I'm having some issues with lategame Darryl. Early, I'm fine, Midgame, i'm making 10+/10+ DS/taunt, cleave, or similar value every other turn or so. But I'm then losing to multiple 30/30 poisonous, or similar - you can't get much poison as Darryl, I find, and two or three lategame hits is usually lethal. What should I be doing to maximize Darryl late? Do I just need to see amalgam more than once in a blue moon? Ignoring HP and cycling buffs feels weak. Should I be freezing stuff for multiple turns of dancing, and resigning myself to a few weaker turns? Hitting 5th as Darryl with a strong midgame just feels bad.
After a strong midgame just ignore your hero power and play normally. Think about AFK. Her hero power is just giving her a great midgame. How come she still has a great winrate by beating the late-game even though she has no hero power anymore? She just plays normally. The whole point is capitalizing on an early advantage. Don't jump through hoops to make sure you're using the hero power when really you should just to cycling buffs, looking for Branns/Lightfangs, and reinforcing your synergies.
After a strong midgame just ignore your hero power and play normally. Think about AFK. Her hero power is just giving her a great midgame. How come she still has a great winrate by beating the late-game even though she has no hero power anymore? She just plays normally. The whole point is capitalizing on an early advantage. Don't jump through hoops to make sure you're using the hero power when really you should just to cycling buffs, looking for Branns/Lightfangs, and reinforcing your synergies.
Cool, thanks, will go for that next time.
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I'm having some issues with lategame Darryl. Early, I'm fine, Midgame, i'm making 10+/10+ DS/taunt, cleave, or similar value every other turn or so. But I'm then losing to multiple 30/30 poisonous, or similar - you can't get much poison as Darryl, I find, and two or three lategame hits is usually lethal. What should I be doing to maximize Darryl late? Do I just need to see amalgam more than once in a blue moon? Ignoring HP and cycling buffs feels weak. Should I be freezing stuff for multiple turns of dancing, and resigning myself to a few weaker turns? Hitting 5th as Darryl with a strong midgame just feels bad.
After a strong midgame just ignore your hero power and play normally. Think about AFK. Her hero power is just giving her a great midgame. How come she still has a great winrate by beating the late-game even though she has no hero power anymore? She just plays normally. The whole point is capitalizing on an early advantage. Don't jump through hoops to make sure you're using the hero power when really you should just to cycling buffs, looking for Branns/Lightfangs, and reinforcing your synergies.
Cool, thanks, will go for that next time.