More. Even though no one's reading this. I'm bored.
CHAMPION BRAWL - Heroes are immune as long as they have a minion in play. At the start of each turn, all minions lose stealth.
Taunt Choice - All minions have "Choose one - This minion gains Taunt or this minion loses Taunt
FACE SLAP - All damage deals to heroes is reduced to 1
SPELL OR MINION - After mulligan is done, each turn, you have to pick spell or minion and you get a random card of that type ( class specific still applies )
-PROTECT THE KING -Each player starts with 1 life and a 3/20 minion that reads "Your hero is immune. This minion cannot be targeted by spells, battlecries and hero powers". ( that one might be really easy to break like with tinkmaster or something )
- TAUNT THE LEFT At the end of each turn, the leftmost minion on the board gains taunt.
I really like number 1. Seems like a very funny idea, because you want to play bad and good cards in 1 deck.
I dont think 3 works the way you describe it, because many battlecries are targeted and the choose one mechanic from druids are battlecries htat cant trigger when the creature has died.
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''With great power comes great electricity bill.''
Please explain Tooth for a Tooth for me a bit further. If each point of damage, healing, and/or armor that is applied to 1 hero's HP is applied to the other hero's HP with the same amount of HP is just going to end in a zero sum game every time. So with every match being a tie, how would you gain your pack for the week?
Wizard Minions: Whenever you play a minion, add a random spell of the same cost into your hand. That spell costs (1) less. If a minion has "Spell Damage", the spell produced costs another (1) less. (Spells can end up being from any class. The Coin can also be given. If there's no spell of that cost, you get no spell or an Excess Mana, debatable)
Plz get rid of this garbage, they've all sucked. This must be the job of the interns.
someone is mad enough to necro a thread over 2 weeks old, dunno why though because myself and a lot of others have enjoyed most the brawls. The only one I didn't enjoy was the banana brawl.
'Twist of Time' and 'Common Ground' sound fun, would like to see these actually put up as Brawls.
Defenceless: Players cannot use Taunt in their decks. Such games using would admittedly make for faster games, but I'd like to play a few battles with neither player using Taunt.
Imagine a Brawl where there are no restrictions outside those we have in constructed BUT you can chose what order you draw all your cards. This could be done by instead of the deck list is sorted by mana cost and in alphabetic order, you can chose the order yourself, and you draw the deck from the top to bottom.
I think that's a fine idea but then maybe everybody would play their ladder combo decks like patron warrior.
Race to death: Winner is the one who dies first. Warlock would been banned. It would be neat to see that race where players are trying to heal one another and alex themselves to get low quickly. Idea is cool.
I tried this a few times with friends. Warlock is very for this challenge but we got the best results from Paladin. Buffing enemy minions and then attack it with shitty weapons is pretty potent for this challenge too. Another good tactic was playing priest and healing your opponent and I also won a few games with a self-milling deck (Rogue) -> I wouldn't ban any class from such a format.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
I would like a brawl that would give me one free pack, and also make it easier to complete quests.
Thanks in advance.
Max cards on hand set to 3.
Players starts with 50 shield.
First player to reach 0 health wins.
Pirate cards get +2,+2.
Unstabel portals, explosive brawl (full of explosive sheep, usntable ghouls), Beast Brawl, Pirate brawl with unlimited ship cannons...
More. Even though no one's reading this. I'm bored.
CHAMPION BRAWL
- Heroes are immune as long as they have a minion in play. At the start of each turn, all minions lose stealth.
Taunt Choice
- All minions have "Choose one - This minion gains Taunt or this minion loses Taunt
FACE SLAP
- All damage deals to heroes is reduced to 1
SPELL OR MINION
- After mulligan is done, each turn, you have to pick spell or minion and you get a random card of that type ( class specific still applies )
-PROTECT THE KING
-Each player starts with 1 life and a 3/20 minion that reads "Your hero is immune. This minion cannot be targeted by spells, battlecries and hero powers".
( that one might be really easy to break like with tinkmaster or something )
- TAUNT THE LEFT
At the end of each turn, the leftmost minion on the board gains taunt.
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
I really like number 1. Seems like a very funny idea, because you want to play bad and good cards in 1 deck.
I dont think 3 works the way you describe it, because many battlecries are targeted and the choose one mechanic from druids are battlecries htat cant trigger when the creature has died.
''With great power comes great electricity bill.''
''I am Malganis. I am a TURTLE!''
Best card: Malygos
So your brain is where fun hides to die ? But thanks for contributing...
My mother was a Murlock, so what ?
They are good ideas.
Angry Chicken
They should do a brawl using only tgt cards to give people a chance to experiment with them!
Please explain Tooth for a Tooth for me a bit further. If each point of damage, healing, and/or armor that is applied to 1 hero's HP is applied to the other hero's HP with the same amount of HP is just going to end in a zero sum game every time. So with every match being a tie, how would you gain your pack for the week?
Wizard Minions: Whenever you play a minion, add a random spell of the same cost into your hand. That spell costs (1) less. If a minion has "Spell Damage", the spell produced costs another (1) less. (Spells can end up being from any class. The Coin can also be given. If there's no spell of that cost, you get no spell or an Excess Mana, debatable)
There is a lot of steak here...
Tournament mode.
Plz get rid of this garbage, they've all sucked. This must be the job of the interns.
someone is mad enough to necro a thread over 2 weeks old, dunno why though because myself and a lot of others have enjoyed most the brawls. The only one I didn't enjoy was the banana brawl.
Switch-a-roo!
Constructed.10 or 15 random cards from your deck are swapped by 10 or 15 cards from your opponent's deck.
This!!! First to die Wins it's a very good one.
Max card brawl - you can have unlimited amount of any cards in your deck.
Example 1: Be mage & run 12 fireballs.. or 30...
Example 2: Be any class and run 15 ancient watchers + 15 ironbeak owls.
Friend me @Anasko#1102 |
================================================
Secret Brawl - Replace your hero power with "Gain a random secret". (As in a random secret is played. )
'Twist of Time' and 'Common Ground' sound fun, would like to see these actually put up as Brawls.
Defenceless: Players cannot use Taunt in their decks. Such games using would admittedly make for faster games, but I'd like to play a few battles with neither player using Taunt.
Our greatest glory is not in never falling, but in rising every time we fall. Confucius
Profile pic is from nasa website.
I think that's a fine idea but then maybe everybody would play their ladder combo decks like patron warrior.
I tried this a few times with friends. Warlock is very for this challenge but we got the best results from Paladin. Buffing enemy minions and then attack it with shitty weapons is pretty potent for this challenge too. Another good tactic was playing priest and healing your opponent and I also won a few games with a self-milling deck (Rogue) -> I wouldn't ban any class from such a format.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
I really like those challenges
Ez = Boring.