[K&C] Mill Rogue Tier [?]
- Last updated Dec 7, 2017 (Kobolds Patch)
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Wild
- 13 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Mill Rogue
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 11/29/2017 (Marin's Treasure)
- RogueSenpai
- Registered User
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Total Deck Rating
222
Hey I'm a Rogue and Mill main player since Nax. Update.
Basically Evasion will 100% increase the winrate of this current mill list which I'm playing with a 54% winrate right now.
Rogue is getting new and powerful tools and as every expansion I try to get the most consistent mill rogue deck and climb with it! This time we have the newest rogue secrets as well as a crazy value 4 drop. Plus we can test what might be the new and upgraded tar wall (at least for control decks like this one).
Cards in suspect of being changed:
Skulking Gheist: depends on jade druid as always. Probably not worth playing it until meta stales.
Cheat death: Maybe instead of ferryman (the card to go post rotation)
Fal'dorei: Could this be your main win condition against an unfortunate Dead Man's hand warrior!!!!??¿? we will see
So this is not a guide of why you should play Mill Rogue rather it's a place where me and other mill rogue players should be able to talk and suggest.
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