I'm assuming u don't have tirion otherwise that needs to be justified.
and if u have double equality anyway why not just have a wild pyro instead of a lone juggler?
Also you prob have to cut one of harrison/loatheb for either 1 shredder or senjin otherwise u have no 4-drops (kezan doesn't really count as a real 4-drop) which may reduce the chance of hitting a nice curve and lowers overall mana efficiency. As a paladin, you should try to avoid a hero-power/pass turn especially on turns 3-6 against popular decks like combo druid/mech mage/face hunter or u'll basically be so behind they kill u by 7-9 before u stabilize and win through outvaluing the opponent.
I don't know how good Emperor Thaurissian is in Paladin, but it doesn't seem too necesary. I also wouldn't run 2 musters, 2 truesilvers, and 1 coghammer. In my experience its best to get rid of one of the truesiilvers. Paladin also likes 2 knife jugglers. As the person above me also said, piloted shredders are really good in paladin and you need a 4 drop.
agree with the coghammer input, I actually crafted one to test after a lot of self-debate but I didn't end up using it in the end, truesilver is just far better against mage/hunter because of the heal + coghammer only has 2 attack so it sucks against chuggas/mechwarper. The taunt/shield hasn't really ever worked for me in the 10-15 games I played coghammer so until I see someone using it more effectively I personally won't use it over a solid 3-drop. But yeah if it works for u cutting a truesilver makes sense since 5 weapon sources is a bit excessive.
Emporor has done a bit of work though for me as a paladin, it allowed me to curve a bit higher like this guy adding 1-2 more late game threat than before without worrying about curve as much. It's not 100% necessary but if ur aiming for a more control version of paladin emperor is gonna do work.
Thanks for all of the replies! Coghammer works well for me, allowing me to trade efficiently, etc. I agree with the 4 mana call however. I usually find myself with a steady start, chow, muster, minibot, etc.. But slow down towards turn 4-6 (usually), and ramp back up in the late game.
Rollback Post to RevisionRollBack
*~Echo of Medivh~* <3
To post a comment, please login or register a new account.
http://www.hearthpwn.com/decks/223916-april-season-legendary-deck
*~Echo of Medivh~* <3
I'm assuming u don't have tirion otherwise that needs to be justified.
and if u have double equality anyway why not just have a wild pyro instead of a lone juggler?
Also you prob have to cut one of harrison/loatheb for either 1 shredder or senjin otherwise u have no 4-drops (kezan doesn't really count as a real 4-drop) which may reduce the chance of hitting a nice curve and lowers overall mana efficiency. As a paladin, you should try to avoid a hero-power/pass turn especially on turns 3-6 against popular decks like combo druid/mech mage/face hunter or u'll basically be so behind they kill u by 7-9 before u stabilize and win through outvaluing the opponent.
I don't know how good Emperor Thaurissian is in Paladin, but it doesn't seem too necesary.
I also wouldn't run 2 musters, 2 truesilvers, and 1 coghammer. In my experience its best to get rid of one of the truesiilvers.
Paladin also likes 2 knife jugglers.
As the person above me also said, piloted shredders are really good in paladin and you need a 4 drop.
agree with the coghammer input, I actually crafted one to test after a lot of self-debate but I didn't end up using it in the end, truesilver is just far better against mage/hunter because of the heal + coghammer only has 2 attack so it sucks against chuggas/mechwarper. The taunt/shield hasn't really ever worked for me in the 10-15 games I played coghammer so until I see someone using it more effectively I personally won't use it over a solid 3-drop. But yeah if it works for u cutting a truesilver makes sense since 5 weapon sources is a bit excessive.
Emporor has done a bit of work though for me as a paladin, it allowed me to curve a bit higher like this guy adding 1-2 more late game threat than before without worrying about curve as much. It's not 100% necessary but if ur aiming for a more control version of paladin emperor is gonna do work.
Thanks for all of the replies! Coghammer works well for me, allowing me to trade efficiently, etc. I agree with the 4 mana call however. I usually find myself with a steady start, chow, muster, minibot, etc.. But slow down towards turn 4-6 (usually), and ramp back up in the late game.
*~Echo of Medivh~* <3