The elementals are almost a given in a Thrall deck. So much value for cost. The spells are to let Thrall control the game. I don't think this deck will do well past early late game, so the goal is to control the early game and beat down in the mid game.
I know there are holes in this deck. I don't have a lot of taunt, and I worry about the longevity of my mana tides. Card draw is in short supply. I don't know if all the minions add to this deck, and I wonder if I should fit ancestral spirit in this deck.
As I do not yet have a beta key, I would love to have somebody playtest this and give me feedback.
The goal of this midgame deck is to stop with the warchief himself and show how awesome Thrall really is.
The elementals are almost a given in a Thrall deck. So much value for cost. The spells are to let Thrall control the game. I don't think this deck will do well past early late game, so the goal is to control the early game and beat down in the mid game.
I know there are holes in this deck. I don't have a lot of taunt, and I worry about the longevity of my mana tides. Card draw is in short supply. I don't know if all the minions add to this deck, and I wonder if I should fit ancestral spirit in this deck.
As I do not yet have a beta key, I would love to have somebody playtest this and give me feedback.
Yes you need more taunts for mana tide totem, I can't count how many times a early placed and well protected mana tide totem won me games
Also, a weapon deck is not ideal for shaman, since we have no heals or armor for mitigating the counter attack.