Priest needs serious help, being at the bottom of both Arena and Standard. Priest cards in Karazhan continues the trend of cards being too expensive or situational. In fact, it may be the best example yet of what's wrong with Priest.
My intention here is limited in scope to fixing Karazhan by working with what we have. Purify is too flawed and redundant with Silence to be worth fixing so I replaced it. Even if fixed, such a redundant, highly situational, gimmicky combo card will just drag down Priest in Arena. At best it should be an Epic that costs 1 in an expansion, or better yet not exist at all.
Searing Light - Instead of Purify, we have here a non-conditional early answer spell with a potential upside. It's anti-aggro and yet it can help you stay alive or heal a minion with potential synergies there (Northshire Cleric). A solid card that can support a wide range of play styles.
Priest of the Feast - This card is actually good, the only problem being it's cost. Priest doesn't need another 4 drop, it needs sticky 3 drops (and 2 drops). At -1 mana and -1/-1 this is far more playable and gets Priest some much needed early board presence. A 3/4 might be better right now because it kills earlier drops instead of just surviving, but at least this stat line will stick around.
Onyx Bishop - As a 3/4 this card is fair assuming you get a 2/2 back, and only gets better from there. But priest needs better than fair to ensure a board presence. I would simply add a stat or two to make sure it doesn't die for free to the 'fair' 4 drop your opponent just played. A 3/5, 3/6, or 4/5 should be enough.
It seems like Blizzard wants to preserve the current Priest identity of a weak early game, but with big comebacks through Auchenai combo, etc, and therefore have chosen to give them more ways to do that. I think that's a good direction, not every class has to rely on a strong 2-drop into a strong 3-drop into a strong 4-drop. Not every class needs to be a tempo class.
Your suggestions would make Priest stronger, but it would also generalize them. When I play as or against a Priest, I want it to feel really distinct from all other classes.
Searing Light should cost higher or else, pretty broken. You use 1 card to deal 3 dmg and heal 3 health at the same time. It should be 3 mana cost at least.
I dont have hope with other Priest' archetype decks right now, but Im looking forward to build better Dragon Priest decks.
just wanted to stop by and say thanks for actually trying to help instead of another salt thread. i think it's too easy to complain and not realize that the hearthstone team knows what they are doing 100% of the time, or that even if they did, the required production / playtest means it won't roll out for a while.
let's pretend we found out priest was truly bad about a month ago. from that point on, they were probably already just planning the event to reveal karazhan, meaning all the cards were created (design, voiced, etc) a while ago. i'm sure they heard the salt, and in the next few expansions we will get the new hated mysterious challenger or faceless.
at least this thread should make it easier for others to realize it's either 1) not as easy to release a simple 1 card fix that changes the whole class unless it's broken, and 2) maybe create the unicorn card that the HS team could kindly borrow to fix it. i will admit that i myself, am not intelligent enough to know how one card would change the meta, but i won't easily blame a hardworking dev team to, simply because it's their profession.
just wanted to stop by and say thanks for actually trying to help instead of another salt thread. i think it's too easy to complain and not realize that the hearthstone team knows what they are doing 100% of the time, or that even if they did, the required production / playtest means it won't roll out for a while.
let's pretend we found out priest was truly bad about a month ago. from that point on, they were probably already just planning the event to reveal karazhan, meaning all the cards were created (design, voiced, etc) a while ago. i'm sure they heard the salt, and in the next few expansions we will get the new hated mysterious challenger or faceless.
at least this thread should make it easier for others to realize it's either 1) not as easy to release a simple 1 card fix that changes the whole class unless it's broken, and 2) maybe create the unicorn card that the HS team could kindly borrow to fix it. i will admit that i myself, am not intelligent enough to know how one card would change the meta, but i won't easily blame a hardworking dev team to, simply because it's their profession.
Are you bringing us hope to see good cards for Priest again in the future? I can only see them keep making mistakes after one and another.
Even during the downfall of Shaman, Shaman players were not even this desperate and disappointing to their cards compared to the treatment Priest players got now.
lol, no. i am just saying if they were planning on fixing the class, it wouldn't be now.
but from their history, i would predict they would over-tweak the class rather than have it die off unless they did actually learn from their mistakes of releasing broken cards. or perhaps, their goal has always been 3 strong classes vs all balanced, as that is easier to achieve for them?
either way, it's done and there's no saving priest for the next few months unless there really is a unicorn priest which i doubt hasn't been discovered yet. maybe it just can't compete in this meta. just have to move on and enjoy other classes or get props for laddering up with a priest deck. it is what it is now.
There were a lot of fan-based cards on this site could have helped Priest. Almost all of them are better than the crap that Blizzard actually produced.
Your ideas are decent. That's why Team 5 never would have considered them, apparently.
Searing Light should cost higher or else, pretty broken. You use 1 card to deal 3 dmg and heal 3 health at the same time. It should be 3 mana cost at least.
I dont have hope with other Priest' archetype decks right now, but Im looking forward to build better Dragon Priest decks.
