your build is very decent. I would suggest only a few minor changes.
1) mark of nature should be replaced, as it is not THAT useful. A better alternative is mark of the wild. The +2/+2 is more than often enough to both kill a target and survive, or simply create a strong wall.
2) I strongly suggest putting in chill wind Yeti. Very sturdy creature, and it can protect you/be a threat while you clear his field with spells. You could replace faceless manipulator and/or a senjin shieldmasta (or 2). The reason for this is, the yeti has the same cost as senjin, but 1 more attack instead of taunt. But most minions WILL be killed off wether you have taunt or not, plus you can use mark of the wild to give him taunt.
3) I believe iron bark protector AND cenarious is a bit overkill. Also, with the prevalence of big game hunter and a host of instakill spells, a high cost creature will rarely pay for itself. I suggest removing ironbark and replacing him with a second ancient of lore (which is an AMAZING card. +2 with a 5/5 body) . Alternatively, you can use ragnaros instead of cenarious since (unfortunatly) it usually works better in a Druid deck.
4) keeper of the grove. One of the best druid cards overall. The versatility it offers is amazing. I would never suggest running a druid deck without 2 of these. Maybe replace 1 owl and something else with them.
5) novice engineer, while good, can leave you vulnerable to early strong decks, as it lacks the power to fight off early-mid game threats. replacing them with faery dragon, acidic swamp ooze, or even power of the wild (for versatility) might work out better. plus the second ancient of lore + nourish are more than enough card draw.
6) Ultimately I think even without these changes, your deck is fine, but lacking alot of early game strength. Adding in claw would help ensure you can get through the early game, if not, try to round out your curve with more two drops. the ones i mentioned in number 5 are essentially the best 2 drops (maybe even amani berserker/pint size summoner) for druid.
Ill go ahead and try out some of those changes, Sen'jin is important to me because taunt is the bane of a lot of "OTK" (one turn kill) decks.
I like the idea of a second Ancient of lore, I was actually thinking of adding ancient of war instead. Thoughts?
Last but not least the faceless manipulator and Big game hunter work so nice together late game, It's only a matter of time before a 7 atk+ mob hits the field. I was playing one druid who summoned Rag I copied then Big game hunted him. Faceless is just nice in general. Don't know if I could stomach taking him out. I do agree on needing a little more for the early game.
Ancients depend on the outcome of early to midgame. If you force your opponent to play a lot of removal, Ancient of War is a save aggro or taunt. Ancient of Lore is the better "o sh" button. I usually play a copy of each (+ 2 faceless, because I find it funny).
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What do you guys think, I'm going to run this for the next tournament
your build is very decent. I would suggest only a few minor changes.
1) mark of nature should be replaced, as it is not THAT useful. A better alternative is mark of the wild. The +2/+2 is more than often enough to both kill a target and survive, or simply create a strong wall.
2) I strongly suggest putting in chill wind Yeti. Very sturdy creature, and it can protect you/be a threat while you clear his field with spells. You could replace faceless manipulator and/or a senjin shieldmasta (or 2). The reason for this is, the yeti has the same cost as senjin, but 1 more attack instead of taunt. But most minions WILL be killed off wether you have taunt or not, plus you can use mark of the wild to give him taunt.
3) I believe iron bark protector AND cenarious is a bit overkill. Also, with the prevalence of big game hunter and a host of instakill spells, a high cost creature will rarely pay for itself. I suggest removing ironbark and replacing him with a second ancient of lore (which is an AMAZING card. +2 with a 5/5 body) . Alternatively, you can use ragnaros instead of cenarious since (unfortunatly) it usually works better in a Druid deck.
4) keeper of the grove. One of the best druid cards overall. The versatility it offers is amazing. I would never suggest running a druid deck without 2 of these. Maybe replace 1 owl and something else with them.
5) novice engineer, while good, can leave you vulnerable to early strong decks, as it lacks the power to fight off early-mid game threats. replacing them with faery dragon, acidic swamp ooze, or even power of the wild (for versatility) might work out better. plus the second ancient of lore + nourish are more than enough card draw.
6) Ultimately I think even without these changes, your deck is fine, but lacking alot of early game strength. Adding in claw would help ensure you can get through the early game, if not, try to round out your curve with more two drops. the ones i mentioned in number 5 are essentially the best 2 drops (maybe even amani berserker/pint size summoner) for druid.
I hope my feedback was useful :) and good luck!
Ill go ahead and try out some of those changes, Sen'jin is important to me because taunt is the bane of a lot of "OTK" (one turn kill) decks.
I like the idea of a second Ancient of lore, I was actually thinking of adding ancient of war instead. Thoughts?
Last but not least the faceless manipulator and Big game hunter work so nice together late game, It's only a matter of time before a 7 atk+ mob hits the field. I was playing one druid who summoned Rag I copied then Big game hunted him. Faceless is just nice in general. Don't know if I could stomach taking him out. I do agree on needing a little more for the early game.
Ancients depend on the outcome of early to midgame. If you force your opponent to play a lot of removal, Ancient of War is a save aggro or taunt.
Ancient of Lore is the better "o sh" button. I usually play a copy of each (+ 2 faceless, because I find it funny).
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.