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    posted a message on Can't play Hearthstone

    Ok, so first i had a problem with Battle.net, i reinstalled it, now it's okay. Now hearthstone doesn't work, when i click play it starts up just fine but it keeps on "loading" with the gate screen. This started during the maintenance about 4 days ago(i play on eu) when i couldn't even log into battle.net. I tried on my other account and the same problem appears. I tried reinstalling hearthstone but it doesn't work even after that. I assume it's not an issue with battle.net now, cause i tried running Heroes of the Storm and it works just fine. If someone knows how to fix this, please help. Thank you.

    Posted in: General Chat
  • 0

    posted a message on Problems connecting to Battle.net

    So right now i tried to log in battle.net again and i got this now. Just to mention i did get it several times during maintenance, but idk why did i get it now, and in offline mode i still can't go back online.

    Posted in: Innkeeper Feedback & Support
  • 0

    posted a message on Problems connecting to Battle.net

    I have the same issue, past 3 days i was unable to connect to battle.net and today, when maintenance is over for eu, my HS just keeps "loading" and nothing happens. I thought maybe to try the Americas region but the same problem, HS  keeps "loading" with the logo animation. Then i logged in with my other account and the problem is the same. My internet connection is also perfect, no issues there.

    Posted in: Innkeeper Feedback & Support
  • 1

    posted a message on New Warlock Card - DOOM!

    If this sees play i actualy think it's gonna be in zoo. It is strange but when you think about it, i mean, you play a low curve tempo deck, and if you lose the board this might be the comeback mechanic. It is somewhat slow but because you have that low curve you are running out of cards quickly, and you do have the hero power but this might be better since, let's say you destroy 4 minions, and you have 2 cards in hand, you get fuel for the next 2 turns.

    Posted in: Card Discussion
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    posted a message on Naxxramas heroic card back

    So i have 2 more heroic bosses to defeat in naxx for the card back (Razuvious and KT), and i was wondering with all things about naxx rotating out, will you be able to obtain the card back post-rotation?

    Posted in: Adventures
  • 0

    posted a message on Recommendations to kill time until expansion arrives?

    Try Duelyst, it's similar to HS.

    Posted in: Other Games
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    posted a message on Corrupted Healbot
    Quote from leefnmajors >>

    Pretty easy to squeeze these in for early board presence

     Early? Turn 5 isn't really early game, it might be used to out-tempo your opponent but CW isn't aiming towards out-tempoing and tempo generaly.
    Posted in: Corrupted Healbot
  • 0

    posted a message on Blizzard Cheated Me!

    Play Mage, and Warlock, and for the third quest reroll it tomorrow.

    Posted in: General Discussion
  • 1

    posted a message on [Game] Find the mistake!

    Maybe Mechanical Parrot from the LOE encounter, just that you gave it -1/-1?

    Posted in: General Chat
  • 0

    posted a message on [Game] Find the mistake!
    Quote from hqql >>
    Quote from Kruk >>

    Well then its Clockwork Gnome 2 changes is: 1. 1 hp to 5hp and Deathrattle.

     

    next: [5] 10/10

     Your answer is incorrect. I said the changes were by the least amount possible, going from 1 to 5 is not the least amount possible man, come on.
    Yours is Mukla's Big Brother which costs [6]
    Falanteris' is Malorne, which doesn't put a copy of itself but just itself into your deck.
    Mine still stands: [1] <2/5> Mech
     Oh, Screwjank Clunker, just that it really costs 4?
    Posted in: General Chat
  • 0

    posted a message on [Game] Find the mistake!

    Malorne, it's supose to be "Deathrattle: Return this minion into your deck"

    Next guess: 1/1 Draw a (3) cost card.

    Posted in: General Chat
  • 2

    posted a message on Deathlord's deathrattle behaviour with Inspire mechanic ?

    I think it's the same as the Sacred Trial Dr. Boom bullshit, where now deathrattle first summons Confessor, and after that he's HP is considered used.

    Posted in: General Discussion
  • 0

    posted a message on Rate How Well the Above User Is Known - V1.0

    I saw you in a disscussion with me before, i know you.

    8/10

     

    Posted in: General Chat
  • 0

    posted a message on Justicar Trueheart nerf is needed
    Quote from Rhadan >>

    And here I thought the "pick a totem" should be nerfed! OP OP OP!

    Armor? Meh.

     Haha, speaking of totems WTF is that shaman hero power?! Why is it not something else...
    Posted in: Card Discussion
  • 2

    posted a message on Justicar Trueheart nerf is needed
    Quote from DragonConsort >>

    Hunter should get 4 damage, that would fix things.  2 armor, 2 damage then 4 armor, 3 damage?  Doesn't make sense.  Don't know if any hunter deck is slow enough to run Justicar but it is the principle of the matter.  Of course they could reduce Warrior armor gain to 3 instead to make it fair.

     Because Armor and Healing (for priest) don't deal damage, but are defensive tools, the effect is doubled, and all the damage get just +1. Mage 1 dmg -> 2 dmg, huntard 2 direct dmg -> 3 direct dmg, paladin 1 atk minion -> two 1 atk minions (two power in total), druid 1 atk + 1 armor -> 2 atk + 2 armor...
    Giving hunters 4 damage hero power would break the game, and warriors' 4 armor can't kill the opponent, it's sooo passive, yes it does add more to shield slam but it's passive and defensive.
    Imagine turn 7 against a face hunter, you're at 14 hp, and hunter played Justicar. Survive that. 3 damage would also be problematic, but an aggressive deck can't afford to run a cluncky 6 mana 6/3, not for Ballista Shot. It probably would run it for 4 and as i said, break the game.
    Posted in: Card Discussion
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