This is the most awesome deck ever. Current stats 65-9 (3 star master obv)
It's a cheap one as well. 4 basic cards, 18 uncommons, 8 rares.
If anyone dares to try it out and does not have extreme success, let me know.
How to play the deck:
Raging Worgen, and especially Warsong commander are NOT turn 3 plays and are to be thrown away from starting hand. Also, just smash at opponents face with weapons and don't save durability too much.
This definitely works quite well. The only major change I would suggest is dropping the imp masters for dread corsairs. The issue with imp masters in this case is the lack of damage they can deal to minions without on board buffing in general especially against certain classes. Dread corsairs will function much better with fiery war axe especially if you can get the dream combo of turn 1 coin war axe into turn 2 double corsair. Second major change to consider is switching out upgrades for whirlwinds (or just having one of each). The upgrades are a fine choice since it allows you to keep minions on field by buffing weapon, but it would be a crime to leave whirlwind out when you have frothing berserkers to use and on occasion mass enraging. Minor option to consider would be switching out an Arcanite Reaper for Grom Hellscream. This deck should do well enough in the early game, but by chance if things do not go well. Grom is a great card to have on backup especially if you can apply an inner rage when he is summoned to do 12 burst damage.
If your using weapons to smash the face how are you killing their minions?
I'm assuming he's talking about using dead turns when they have no minions on the board to be aggressive and attack the hero, instead of saving the durability for minions only. Warriors tend to have so many weapons they can get away with this quite easily, and with 2 upgrades a wasted durability on hero attack can be patched up by upgrade to mantain board pressure.
This is the most awesome deck ever. Current stats 65-9 (3 star master obv)
It's a cheap one as well. 4 basic cards, 18 uncommons, 8 rares.
If anyone dares to try it out and does not have extreme success, let me know.
How to play the deck:
Raging Worgen, and especially Warsong commander are NOT turn 3 plays and are to be thrown away from starting hand. Also, just smash at opponents face with weapons and don't save durability too much.
This definitely works quite well. The only major change I would suggest is dropping the imp masters for dread corsairs. The issue with imp masters in this case is the lack of damage they can deal to minions without on board buffing in general especially against certain classes. Dread corsairs will function much better with fiery war axe especially if you can get the dream combo of turn 1 coin war axe into turn 2 double corsair. Second major change to consider is switching out upgrades for whirlwinds (or just having one of each). The upgrades are a fine choice since it allows you to keep minions on field by buffing weapon, but it would be a crime to leave whirlwind out when you have frothing berserkers to use and on occasion mass enraging. Minor option to consider would be switching out an Arcanite Reaper for Grom Hellscream. This deck should do well enough in the early game, but by chance if things do not go well. Grom is a great card to have on backup especially if you can apply an inner rage when he is summoned to do 12 burst damage.
If your using weapons to smash the face how are you killing their minions?
I'm assuming he's talking about using dead turns when they have no minions on the board to be aggressive and attack the hero, instead of saving the durability for minions only. Warriors tend to have so many weapons they can get away with this quite easily, and with 2 upgrades a wasted durability on hero attack can be patched up by upgrade to mantain board pressure.