I think it is a great card and idea! I think more cards need this type of approach where it is not about RNG and positioning of minions begins to matter more. Since the chances for interaction and decision points are fairly limited in HS adding additional layers of thought and play are all good. The other major upside is that this is a perfect "nerf" to Dr. Balanced. It doesn't directly nerf the card itself but offers another option for dealing with it. You still need to effectively go 2-3:1 but at least the mana costs would be similar. I wish this could be worked into a neutral card actually for that reason.
I think it is a great card and idea! I think more cards need this type of approach where it is not about RNG and positioning of minions begins to matter more. Since the chances for interaction and decision points are fairly limited in HS adding additional layers of thought and play are all good. The other major upside is that this is a perfect "nerf" to Dr. Balanced. It doesn't directly nerf the card itself but offers another option for dealing with it. You still need to effectively go 2-3:1 but at least the mana costs would be similar. I wish this could be worked into a neutral card actually for that reason.
I didnt thought about dr boom for this card, I know there is a small amount without any ability. as well 4 damage is prety enought to kiill alot of minions as ( I think ,most minion have 1-4 health).but I dont sure .
Does the minion taking 4 damage also get silenced? if so make it 6 mana
no
This is the part that makes the card good. You can use it as silence, or removal, but if your opponent is sharp with positioning, not both. If this card was big, I wouldn't be surprised to see handlocks only taunting up the middle minion, rather than putting Defender of Argus/Sunfury Protector in the middle, to make people have to choose between silencing or damaging the taunted giant.
BTW I think nazhuret card style of position effect might be the enxt expansion effect to the game as RNG was for GvG.
I hope. We need more decision points on both turns and this would be a great first step. Even stuff like having three of a minion type in a row could grant a bonus... but then also make you vulnerable to things like this card or betrayal, etc. There are already a number of cards and minions that work against minion position that it should be better integrated into the game overall.
i dont see how u would fit that in a deck, to much mana, for a card that is to specific
it is not specific .
To an extend it is. To silence a minion with this you need an adjacent targetable minion to the minion you actually want to silence. If there is no such minion you can't use it's effekt properly and Swipe or Starfall would have been the better card(and starfall doesn't even see play).
oh ok. I thought as specific as there is only one situation that it can played. so i thought myself that it is not specific , btw most of the cards have a effect of some sort.
The spell in wow : http://www.wowhead.com/spell=78675/solar-beam
I thought how i can give to druid a good spell which may help to make more deck type for druid so I came with this spell
5 mana
4 damage (ofc it is high mana for this damage) but there is silenceto its target adjacent minions
card which i think are compare able cards : Wrath ,
Dragon's Breath
,Fireball, Swipe
"When Alexander saw the breadth of his domain, he wept, for there were no more worlds to conquer."
I think it is a great card and idea! I think more cards need this type of approach where it is not about RNG and positioning of minions begins to matter more. Since the chances for interaction and decision points are fairly limited in HS adding additional layers of thought and play are all good. The other major upside is that this is a perfect "nerf" to Dr. Balanced. It doesn't directly nerf the card itself but offers another option for dealing with it. You still need to effectively go 2-3:1 but at least the mana costs would be similar. I wish this could be worked into a neutral card actually for that reason.
I didnt thought about dr boom for this card, I know there is a small amount without any ability. as well 4 damage is prety enought to kiill alot of minions as ( I think ,most minion have 1-4 health).but I dont sure .
Does the minion taking 4 damage also get silenced? if so make it 6 mana
no
This is the part that makes the card good. You can use it as silence, or removal, but if your opponent is sharp with positioning, not both. If this card was big, I wouldn't be surprised to see handlocks only taunting up the middle minion, rather than putting Defender of Argus/Sunfury Protector in the middle, to make people have to choose between silencing or damaging the taunted giant.
Good card idea!
BTW I think nazhuret card style of position effect might be the enxt expansion effect to the game as RNG was for GvG.
I hope. We need more decision points on both turns and this would be a great first step. Even stuff like having three of a minion type in a row could grant a bonus... but then also make you vulnerable to things like this card or betrayal, etc. There are already a number of cards and minions that work against minion position that it should be better integrated into the game overall.
it is not specific .
oh ok. I thought as specific as there is only one situation that it can played. so i thought myself that it is not specific , btw most of the cards have a effect of some sort.
the results in the poll is funny most says balance then over power and there is some who choose underpower (2 less vote then over powered ) . xD