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C'thun's back, lads! C'thun/Dead Man's Hand War...

  • Last updated Aug 15, 2017 (Frozen Throne)
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Wild

  • 15 Minions
  • 11 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: C'Thun Warrior
  • Crafting Cost: 6660
  • Dust Needed: Loading Collection
  • Created: 8/13/2017 (Frozen Throne)
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  • Total Deck Rating

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So glad to finally hear the Old God's whispers again after such a long hiatus. :P

In the current meta of ultra-Control decks this one is unique in that it can still stave off Aggro quite reliably, with its huge armour-gain potential from cards like Ancient Shieldbearer, Armorsmith and Shield Block (it's like Justicar Trueheart never left!), while still being formidable in the late game, stopping fatigue with Deadman's Hand and consistently clearing and pressuring the board with C'Thun after C'Thun. :D

It plays very much like the old Control decks, armouring up and baiting out the board to clear it big with Brawl, while also contesting the board with early C'Thun-worshipping minions. You then play Dead Man's Hand with C'Thun in hand and begin his onslaught, throwing out C'Thun over and over, each one bigger than the last.

I would run 2 Dead Man's Hand, replacing the Doomcaller, but I don't have a second, and the Doomcaller is handy in that it provides your second, third or fourth C'Thun while also buffing it and giving you a significant threat on the board.

Let me know what you think, I'm sure this isn't a new idea but it's bloody fun and so satisfying to see C'Thun contending with the big leagues like Control Paladin, Demonlock and all those absolutely stunning decks again. :)