Yep, mostly you loose because you either 1) get beat down before you draw the combo or 2) get beat down before you can get your opponent in range of the combo (remember even 1 taunt will often stall the combo for a turn).
I've been playing a N'zoth paladin with Leeroy Jenkins + Faceless Manipulator + Blessing of Might x2 with decent results. It's not great (I mean, is a paladin deck, what can you expect?) but still a lot of fun, no one expects the paladin to burst your face for 18-24 damage (depending if your Emperor Thaurissan hits one or two parts of the combo).
Anyway, these combos will end when Emperor Thaurissan rotates out in April and then Leeroy + Faceless combo will only be 12 damage for 10 mana that loses hard to taunt which is nothing extraordinary.
They are both classic neutral cards, so all decks can play them. Renolock just runs them cuz of Power Overwhelming so it can do up to 28 damage. So to counter that, you need to play aggro, play midrange, maintain a better board presence, have armor, use taunts, or have said Renolock d/c
Rollback Post to RevisionRollBack
Wants to play Captain Cookie Druid because why not?
People get beat by bad combos and freak out. Here's my tale of ridiculous OTKs, from this morning.
Standard ladder, rank 13. Playing a Reno dragon priest. It's past turn 10. My opponent is running C'thun druid.
I have 2xYsera, two Emerald Drakes, a twilight whelp, and a Twilight guardian. So there's 12 + 12 + 6 + 6 + 6 + 3 = 45 hit points on the board. I'm at full life plus 10 armor. So I've got 40 + 45 on the board. A one-turn C'thun kill has to do 85 damage.
Here's her play:
(1) Aviana (9 mana) - makes all minions 1 mana
(2) Kun the Forgotten King (restore all 10 mana crystals)
(3) Bran Bronzebeard (for 1 mana, 9 left)
(4) Twilight Oracle (for 1 mana, draws 4 cards, 8 mana left)
(5) C'thun's Chosen (for 1 mana, moves C'thun to 16/16, 7 mana left)
(6) Dark Arakkoa (for 1 mana, moves C'thun to 19/19, 6 mana left)
(7) C'thun (unloads 19 mana via battlecry ... twice due to Bran, 5 mana left - wipes out my Whelp and Guardian)
(8) Brewmaster (puts C'thun back in hand, 4 mana left)
(9) C'thun (unloads 19 mana via battlecry ... again, twice due to Bran, finishes off my board except 1 Ysera and leaves me with less than 10 hit points, 3 mana left)
(11) Brewmaster (puts C'thun back in hand, 2 mana left)
(12) C'thun (unloads 19 mana via battlecry .. only once, because that's all it took to finish me off)
I had played a flawless game, loaded the board up, there is literally nothing else I could possibly do to prevent that loss. She had like an 8-card combo and got the draw to pull it off.
It's like having a full house in poker and getting beat by quads. It's gonna happen eventually, but you can't play around it. You're going to lose the 1 out of 50 games where your opponent flops quads. You just are. And if you try to play around it, you'll lose the other 49 times when she doesn't.
I think the biggest annoyance is, you feel like you did everything you did to avoid it, but it got you anyway. It's almost like playing against a computer.
People get beat by bad combos and freak out. Here's my tale of ridiculous OTKs, from this morning.
Standard ladder, rank 13. Playing a Reno dragon priest. It's past turn 10. My opponent is running C'thun druid.
I have 2xYsera, two Emerald Drakes, a twilight whelp, and a Twilight guardian. So there's 12 + 12 + 6 + 6 + 6 + 3 = 45 hit points on the board. I'm at full life plus 10 armor. So I've got 40 + 45 on the board. A one-turn C'thun kill has to do 85 damage.
Here's her play:
(1) Aviana (9 mana) - makes all minions 1 mana
(2) Kun the Forgotten King (restore all 10 mana crystals)
(3) Bran Bronzebeard (for 1 mana, 9 left)
(4) Twilight Oracle (for 1 mana, draws 4 cards, 8 mana left)
(5) C'thun's Chosen (for 1 mana, moves C'thun to 16/16, 7 mana left)
(6) Dark Arakkoa (for 1 mana, moves C'thun to 19/19, 6 mana left)
(7) C'thun (unloads 19 mana via battlecry ... twice due to Bran, 5 mana left - wipes out my Whelp and Guardian)
(8) Brewmaster (puts C'thun back in hand, 4 mana left)
(9) C'thun (unloads 19 mana via battlecry ... again, twice due to Bran, finishes off my board except 1 Ysera and leaves me with less than 10 hit points, 3 mana left)
(11) Brewmaster (puts C'thun back in hand, 2 mana left)
(12) C'thun (unloads 19 mana via battlecry .. only once, because that's all it took to finish me off)
I had played a flawless game, loaded the board up, there is literally nothing else I could possibly do to prevent that loss. She had like an 8-card combo and got the draw to pull it off.
