This is my beast deck i've been working on for a while now. It looks extremely week and vulnerable to board clears, but the board clears dont do much because you have already attacked.
you never want to play your scavenging hyena or starving buzzard early, and you never want to play your beasts without buzzard on the table. So against decks that have removal i wont even bother going for damage till turn 4-5, ever beast you play needs to draw you a card. So i will bait with first turn coin knife juggler, followed by snake trap or animal companion. If snake trap goes off with juggler out it has a chance to kill the enemy attacking you minion, or if it goes off with buzzard you draw 3 cards(this will never happen) basically you want to get a bunch of minions out buff them with unleash the hounds and timberwolf. Timberwolf+ unleash the hounds after a snake trap is around half enemies health.
Save all your killshots for the hero, save your owls for taunts, never attack enemy minions unless you have scavenging hyena out, never play a beast unless you can buff your beast already out or give them charge. This deck has rough time vs priest, shaman. Often i run out of cards, hold your cards dont play anything till you get combos in your hand, Usually the opponent is so far behind around turn 5-6 that you will be at full life and they will be at 10-15 that even if they get creatures out you can ping them down\kill shot.
Wall of text, sorry. This deck can win out of nowhere when you are behind but it is very difficult to play properly. It is not turn 1 beast turn 2 beast.... win
Also I hate the raptor, I used to use lepper gnome but it cost me too many games not being a beast. Snake trap is a gimmick but it's usually the last trap they think of. Its pretty bad vs opponents who have seen your tricks
GLHF looking forward to feedback Im level 30 with this fun deck and games often over by turn 4-6 :)
This is my beast deck i've been working on for a while now. It looks extremely week and vulnerable to board clears, but the board clears dont do much because you have already attacked.
you never want to play your scavenging hyena or starving buzzard early, and you never want to play your beasts without buzzard on the table. So against decks that have removal i wont even bother going for damage till turn 4-5, ever beast you play needs to draw you a card. So i will bait with first turn coin knife juggler, followed by snake trap or animal companion. If snake trap goes off with juggler out it has a chance to kill the enemy attacking you minion, or if it goes off with buzzard you draw 3 cards(this will never happen) basically you want to get a bunch of minions out buff them with unleash the hounds and timberwolf. Timberwolf+ unleash the hounds after a snake trap is around half enemies health.
Save all your killshots for the hero, save your owls for taunts, never attack enemy minions unless you have scavenging hyena out, never play a beast unless you can buff your beast already out or give them charge. This deck has rough time vs priest, shaman. Often i run out of cards, hold your cards dont play anything till you get combos in your hand, Usually the opponent is so far behind around turn 5-6 that you will be at full life and they will be at 10-15 that even if they get creatures out you can ping them down\kill shot.
Wall of text, sorry. This deck can win out of nowhere when you are behind but it is very difficult to play properly. It is not turn 1 beast turn 2 beast.... win
Also I hate the raptor, I used to use lepper gnome but it cost me too many games not being a beast. Snake trap is a gimmick but it's usually the last trap they think of. Its pretty bad vs opponents who have seen your tricks
GLHF looking forward to feedback Im level 30 with this fun deck and games often over by turn 4-6 :)
Want to Play test
Propaganda#1265 add me :)
turn 5 :) stupid raptor and not buzzard tho.
http://imgur.com/xAtYK9g
I am starting to love snake trap - as fodder for Hyena, an army with Unleash or simply the fact its a beast and useful for Kill Command :)
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
snake trap against good players doesnt really work that great, they will pop the trap first then aoe if that can.
well its the essence of trap though, id say the explosive trap is alot more played than snakes - plus they are triggered in ways.
Nozdormu wins you every game where you opponent has to go to the bathroom on turn 9.
deck needs mukla, im about 70% win rate