I did get a bit greedy with giants at first, then traded a copy of each of the giants who are less likely to become playable for 0 mana for a few taunts to buy more time early on. Do you think this deck would survive until turn 6-8 to deploy the giants? Would you remove some?
i think an alternate budget-ish build for this might cut the demon package entirely and focus on cycle with coldlights, etc, and summoning portal combos.
Nope. Your Giants-package is mostly good on turn 5, if you play it on turn 10, you might probably get hard-countered by N'zoth and other decks. It does not matter if you can play 5 giants with 3 cards on turn 10, it's far too late for it.
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Put together a deck today while listening to the reveal: https://www.hearthpwn.com/decks/1053584-glinda-giant-warlock-theorycraft
I did get a bit greedy with giants at first, then traded a copy of each of the giants who are less likely to become playable for 0 mana for a few taunts to buy more time early on. Do you think this deck would survive until turn 6-8 to deploy the giants? Would you remove some?
yeah the giants package is mountain/molten/clockwork/sea. arcane doesn't work. you need two nagas, too.
doomsayers are better than annoyotrons.
stonehill is useless cuz you don't need value. so is sunfury. if you're that behind, you've already lost.
since you're in wild, voidcaller and malganis are pretty mandatory. voidcaller is usually better than skull.
loatheb is very mean in this type of deck.
edit: and WHERE IS GULDAN???
i think an alternate budget-ish build for this might cut the demon package entirely and focus on cycle with coldlights, etc, and summoning portal combos.
Nope. Your Giants-package is mostly good on turn 5, if you play it on turn 10, you might probably get hard-countered by N'zoth and other decks. It does not matter if you can play 5 giants with 3 cards on turn 10, it's far too late for it.