Yea this meta is the worst by far, not because it doesn't require skill to win, but because there are few types of decks and anything that is not meta is complete garbage.
Dear Blizzard, stop making overpowered 1 drops, stop making cards that make the game 100% based on RNG (Yogg, Reno etc), stop making aggro cards for Paladin. Thanks bye.
There's not even any Hand Disruption in the form of Thoughtsieze or Duress (1 mana classic T1 play, Look at your opponents hand, choose a <insert random restriction here> card from them, your opponent discards that card) because Blizz developers consider Forced Discards a "bad" thing for the game.
Granted that I've never actually played MTG, the card you're mentioning let's you look at your opponents hand,pick a minion and discard it all this for just 1 mana... In Yugioh there are 3 cards like that and they're all banned... Maybe in MTG it's fine but in Hearthstone it would be broken... You have no way of getting back cards from the "Graveyard" and it would be utterly unfair towards Combo Decks.... That being said I can't help but agree with the rest of your post,we wouldn't even need to talk about adding a discard mechanic if they stopped releasing snowbally early game minions....
Aside from a load of confirmation bias and limited sample size on this thread, this was what I faced on ladder from R17 to Legend.
About 40% Shamans/Warriors, 40% Warlock/Priest/Mages, and 20% Rogue/Druids.
Now not all Warriors were pirate warriors, and not all shamans were aggro shamans, and not all Priests were Renopriests as Dragon Priests were more common. But really ladder is split between aggro and control, with non-existent Hunter/Paladins and minor play in Rogue/Druids.
ATTACHMENTS
pie chart january 2017 ladder
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
It seems like people are blinded by Small-Time Buccaneer and can't see that Reno isn't the only counter to aggressive strategies. Control Warrior, exempli gratia, is pretty good vs. Aggro, and so is Control Shaman: both decks, though, can't withstand the Brann + Kazakus combo. Aggro is really easy to disrupt, and that's why I somewhat dislike it. So I'm fine with Aggro counters being printed, because Pirate decks are just broadly used due to their low dust requirement, and their capability to queue more games per hour. No Legend player likes to lose to a former Rank 20 guy just because they drew the perfect cards. What I'm trying to say is that the meta, right now, is literally Reno vs. Patches. Let me make a simple argument:
PLAYSTYLE N° 1: RENO DECKS (MAGE, WARLOCK)
PLAYSTYLE N° 2: PIRATE DECKS (SHAMAN, WARRIOR)
These two are currently most succesful playstyles on ladder: Rogue isn't included because of its inconsistency. While it can have pretty bad starts, it also loses to Shaman and Warrior - even Reno Mage can be an uphill battle. If Pirates weren't in the meta, you'd see Jade Druid, Anyfin Paladin, Malyrogue and Malydruid, as well as Midrange Hunter. But what if Reno and Kazakus weren't in the meta??? You'd queue against Control Warrior, Control Shaman, Control Priest et similia, which are natural counters to Aggro. With so many bad matchups, Aggro itself would diminish, allowing ALL the decks I listed (Jade Druid, Malygos decks, Midrange Hunter etc.) to have a spot in the meta. This would lead to a real rock-paper-scissors game, instead of the two-sided Ranked Mode we have now. The problem isn't Small-Time Buccaneer - the problem is Kazakus crippling non-Reno Control decks.
By reading your text, it seems obvious you're a control fan. And that's awesome.
But wasn't Kazakus killing Control, it was Jade Druid at the beginning of last expansion. Reno decks took 2-3 weeks to establish themselves. Jade Druid and Pirate Warrior were the initial hypes of the meta, Dragon Priest came as #3 but way behind the other two. Everything else was still conceptual. Renolock jumped fast into meta because it was an established concept before, no one trusted Mage or Priest as Reno decks. First to fall were the Control decks, but Jade Druid didn't last that long after it, no more control to eat, they could only feed the aggro, so the hype faded away. I was one of those jumping into Jade hype, when I opened Aya on launch... It felt like the best thing that could happen. Then I started to crush any Control/Fatigue/Mill that dared to show up, then I started to feel the pain of the wave of piracy,... It sucked, for every good matchup, I had to face 3 bad ones... Gave up.
If you like Control, you don't want Jade Druid to comeback for sure, it's probably the most unfair matchup in this game right now.
As I wrote before here: Jade Druid can be as broken as the aggro decks, just because aggro destroys them, doesn't mean it is weak right now. More, Jade Druid also gives a hard time to Reno Mage (considered the most powerful Reno+Kazakus archtype these days).
Why so much hate for Renos! I don't understand! Argh... Last week i made a Reno Jackson's deck for every class. Its fun, trust me! Especially the "Reno Druid" one!
That sounds like a cool experiment! Reno remains one of my favorite build-around cards so I can't really complain.
That being said, I'll be happy when he rotates out; this was a good send-off but I'm ready for that deck type to not rely on Reno to get them back in the game. Post-rotation Kazakus decks are going to be a blast to tinker with.
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@HarukaSan195; it might seem like a cop out, but that gives you a solid reason to play Wild. Team 5 seems to like the mechanic, so I'm sure we'll see more build-arounds like him in the future... for the time being Kazakus isn't too shabby to build around either, albeit for 3 classes. That situation will be interesting simply because I really think it's going to cause people to have to re-evaluate how they build and pilot the list.
