Makes me a bit mad, because if you get ever so slightly behind on minions on the board, it's game over. There are so few comeback possibilities. Oh, and arena has turned into hyper aggro mode where the one who vomited up minions the fastest and empty their hand wins.
I just drafted a paladincddck where the only two spells I got was autodefence matrix, and a hammer of wrath.
Even with a good curve, I couldn't do anything about the opponent throwing out minions faster than me, and win. With at least a couple of equality and consecrations I could've come back.
Arena has not turned into hyper aggro mode. Aggro decks usually don't get high winrate in arena ATM, you probably just drafted your deck without knowing the current arena meta, I did the same when I returned to the game after a break, vomiting minions on the board without late game will just make you lose.
If it feels like aggro to you then you aren't drafting a good enough early game, simple as that. From my experience you can draft plenty of tools. You absolutely have to test to see if people have removal now, not playing around them at all is game losing.
They lowered the spell occurance cause it was a good thing to do. When you had a lot of spells, it generally didnt matter how you played your first say 5-7 turns for example. Any advantage you would create for yourself, your opponent would just wipe with aoe after aoe or hard removal after hard removal. Then they would just generate more cards out of their asses to continue onwards. The early game was sooo meaningless. I can see that nowadays it might seem like the early game is all that matters, which kinda created the opposite problem, but its not entirely true. I do believe some more nuanced tweaks to some card appearances (power bucket placements) should still be made, but generally it is the better arena experience right now, at least for skilled arena players. And not to sound too elists, but thats how it should be. Ppl who have experience in playing a certain game mode should have an advatage over those who dont, in terms of said experience.
The fact that arena can have a high learning curve shouldnt be punished by RNG effects and vomit of removal to give bad players a chance. No, there should be better tools for new players to learn the game mode.
Makes me a bit mad, because if you get ever so slightly behind on minions on the board, it's game over. There are so few comeback possibilities. Oh, and arena has turned into hyper aggro mode where the one who vomited up minions the fastest and empty their hand wins.
I just drafted a paladincddck where the only two spells I got was autodefence matrix, and a hammer of wrath.
Even with a good curve, I couldn't do anything about the opponent throwing out minions faster than me, and win. With at least a couple of equality and consecrations I could've come back.
Paladin has the lowest winrate in arena for a reason
Bad deck is a bad deck. Tho we can clearlu see there are less spells in the bank, more importantly the ones introduced are on lowish level of power.
Arena has not turned into hyper aggro mode. Aggro decks usually don't get high winrate in arena ATM, you probably just drafted your deck without knowing the current arena meta, I did the same when I returned to the game after a break, vomiting minions on the board without late game will just make you lose.
If it feels like aggro to you then you aren't drafting a good enough early game, simple as that. From my experience you can draft plenty of tools. You absolutely have to test to see if people have removal now, not playing around them at all is game losing.
They lowered the spell occurance cause it was a good thing to do. When you had a lot of spells, it generally didnt matter how you played your first say 5-7 turns for example. Any advantage you would create for yourself, your opponent would just wipe with aoe after aoe or hard removal after hard removal. Then they would just generate more cards out of their asses to continue onwards. The early game was sooo meaningless. I can see that nowadays it might seem like the early game is all that matters, which kinda created the opposite problem, but its not entirely true. I do believe some more nuanced tweaks to some card appearances (power bucket placements) should still be made, but generally it is the better arena experience right now, at least for skilled arena players. And not to sound too elists, but thats how it should be. Ppl who have experience in playing a certain game mode should have an advatage over those who dont, in terms of said experience.
The fact that arena can have a high learning curve shouldnt be punished by RNG effects and vomit of removal to give bad players a chance. No, there should be better tools for new players to learn the game mode.
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