Teebs' Legend Eggro Priest
- Last updated Oct 10, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1540
- Dust Needed: Loading Collection
- Created: 7/25/2014 (Naxx Launch)
- TeebsGaming
- Premium
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
202
Hey guys, I've finally released my naxx week 4 meta update. I feel that this build is now in a good spot for the ladder. Sorry it took nearly a week to get it there.
I hit legend with a new tempo priest build in the July season, which heavily played on the nerubian egg release. It had the ability to dominate zoo, and I am updating it to combat the hunter decks that are dominating this season.
The deck maintains its aggressive feel, but It's not quite the dark-horse powerhouse that dominated the most popular deck on ladder. It is however a viable deck against the everpresent hunter threat, and it still uses quite a few of the new releases.
Mulligan for:
chow/northshire/undertaker. you can keep power word shield if you have a solid target. keep shadow madness against aggro.
Matchups:
The Deck was originally built to crush zoo, It still has an excellent winrate against it on ladder. Mage and Shaman are favorable matchups, druid, Miracle rogue, Handlock & Warrior Control are tough matchups.
The Hunter matchup is good, you can dominate a hunter with a strong opener, but they can climb right back in with a well timed unleash or explosive trap. be careful not to overextend.
The Following vods are from the July season when I originally hit legend with aggro priest (that decklist is in the screenshot below)
Here is the deck in action against Tides of Time: https://www.youtube.com/watch?v=tXsWojn7pW0
The Final game for Legend: http://www.twitch.tv/number1teebs/c/4796751
The full stream from that day can be found here: http://www.twitch.tv/number1teebs/b/550835867
If you have any questions ask away below or tweet @Teebsgaming
Tues might bring this deck back. currently it can't compete with control warrior handlock and aggro druid, but dark cultist and zombie chow will have me retbuilding the list. stay tuned!
Pretty interesting deck I'm really liking so far. Amaz's priest is boring imo. Now with military quarter out and deathlords everywhere I'm seriously considering:
Any ideas?
Edit: This deck is mostly about eggs and kicking zoo's ass but I noticed sinergy between SWD and egg activators like Abusive and Dwarf can be a quite interesting way to get rid of the 4 attack dead spot. Regarding eggs, playing against hard aoe classes with them on board feels so damn good... I really hope once post naxx meta settles down this deck can make it into something but still can't think of a solid way to to get rid of Spectral Knights tho, probably this deck should "evolve" and play them too or maybe add Sylvanas? What about Circle and throw some Zombie Chows in? :D
Yeah, I too would like some Military Quarter updates, cuz I suck at constructing decks myself
personally I'm not fond of the idea of 2 cabal, since it has a relatively high cost for it's stats, and its ability is quite situational .... then again I might be wrong (haven't played after military's release)
SWP might be a good addition though~
No taunt (1 sunfury only), no late game move.
It's an anti zoo build, as I state in the description. It's not meant to queue in to a ladder full of slow decks that you might be experiencing right now. Situational =/= Garbage...
Ok "garbage" is removed but you should rename the title and add "Anti-Zoo Only".
non aggro meta deck sucks 33 games below 40%
I'm having trouble understanding your comment. Do you mean to say that the deck doesn't do well right now because the meta is slow and that you have played it for 33 games with a winrate below 40%?
I explicitly state that the deck is an anti aggro build and that it's not a generic all comer any meta deck...
I hit legend with it so there is clearly a scenario where it doesn't suck.
An interesting deck indeed~
A few changes that I made were
- 2 harvest golem
- 2 earthen ring farseer
+2 circle of healing
+ 2 injured blademaster
Personally I think Circle of healing brings too much potential for a Priest deck to be left out, and the injured blademasters just add up to that potential even more.. though I do miss the farseer's heal/ dmg with Auchenai
Maybe a way to fit both? :P
I plan to test circle when I get my hands on deathlord tonight. Right now I feel circle can lead to slow starts if you don't have any combo pieces, but with an extra circle use (2/8 minion will often live through a turn) it will be a more consistent card.
Agree on circle being a deadweight without getting the other pieces along with it
(I usually mulligan it away if I didn't draw auchenai / injured)
Though I don't get how circle would compliment deathlord, except for giving some extra life
Geddon won't work so well here with all of the mid size creatures on the board. I have cut rag for a second Dark Iron in my current list. other options are Black knight faceless or a second thoughtsteal.
