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    posted a message on Patch 14.6 Now Live! Card Art Updates, Dalaran Heist & More

    If ya'll can't understand why a card whose graphic design is essentially BDSM joke might be of questionable appropriateness in a game marketed to young teenagers, you've got deeper issues than living in fear that "the feminists" are coming to take way your hypersexualized comic book fantasies.

    Posted in: News
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    posted a message on Players who keep playing on perfectly knowing that they will loose...

    I will play on even in the turn when I know I cannot win.  I make my opponent play out her win condition.  Every once in awhile you get a disconnect or a screw up or they’re faking and don’t have it.  But in any case, I like to play out my win conditions and I appreciate when others let me do so.  So I let/make them play out theirs. I’m not climbing to legend or anything, he extra 30 seconds of my time is not a premium.

    Posted in: Standard Format
  • 0

    posted a message on New Card Reveal - Mecha'thun

    I hate this so, so much.  I will lose, at most, 1 game ever to this card, and I will be furious when it happens.

    Posted in: News
  • 0

    posted a message on Druids and Master Broakheart

    It's one of those cards that is crazy annoying and frustrating to lose to, but the deck's just aren't that crazy good.  I routinely demolish taunt druid with control warrior (of all things) because it has so damn many clears and you can tech in the Cornered Sentry and neuter the deck.  Run some Stonehill Defenders and discover the Sentry if you don't want it in the deck otherwise, but it's a good card.  Sentry + Brawl puts three crappy minions on your opponent's side to survive the brawn and clear what you want to get rid of, e.g..  

    Posted in: General Discussion
  • 0

    posted a message on Battle of the ropers!

    The only time I rope is when I've got the game won and my opponent has been a turd during the match.  It's pretty rare.

    Posted in: General Discussion
  • 3

    posted a message on How High Can I Climb? May Ranked Season: Part 1

    I play pretty casually - I don't actively ladder climb or play any set number of games.  I play whatever decks I feel like playing, when I feel like playing them, and I maybe play 3-5 games per day.  I usually get to around rank 13-15.  If I hit a good win streak and stick with a deck, I easily climb to 10.  I've hit 9 a few times.  If I focused and really watched the meta and stuck with "good" decks, I'm sure I could climb to at least 5.  But that's not fun, so I don't do it.

    Posted in: News
  • 2

    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

    I'd personally prefer to see some of these cards just work differently (especially the Rogue quest, which behaves in a very non-intuitive fashion), but their philosophy is obviously to leave the mechanic intact whenever possible and weaken through stat changes.  Although the solution seem less creative, this makes some sense when you're managing a player base of tens of millions of people.  That said, Blizzard seems to think its average user is pretty thick-headed, given how much design space is sacrificed on the alter of "ease of use."  Maybe I'd share that opinion if I had to read their customer support logs, who knows.

    Posted in: News
  • 0

    posted a message on Now can we talk about armor removal tech?

     

    Quote from GGGodGiven >>

     

    Quote from Mackie264 >>

    It's really stupid to think blizzard will ever print a card that removes ALL armor, that would be extremely powerful, if you play this against an odd warrior for example it could be something like Battlecry: Remove 30+ armor and get a body, that's just way too strong to do 30 effective damage and get a body? No way, and I get only 2 classes (Warrior and Druid) gain armor but a lot of the succesful decks from those 2 classes go around being able to survive the long game and that's all due to that armor gain, while it would be completely harmless to the other 7 classes it would render absolutely useless a bunch of archetypes from the said 2 classes, Blizzard is dumb but not that dumb.

     You mean like old alextrazsa which removed all armor and left opponent at 15 hp? -.-
     
     
     Yeah.  The card design they specifically changed to remove from the game?  That's a classic example card designs they're unlikely to bring back.
    Posted in: General Discussion
  • 1

    posted a message on Now can we talk about armor removal tech?

    Armor removal?

    Instead I’d say a legendary neutral minion whose damage bypasses armor.  Or a spell that makes a minion’s attack bypass armor.  Or a legendary whose effect while on board is to double all damage done to armor by all damage sources (or just minions or whatever). 

    But single card removal is too much.   Maybe something like a 0 mana spell whose effect is: Spend all of your mana.  Remove twice that amount of armor from your opponent.

    Posted in: General Discussion
  • 114

    posted a message on Hearthstone's Tournament Mode Will Be A True Beta & What We Know So Far

    I operated free-to-play on-line games for twenty years, beginning with text MUDs in the early 90s up to graphic RPGs in the mid-2000s.  I quit when WoW came out and ate all of my time.

    It's hard to balance things.  It's hard to make decisions.  It's hard to test the interaction of complex systems and get it right.  It's not as simple as, "Just nerf this card," or "just add this feature." 

    Changing a card statistic doesn't take much time development-wise, but you aren't thinking about the Type II errors.  So we nerf Card X, which is currently an effective counter to Cards A, B, and C.  Well, do Cards A, B, and C become a problem?  And then the same people are back in 2 weeks bitching that those cards are too good and need a nerf?  Card X may be the only thing keeping 3 other otherwise overpowered cards in check.  You can't just go around every week and rearrange the game by nerfing whichever card people are bitching about that week, or that's all you'll ever do.

    And, if you're constantly tweaking cards based on a "Squeaky Wheel gets the Grease" philosophy of player management, you empower the loudest complainers, who are also usually the least rational and thoughtful.  Also, they're usually a small minority.  They just hate X and want it changed.  They see their little myopic corner of the game and are frustrated, so they complain on Reddit.  When you're a developer, you can't assume those people all know what they're talking about, especially when you have an equally large (or even much larger volume) of level-headed players whose qualifications you know, and whose opinions you trust, and whose conclusions match what you see in your own data.

