After enpunter a ton of Jade Druids the other day, I started thinking about the way I would have prefered the Jade mechanic to work. Any thoughts?
Instead of increasing the Jade counter whenever you play a jade card I prefer that every jade golum has a deathrattle "increase the Jade counter by 1". This way you still get tot build big jades, but all the jades you play in the same turn are equal and they actually have to die tot increase the counter. Also they will now be vulnerable to things like devolve andere massdispell, so some classes can actually counter the mechanic.
An immeadiately problem might be N'zoth, but maybe that's not that bad or there is some way to work around that.
Hey y'all,
After enpunter a ton of Jade Druids the other day, I started thinking about the way I would have prefered the Jade mechanic to work. Any thoughts?
Instead of increasing the Jade counter whenever you play a jade card I prefer that every jade golum has a deathrattle "increase the Jade counter by 1". This way you still get tot build big jades, but all the jades you play in the same turn are equal and they actually have to die tot increase the counter. Also they will now be vulnerable to things like devolve andere massdispell, so some classes can actually counter the mechanic.
An immeadiately problem might be N'zoth, but maybe that's not that bad or there is some way to work around that.
There are too many threads about Jade already. Post in one of the existing threads instead of starting a new one.
http://www.hearthpwn.com/forums/hearthstone-general/general-discussion/189305-the-problem-with-jade-golems-analysis-suggested
http://www.hearthpwn.com/search?search=jade