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KotFT Exodia Paladin

  • Last updated Aug 10, 2017 (Frozen Throne)
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Wild

  • 19 Minions
  • 7 Spells
  • 3 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Control Paladin
  • Crafting Cost: 14360
  • Dust Needed: Loading Collection
  • Created: 8/9/2017 (Quest Rogue Nerf)
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  • Battle Tag:

    CrankyKong#1989

  • Region:

    US

  • Total Deck Rating

    29

View 26 other Decks by CrankyKong
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A control Paladin with and Exodia finisher.

The set up required:

The OTK:

  • Auctionmaster Beardo (7 mana remaining) 
  • Hero power #1 (5 mana)
  • Coin (6 mana)
  • Hero power #2 (4 mana)
  • Coin (5 mana)
  • Hero power #3 (3 mana)
  • Random secret (2 mana)
  • Hero power #4 (0 mana) -- The enemy hero is destroyed

The only preconditions are

  1. You must have at least 5 slots on the board
  2. Mindbreaker isn't in play (or Saboteur's battlecry in wild lel)

The OTK i listed is the worst case scenario of course; you'll need one less spell for every Horseman you keep on the board. In most cases Beardo and the Burgly Bullies just expedite the win. If you're going second you only need to get one coin making it a little easier to win later.

This is by far the most interactive OTK because your opponent must give you the coins and they can destroy your secret with Skulking Geist and proper timing. (That means it isn't good) 

With that in mind I put the OTK in a control shell rather than a card draw heavy one to ensure an extra win condition is possible. Of course using that logic you may as well play a fully refined control paladin without a single dead card, but where's the fun in that.

A good opponent will catch on to you the second you play Burgly Bully so this will make for some fun mindgames and interesting matches. I think this is the most fun possible OTK for both players becasue it shakes up the way each player approaches the game.

I'm very excited to try out this deck. (If I can actually build it)

Addendum: I can't build it