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15-3 now against Renolock mirrors, 10-4 against Renomages, 15-7 against priests (I'm currently on legend). Bring moar renos pls.
The amount of misplays I've been seeing is so consistent, even at Legend. Whoever thinks it's a good idea to keep Mistress of Mixtures on turn 1 in a Renomirror really need to up their game.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
15-3 now against Renolock mirrors, 10-4 against Renomages, 15-7 against priests (I'm currently on legend). Bring moar renos pls.
The amount of misplays I've been seeing is so consistent, even at Legend. Whoever thinks it's a good idea to keep Mistress of Mixtures on turn 1 in a Renomirror really need to up their game.
You think is better draw later in turn 9? The card is useless in this match, better keep for turn 1 and try to trade with turn 2 or 3 drop from opponent, if aggro not so insane killing you before you can play Reno I will remove this card from my deck.
The difference is that when you put two of a card in your deck, you make your deck more consistent, by going with the 30 different cards Reno strategy you basically give up all your consistency and pray to get reno to win, while there is literally no other deck that needs 1 card to win every match.
Edit: Also, reno is the only card in the deck that decides if you win or not. You can win or lose by drawing any other card ony our deck, but if you draw reno you win 95% of the time while if you don't, you lose like 70% of the time)
These percentages were taken from my good common sense through experience with the deck and playing against it.
Im no legend rank player but you obviously dont know what your talking about. The only Reno deck that is 100% reno dependant is warlock, if you tried prist or mage deck you would find either enough self sustain or self heals to win even whitout reno. Raza provides probably more healing then Reno him selfe in 50% of the cases. You either play real bad or you have second hand info.
Actually, it's not useless. You definitely don't play it early since you want to play Mountain Giant/Twilight Drake so you want the extra card in your hand. Playing it early is 100% a mistake. The 4 health actually can be relevant especially if you're in Jaraxxus mode, or haven't drawn into Reno for some reason and scared of a burst. This card in control matchup is definitely more useful late game than playing it early.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Reno Priest and Reno Mage are even more inconsistent even though they are not as dependent to Reno, they don't have draw mechanic and need to get khazakus/Reno/Raza the chained and of course, fewer board clears resulting in a bunch of losses to a common big board.
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read the god damn comments
"この 先は 暗い 夜道 だけが も 知らない それでも信じて 進むんだ 星が その道 を 少し でも 照らしてくをるのを"
Thought I was gonna ladder tonight some but this is what I meet:
Reno lock, Reno mage, Reno mage, Reno mage, Reno lock, Reno lock, Evole Shaman, Totem shaman, Reno lock, reno lock, reno lock, miracle rogue
My Youtube Channel
https://www.youtube.com/c/philwasted
Level 60: All classes
Golden Classes: Druid, Mage, Shaman, Paladin, Warrior
Highest rank: Legend, 52 (EU, obviously)
Best arena: 12-0
And that's why I play on wild.
I also don't like the long matches on standard format. But this is no reason for me to complain about it or offend anybody.
Come to wild.
If this is not enough for you to enjoy the game, than you have no reason to continue playing.
Renos everywhere? I got from rank 13 where is was renos everywhere to rank 7 which is WHO GOES THAR everywhere
FOR THE HORDE!
Aside from a load of confirmation bias and limited sample size on this thread, this was what I faced on ladder from R17 to Legend.
About 40% Shamans/Warriors, 40% Warlock/Priest/Mages, and 20% Rogue/Druids.
Now not all Warriors were pirate warriors, and not all shamans were aggro shamans, and not all Priests were Renopriests as Dragon Priests were more common. But really ladder is split between aggro and control, with non-existent Hunter/Paladins and minor play in Rogue/Druids.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
@HarukaSan195; it might seem like a cop out, but that gives you a solid reason to play Wild. Team 5 seems to like the mechanic, so I'm sure we'll see more build-arounds like him in the future... for the time being Kazakus isn't too shabby to build around either, albeit for 3 classes. That situation will be interesting simply because I really think it's going to cause people to have to re-evaluate how they build and pilot the list.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Jade shaman seems to fix the reno pirate cancer
My Youtube Channel
https://www.youtube.com/c/philwasted
15-3 now against Renolock mirrors, 10-4 against Renomages, 15-7 against priests (I'm currently on legend). Bring moar renos pls.
The amount of misplays I've been seeing is so consistent, even at Legend. Whoever thinks it's a good idea to keep Mistress of Mixtures on turn 1 in a Renomirror really need to up their game.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Actually, it's not useless. You definitely don't play it early since you want to play Mountain Giant/Twilight Drake so you want the extra card in your hand. Playing it early is 100% a mistake. The 4 health actually can be relevant especially if you're in Jaraxxus mode, or haven't drawn into Reno for some reason and scared of a burst. This card in control matchup is definitely more useful late game than playing it early.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Reno Warlock is indeed 100% based on reno.
Reno Priest and Reno Mage are even more inconsistent even though they are not as dependent to Reno, they don't have draw mechanic and need to get khazakus/Reno/Raza the chained and of course, fewer board clears resulting in a bunch of losses to a common big board.