That is insanely broken. Consider a card like Lowly Squire for example. It even has an activation requirement. Sure it starts with slightly better stats but it is outscaled in a single turn.
Adapt, taunts, + health effects (coin power word shield?), and others become problematic. Forces the opponent to answer immediately - not something you usually see out of a 1 drop.
I'd make it gain attack at the start of your turns and health at the start of every 2 turns. The wording is going to be hard to do right though. It's not like mana wyrm and the trogg didn't require immediate answers. That's the design direction for this game - make op card that force the meta in certain directions, usually per class. That's how they control the rock/paper/scissors implementation.
Your panda card is definitely not op, especially with a +1/+1 gain. The trogg could get +4 attack in like 2 turns. Nothing different. And, when designing a card, you should not care about the fact that it can be power word shielded. If that was the case, even Deathwing is op for 10 mana. In a worst case scenario you can restrict the card to a certain class. The panda is not worse than having Patches and a 1/2 on board on turn 1.
Shitty design decisions for the game (aggro ftw) require op cards to make kids play and to get others fed up and leave.
Actually it is completely different from patches. Because if it stays on board, it can spiral out of control. PW:S makes this dangerous because it bumps it out of range of frost bolt, fiery war axe, flame imp, etc., before it even gains health from its effect. It removes all of the immediate answers except Earth Shock and the less desirableNaturalize. And PW:S was just one example.
Trogg doesn't gain health. That's why he's just strong, not problematic. Same with wyrm.
I could get on board with 0/2 gain +1/+1, or even 1/1 gain +1/+1. That's strong but not disastrous. Most power drops are 2/2, 1/3 or 3/1 anyway.
Nope, theyre Humanoid. They stand, walk, talk and behave like human beings. Therefore, not a beast. Everyone fuck off with these threads and read some literature.
For some reason, neither the pandas nor the worgens are beasts.
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
They are sentinent
That is insanely broken. Consider a card like Lowly Squire for example. It even has an activation requirement. Sure it starts with slightly better stats but it is outscaled in a single turn.
Adapt, taunts, + health effects (coin power word shield?), and others become problematic. Forces the opponent to answer immediately - not something you usually see out of a 1 drop.
The question is then, what would make this idea of a card balanced?
Would this card be balanced if it only started with 1 health?
What if it only gained +1/+1?
Are either of these balanced?
I like to make cards and discuss game balance.
I enjoy when "No similar decks were found."
My latest deck: http://www.hearthpwn.com/decks/1366184-scholomance-charge-rez-priest-wild
why aren't Pandas and Worgens beasts?
Because you haven't been sharing whatever you are high on with everyone else.
Free to try and find a game, dealing cards for sorrow, cards for pain.
They aren't considered beast because they are considered humanoid in the game of wow which what hearthstone is based off of if you didn't know