It's like having a full house in poker and getting beat by quads. It's gonna happen eventually, but you can't play around it. You're going to lose the 1 out of 50 games where your opponent flops quads. You just are. And if you try to play around it, you'll lose the other 49 times when she doesn't.
I played the same deck on rank 13 ( EU ) yesterday, and faced this exact combo. After the game i send a request and i chatted a bit with the guy, watched him play a few other games in ranked and he managed to play the same combo again. I didn't mind losing to such a deck, opponent played it very well.
Another thing is, the deck is built to last until that moment. Where it is 100% played. It is it's win condition. It's just a lot of damage. Sure it's reduced cost because of Emperor, but f*** that card. It loosens way too much up.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Sprinkle me with salt.
Dumbest thing in this game. How do you lose as a Reno Warlock?
Just keep in mind that people that run the combo put themselves at a disadvantage versus aggro.
By pushing damage before emperor or by being +20 life after it. :^)
Easier said than done, people.
Yep, mostly you loose because you either 1) get beat down before you draw the combo or 2) get beat down before you can get your opponent in range of the combo (remember even 1 taunt will often stall the combo for a turn).
Also P.O. is rotating out so RIP that combo...
I've been playing a N'zoth paladin with Leeroy Jenkins + Faceless Manipulator + Blessing of Might x2 with decent results. It's not great (I mean, is a paladin deck, what can you expect?) but still a lot of fun, no one expects the paladin to burst your face for 18-24 damage (depending if your Emperor Thaurissan hits one or two parts of the combo).
Anyway, these combos will end when Emperor Thaurissan rotates out in April and then Leeroy + Faceless combo will only be 12 damage for 10 mana that loses hard to taunt which is nothing extraordinary.
They are both classic neutral cards, so all decks can play them. Renolock just runs them cuz of Power Overwhelming so it can do up to 28 damage. So to counter that, you need to play aggro, play midrange, maintain a better board presence, have armor, use taunts, or have said Renolock d/c
Wants to play Captain Cookie Druid because why not?
People get beat by bad combos and freak out. Here's my tale of ridiculous OTKs, from this morning.
Standard ladder, rank 13. Playing a Reno dragon priest. It's past turn 10. My opponent is running C'thun druid.
I have 2xYsera, two Emerald Drakes, a twilight whelp, and a Twilight guardian. So there's 12 + 12 + 6 + 6 + 6 + 3 = 45 hit points on the board. I'm at full life plus 10 armor. So I've got 40 + 45 on the board. A one-turn C'thun kill has to do 85 damage.
Here's her play:
(1) Aviana (9 mana) - makes all minions 1 mana
(2) Kun the Forgotten King (restore all 10 mana crystals)
(3) Bran Bronzebeard (for 1 mana, 9 left)
(4) Twilight Oracle (for 1 mana, draws 4 cards, 8 mana left)
(5) C'thun's Chosen (for 1 mana, moves C'thun to 16/16, 7 mana left)
(6) Dark Arakkoa (for 1 mana, moves C'thun to 19/19, 6 mana left)
(7) C'thun (unloads 19 mana via battlecry ... twice due to Bran, 5 mana left - wipes out my Whelp and Guardian)
(8) Brewmaster (puts C'thun back in hand, 4 mana left)
(9) C'thun (unloads 19 mana via battlecry ... again, twice due to Bran, finishes off my board except 1 Ysera and leaves me with less than 10 hit points, 3 mana left)
(11) Brewmaster (puts C'thun back in hand, 2 mana left)
(12) C'thun (unloads 19 mana via battlecry .. only once, because that's all it took to finish me off)
I had played a flawless game, loaded the board up, there is literally nothing else I could possibly do to prevent that loss. She had like an 8-card combo and got the draw to pull it off.
It's like having a full house in poker and getting beat by quads. It's gonna happen eventually, but you can't play around it. You're going to lose the 1 out of 50 games where your opponent flops quads. You just are. And if you try to play around it, you'll lose the other 49 times when she doesn't.
μολὼν λαβέ
I think the biggest annoyance is, you feel like you did everything you did to avoid it, but it got you anyway. It's almost like playing against a computer.