help me because I am tired of losing to my friends every single game. I have a good amount of the legendary, epics, and rares but I do not know how to put them together. I also do not know how to draft well at all. I would love any advice you could give me. If you would like to add me message me and I will give you my account info. I think I know then game well but my results show I do not so let me destroy my friends and quit being the person everyone views as a waist of time playing.
As far as constructed goes, Hunter is INSANELY powerful for the price, I'd recommend a midrange deck over an aggro one though (they're almost the same tho).
Now I'm not the best arena player (2 9-3 wins in my record tho), but I can say this:
1. Use arena value until you get used to seeing which cards are bad, and which aren't. It's by no means flawless, but 85% of the time it'll be right (don't quote me on that).
2. The #1 secret to arena wins IMHO: Be the most efficient minion trader. If you can force your opponent to trade 2 cards for 1 of yours turn after turn, you've won. This is why AoE/bulky minions are so powerful in arena. Ofc mana curve is something to watch for, and always watch for synergies. Sure, I love Big Game Hunter in arena, but if it's him vs. a Blood Knight and you have 3 divine shield minions in your deck, pick the Blood Knight.
Unless explicitly stated, my posts are my opinion and mine only.
I'm not sure how to reply to this. It's the same control elitism nonsense that is in magic. Are you a legend? I somehow doubt it. But if you are, more power to you.
However, aggro decks require just as much thought. It's fairly easy to overplay your hand and end up losing all your tempo. Playing aggro into a Midrange Hunter is also fairly difficult, unless, of course, you are a Hunter too and even then..
Tyraed,
I split minions 3 and under, 4, 5, 6 and up
I like to have 10 or so 3 or less minions (trying to stay away from 2/1's unless its something like a worgan). I dont count removal as a drop.
With your deck i'm not really impressed with arcane golem / leper gnome although i'm not sure what other choices you had. Silvermoon guardian / windfury harpy are very meh and your coup de grace assassins could be taken out pretty easily by a standard 5 drop.
looks like a standard aggro warrior, where you need to very very very aggressively mulligan for early cards, as if you are armoring on turn 2 you pretty much are screwed.
6 win deck if played well, 7-8 with proper mulligan knowledge, 4-5 wins if played average
Dontfaulkup28,
Add me and i'll be glad to help (Oceanspud#1310)