This is a really good deck against small minion rush decks. I play this deck just for the fun of stealing eggs!
Against large minion control decks, though, you often get stuck with a full hand of dead cards. Even against an aggro deck sometimes you get stuck with dead cards when you lose board control.
But even if it's inconsistent, it's fun to play so I'll definitely keep using this deck when I need Priest wins for the daily. Can't wait for the Priest class card to come out and see all the cool decks people come up with then.
edit: I just watched the video of your match against TidesofTime and I realized that I'm way to conservative about playing buff minions when there's nothing to buff. I end up holding on to them too long and get in a bad board position. So that's a problem with me and not with the deck. Thanks for the videos. It helps me as a newb figure out how to play better with this deck and other decks!
Hello, what do you think about adding mass dispel in naxx priest decks? I strongly believe this card has place in current deathrattle meta, and can have a lot of effect due to it being unexpected and affecting all minions of your opponent. It also provides a card draw. Never was higher than rank 7 though.
It may have a place in the meta if things become more deathrattle focused AND slower. the problem with the card is that at 4 mana you often don't get enough value from the silence to justify the time it takes to play the card. It can be good in some slower decks that have more stall mechanics, but I would be hard pressed to fit it in an aggressive deck like this one.
Tough deck to play. I've gone 0-5 with this deck in the Casual room. I always go Casual before I go ranked with it. It's getting beat by a variety of decks. What rank range is this supposed to be successful in?
This Deck seems to be built for a heavy Zoo/Aggro meta. So I would assume that it could work for all ranks, as long as Zoo/Aggro is played at a somewhat high level. As it says in the deck description
"The Deck is built to crush zoo, I have an excellent winrate against it on ladder. Mage and Shaman are favorable matchups, druid and priest are positive winrates. Miracle rogue, Handlock & Warrior Control are tough matchups."
Practice the deck more, honestly, as it takes more that 5 games to know if a deck isn't up to par. Plus, when you first play any deck, you aren't going to be that good with it. It takes quite a few games before you know how to play a deck to it's maximum potential.
"Practice the deck more, honestly, as it takes more that 5 games to know if a deck isn't up to par. Plus, when you first play any deck, you aren't going to be that good with it. It takes quite a few games before you know how to play a deck to it's maximum potential."
I definitely agree that it takes quite a few games before realizing its maximum potential. But that's not really relevant as I'm not going for "maximum potential" just "competitive."
I do however, disagree with the notion that it necessarily takes more than 5 matches to determine whether or not a deck is likely to be subpar (which is what you seemed to be saying there). I've been playing since closed beta, have over 1,400 games played, and it is extremely rare that I go 0-5 with [b]any[/b] deck. So while it may be true that some people cannot determine whether a deck is likely to be subpar or not due to lack of experience w/ the game, it is not true that no player can determine whether a deck may be subpar.
Lastly, I wasn't playing the deck at any rank, but rather in the Casual room where a variety of levels and decks are played.
I agree with you there. Plenty of players can determine whether a deck may be subpar from the get-go. But it's harder to tell just from the wins/losses you get from playing a few games, as you may be getting bad draws or just bad matchups. I agree going straight 0-5 is rare, but it's still a small game pool that can be wildly affected by luck. When the game pool is larger, the percentage of games lthat are heavily luck based gets smaller and smaller, and more can be judged on the deck rather than the luck of the draw.
Casual is a different game. As there's a variety of deck with a variety of strategies, but most of the time it's the most popular deck. I would say that the skill level is about Rank 10 on average.
Also, a suggestion (Though you probably already know this, never hurts to try). Play in Ranked as well as Casual (To learn the overall style and play) when you're learning a deck, even if that hurts your rank. This deck isn't meant to be played against a variety of decks. It's meant to hard-counter the current deck types being heavily played in Ranked. Therefore in Casual it's less likely to perform as well. It could, but it becomes more luck focused.
When you play a deck to it's maximum potential, it becomes much more competitive. It's not going to be great from the get-go unless you have prior experience due to a similar deck type. So the better you get with a deck, the closer you get to the maximum potential, the better you'll be competitively. They go hand in hand. Though some decks are more inherently competitive, but those decks have been tweaked and tweaked to death to maximize this. This is a custom deck that has less refinement (Compared to core archetypes like Miracle Rouge, Token Druid, Control Priest, etc), but quite a bit of potential.