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Wonderbuster's Adapt-a-Saurus Rex

  • Last updated Apr 5, 2017 (Un'Goro Prepatch)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Beast Druid
  • Crafting Cost: 4800
  • Dust Needed: Loading Collection
  • Created: 4/5/2017 (Un'Goro Prepatch)
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  • Total Deck Rating

    32

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This is a deck that takes full advantage of the Druid's ramp package to churn out Adapted Beasts at such a rate that your opponent basically has to match you move for move. Getting 5 minions for Jungle Giants is easy, because it's a freaking druid deck, of course! Let's break down the deck for all those interested.

You got your Standard Ramp package of Nourish, Innervate, and Wild Growth, with Nourish also acting as card draw when you need it. Wrath can also act as card draw, but it will be part of the damage package along with Swipe and Starfall. Feral Rage can act as either bonus armor or extra damage for a finisher.

Now to address a few interesting picks in the deck.

Why Celestial Dreamer? Because she finally has a use! Getting a minion with 5 attack is easy, whether you played a Volcanosaur or Adapted a Pterrordax Hatchling. You can also use Elder Longneck as a combo piece to give you a guaranteed 5/5 as early as Turn Six.

Why Earthen Scales? Because believe it or not, having a good amount of armor will save your ass in the long haul, and even boosting a 5/1 Elder Longneck nets you a guaranteed 6 armor on Turn 4. Don't knock it until you try it.

Why Tyrantus? Because he's a 12/12 that can't be targeted by Spells or Hero Powers in a ramp deck. Besides, you can get him out sooner than turn 10 by either ramp or completing the Jungle Giants quest and playing Barnabus before you draw him. Doesn't hurt that he's a freaking 12/12, which means he is a definite finisher.

Please rate this deck and give me your feedback on it!