Well as much "control" as is possible in arena. After sitting on a Bog Creeper, and two Sea Giants (TWICE along with Poisoned Blade and other crap) along with Shadow Strike, I got yet another Bog Creeper + crap presented and just thought to myself "ah fuck it, let's do it and go all in control" and picked the second. Afterwards I got a choice of Black Knight, Toshley and Emperor. I picked a heal in between (tough choice against Zombie Chow) and every removal I got presented because I knew I had to stall most games and win by value instead of sheer tempo.
Went 2-0, 2-1(insane mage draft with every answer while I drew shit), 4-0, 4-2 (PC crashed and lost due to the lost round) and thought it was over and then went ahead and steamrolled my way to 12-2. Only one other match was close, but I outplayed him and played around keycards. I knew exactly when to stall and when to push for damage and played efficiently and effectively into the deck's core strengths and made up for its weakness by knowing how and when to use my removals. Still, I would never have thought it was 12 win potential, since it lacks consistent value / tempo early game.
TBK was amazing and found a target every time I drew him. I actually got Corrupter's effect off twice.^^ In all 14 matches I drew Backstab ONCE. Kind of mind boggling if you think about it. I also always had way more cards available than my opponent due to the higher mana cost cards and 3 Huckster (got Muster for Battle once and played Squidface on t4... ouch) + Crusader, which supplied me with options.
Also finally broke my 10-3 curse, which I got in my 3 last Rogue drafts.
edit: WTF, Golden Common, Golden Rare and 255 Gold. What a joke. :/
Control is usually really strong in arena, it's just difficult to get the drafts for it. Plus it's kinda slow and feels a little like a waste of time, but at least it's good for getting wins.
Def one of the better rogue decks I've seen though. Sticking to the better card instead of forcing archetypes is almost always stronger for wins, as long as you don't mind playing the 'less fun' decks.
Well as much "control" as is possible in arena. After sitting on a Bog Creeper, and two Sea Giants (TWICE along with Poisoned Blade and other crap) along with Shadow Strike, I got yet another Bog Creeper + crap presented and just thought to myself "ah fuck it, let's do it and go all in control" and picked the second. Afterwards I got a choice of Black Knight, Toshley and Emperor. I picked a heal in between (tough choice against Zombie Chow) and every removal I got presented because I knew I had to stall most games and win by value instead of sheer tempo.
Went 2-0, 2-1(insane mage draft with every answer while I drew shit), 4-0, 4-2 (PC crashed and lost due to the lost round) and thought it was over and then went ahead and steamrolled my way to 12-2. Only one other match was close, but I outplayed him and played around keycards. I knew exactly when to stall and when to push for damage and played efficiently and effectively into the deck's core strengths and made up for its weakness by knowing how and when to use my removals. Still, I would never have thought it was 12 win potential, since it lacks consistent value / tempo early game.
TBK was amazing and found a target every time I drew him. I actually got Corrupter's effect off twice.^^ In all 14 matches I drew Backstab ONCE. Kind of mind boggling if you think about it. I also always had way more cards available than my opponent due to the higher mana cost cards and 3 Huckster (got Muster for Battle once and played Squidface on t4... ouch) + Crusader, which supplied me with options.
Also finally broke my 10-3 curse, which I got in my 3 last Rogue drafts.
edit: WTF, Golden Common, Golden Rare and 255 Gold. What a joke. :/
SUPER VALUE ....
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#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Control is usually really strong in arena, it's just difficult to get the drafts for it. Plus it's kinda slow and feels a little like a waste of time, but at least it's good for getting wins.
Def one of the better rogue decks I've seen though. Sticking to the better card instead of forcing archetypes is almost always stronger for wins, as long as you don't mind playing the 'less fun' decks.
I hate playing against decks with so many removal mechanics. Nice draft, congrats on 12.
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#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3