    That's not to say EVERYBODY complaining is an immature whiner and is wrong.  Far from it.  It's just that, "Blizzard Y U TAKE SO LONG WHEN WE ALL YELL SO LOUD" is a stupid criticism.  I do think they're TOO deliberate with nerfs, but I'd rather have them be too deliberate than not deliberate enough.  And, they also have other timings to consider.  It's not just you at your desk they have to think about - there other plans, other events, other tournaments, other priorities all completing for the developers' and designers' time.  They have 100,000x more to deal with than what you see on your screen.

    And finally, adding a new feature is not trivial.  Software development is a classic case of the 80/20 problem.  The first 80% of it takes 20% of your time to make.  The last 20% takes the other 80%.  Ask anybody who's ever written a game.  I sat down last fall and wrote an MORPG server from scratch in C++ in my spare time.  It took me about a month of dinking here around here and there to build an account/login system, chat system, basic world navigation service, on-line creation system, skill tree system, combat and magic/effect system, quest system, trade skill system, guild/clan system, and advancement/badge system.

    That's 80% of what the game does.  It would require a team of 20 people working a full year to actually make a playable game out of that.

    I'm not saying those of you with complaints or concerns don't have valid complaints or concerns.  But I do think a substantial volume of complaining originates from a place of blissful ignorance about the realities of running even a small game development team.  I had lunch a while back with one of the chief engineers for League of Legends, he's an old school 90s era coder like me, and we were talking about how hard it is to change anything when you have a huge subscriber base.  He was telling me about how they wanted to add a few additional data points to track during matches for analytics purposes, and they spent weeks discussing it, because at the volume of records they store, even adding 100 bytes of data to match records will cost many millions of dollars in increased storage requirements.

    So ya'll want a dedicated software team with a burn of at least $15-$25M to churn out content constantly, put on tournaments, be on all social media, respond instantly to all problems, perfectly balance the game, manage a community of 50 million people, implement new features, fix old bugs sooner, and you don't want to pay for any of it.

    Sheesh.  I'm remembering why I quit running games like this.

    Posted in: News
  • 0

    posted a message on Most Popular Witchwood Decks of the Week From HearthPwn for April 22

    I'm not illiterate.  I'm suggesting that if widely disliked decks are also relatively unpopular, they probably don't have crazy high win rates.  I don't think that's all that crazy.

    I'd also be remiss if I failed to point out the irony of you writing this sentence: "How do you be that illiterate."

    Posted in: News
  • 0

    posted a message on Spiteful vs. Taunt Druid

     

    Quote from Dht2003 >>

    Is master Oakheart a must have in taunt druid or can i run-it without him? 

     

     

     

     
    Definitely helpful.  I find the Lich King is really the key to that deck.  Nothing else has enough offense to be a threat.  Lots of big butts but no fists.  I've seen plenty of decks chew through wave after wave of taunts.  If I can't get a bigger taunt to stick, the deck runs out of steam.  Also, if you never draw the win condition, you just die.  There's not enough clear in the deck.  I've been taken from 30 health/30 armor to dead in a few turns because once the board is clear, if you can't reload with Had, you're just done.
    Oakheart helps when you just can't draw Had.  You have to consider that even with an aggressive mulligan there's a good 25-30% chance he's in the last third of your deck.  If you can't survive drawing through to single digits without a win condition, you're going to just lose a lot of games.  It's a one-trick pony.  Oakheart doubles your chances of drawing Hadronox out, so it's definitely helpful.  But, you'll still have games where you just can't get anything that hits hard on the board.  So I resummon a board full of 3/6s and tar creepers and stuff.  Big whoop.  Many current decks can plow through that in a turn, maybe two.  So I resummon them all.  Big whoop. 
    Psychic scream, see ya.  Vanish, see ya.  Hex on my cube, see ya.  Silence on my cube, see ya.  There's soooo much removal/control going on to deal with cube lock, and a lot of it works brilliantly against taunt druid.  What blows my mind is how many people waste it.  I've seen a shaman Hex the 3/6, seen mages waste a fireball on a Crypt Lord, seen silences wasted on hadronox himself. Why silence Hadronox?  You know I've got multiple ways to bring him back.  Silence the lich king.  Or the cube.  
    Posted in: Druid
  • 0

    posted a message on Spiteful vs. Taunt Druid

    Taunt druid is fun and spite druid is boring and highrolly.  So just don't play spiteful druid.  

    Posted in: Druid
  • 2

    posted a message on Most Popular Witchwood Decks of the Week From HearthPwn for April 22

    Bear in mind that on standard, right now is the most constricted and uniform that the ladder will be all year because the card collection is the smallest.  We lost three expansions worth of cards (well, two + 1 adventure) and we only added 1.  This is the smallest the standard collection will be all year, which constricts deck design and counterdesign.  Some of the monotony you see is a natural byproduct of the release cycle.

    That said, my experience int the 10-15 rank has been that there's a decent variety.  I haven't seen a Cube lock in ages.  Seeing a lot of Hagatha, even and odd paladin, some weird hunters I can't figure out, odd rogue, even Shaman, dragon priest, rush warrior, taunt druid, there's quite a bit out there to play right now.  I just only remember losing to the decks I hate, like shudderwock.

    Posted in: News
  • -3

    posted a message on Most Popular Witchwood Decks of the Week From HearthPwn for April 22

    No taunt druid.  No shudderwock.  No cube lock.  None of the "cancer" decks people complain about in Standard.  Sadly that probably means these decks don't have amazing win rates (I've been playing Taunt Druid - it's good but not amazing), which also means Blizzard won't do anything about them.  

     

    Posted in: News
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