Searing Light can be 'fair' at 2 by making it only target enemy minions. But the point was to be a bit unfair, Priest is playing catchup. A card similar to Bash isn't enough and Dark Bomb is too weak/generic - this is similar to Frost Bolt in terms of upside. This card will frequently not heal anything because you're at full and minions are dead or full. Bash always results in armor. Sometimes this will be better than Frost Bolt, but then again sometimes SW: Pain kills a Stampeding Kodo - and that's a lot better than Frost Bolt. It's an always good card that can be situationally great - exactly what I think Priest needs.
Unfortunately, Dragon Priest is the only path to efficient early minions. Good luck playing it when BRM cycles out....
There were a lot of fan-based cards on this site could have helped Priest. Almost all of them are better than the crap that Blizzard actually produced.
Your ideas are decent. That's why Team 5 never would have considered them, apparently.
Yea I've seen and posted cards in those threads, there's no shortage of good ideas from the community. I'm trying to really narrow the scope to the problem before us and show it's really not hard to help priest a lot with minimal adjustments.
I find this set concerning because with Shaman there was a clear path to working on it with cards like Fireguard Destroyer, Totem Golem, etc. They were making incrementally more powerful cards until they went a bit too far with Flamewreathed Faceless. But good for them for pushing until they found where the line was. But with Priest, they either seem to be unaware there's a problem or they don't know how to fix it. There are no steps in the right direction being taken.
Priest needs serious help, being at the bottom of both Arena and Standard. Priest cards in Karazhan continues the trend of cards being too expensive or situational. In fact, it may be the best example yet of what's wrong with Priest.
My intention here is limited in scope to fixing Karazhan by working with what we have. Purify is too flawed and redundant with Silence to be worth fixing so I replaced it. Even if fixed, such a redundant, highly situational, gimmicky combo card will just drag down Priest in Arena. At best it should be an Epic that costs 1 in an expansion, or better yet not exist at all.
Searing Light - Instead of Purify, we have here a non-conditional early answer spell with a potential upside. It's anti-aggro and yet it can help you stay alive or heal a minion with potential synergies there (Northshire Cleric). A solid card that can support a wide range of play styles.
Priest of the Feast - This card is actually good, the only problem being it's cost. Priest doesn't need another 4 drop, it needs sticky 3 drops (and 2 drops). At -1 mana and -1/-1 this is far more playable and gets Priest some much needed early board presence. A 3/4 might be better right now because it kills earlier drops instead of just surviving, but at least this stat line will stick around.
Onyx Bishop - As a 3/4 this card is fair assuming you get a 2/2 back, and only gets better from there. But priest needs better than fair to ensure a board presence. I would simply add a stat or two to make sure it doesn't die for free to the 'fair' 4 drop your opponent just played. A 3/5, 3/6, or 4/5 should be enough.
It seems like Blizzard wants to preserve the current Priest identity of a weak early game, but with big comebacks through Auchenai combo, etc, and therefore have chosen to give them more ways to do that. I think that's a good direction, not every class has to rely on a strong 2-drop into a strong 3-drop into a strong 4-drop. Not every class needs to be a tempo class.
Your suggestions would make Priest stronger, but it would also generalize them. When I play as or against a Priest, I want it to feel really distinct from all other classes.
Searing Light should cost higher or else, pretty broken. You use 1 card to deal 3 dmg and heal 3 health at the same time. It should be 3 mana cost at least.
I dont have hope with other Priest' archetype decks right now, but Im looking forward to build better Dragon Priest decks.
just wanted to stop by and say thanks for actually trying to help instead of another salt thread. i think it's too easy to complain and not realize that the hearthstone team knows what they are doing 100% of the time, or that even if they did, the required production / playtest means it won't roll out for a while.
let's pretend we found out priest was truly bad about a month ago. from that point on, they were probably already just planning the event to reveal karazhan, meaning all the cards were created (design, voiced, etc) a while ago. i'm sure they heard the salt, and in the next few expansions we will get the new hated mysterious challenger or faceless.
at least this thread should make it easier for others to realize it's either 1) not as easy to release a simple 1 card fix that changes the whole class unless it's broken, and 2) maybe create the unicorn card that the HS team could kindly borrow to fix it. i will admit that i myself, am not intelligent enough to know how one card would change the meta, but i won't easily blame a hardworking dev team to, simply because it's their profession.
lol, no. i am just saying if they were planning on fixing the class, it wouldn't be now.
but from their history, i would predict they would over-tweak the class rather than have it die off unless they did actually learn from their mistakes of releasing broken cards. or perhaps, their goal has always been 3 strong classes vs all balanced, as that is easier to achieve for them?
either way, it's done and there's no saving priest for the next few months unless there really is a unicorn priest which i doubt hasn't been discovered yet. maybe it just can't compete in this meta. just have to move on and enjoy other classes or get props for laddering up with a priest deck. it is what it is now.
There were a lot of fan-based cards on this site could have helped Priest. Almost all of them are better than the crap that Blizzard actually produced.
Your ideas are decent. That's why Team 5 never would have considered them, apparently.