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Deathly Control

  • Last updated Jul 21, 2014 (Naxx Launch)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 9360
  • Dust Needed: Loading Collection
  • Created: 7/22/2014 (Naxx Launch)
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  • Total Deck Rating

    9

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This is an experimental deck, one I will be testing out upon full completion of Naxx collection. The trick to some of these new cards is figuring out how to work them into a deck. Having played druid, one of the weaknesses of the class is lack of a one drop. Thus the zombie chow and undertaker. I have considered one more undertaker, but I do not know if it is worth it or not yet. The Zombie Chow is a 2/3 for one, an inverted flame imp basically. Due to the fact this deck will not be rushed for the face, a 2/3 minion is there to stall and destroy a 3/2 minion efficiently, or trade for two smaller ones. 

Deathlord, 3 mana taunt 2/8 body. This is going to be in a lot of decks i fell, as it will be good in aggro for defending the minions, good in control and midrange for stopping said aggro minions. Priests may abuse it well. 

Poison seeds, this card needs at least one copy in druid decks. The vast possibilities of new deck types will make this soft removal valuable against control decks. It does not work as well as polymorph vs one target though. Best used against a board of large minions. 

Wailing Soul - the star of self silencing. This card can removal unwanted debuffs and text for a sen'jin shieldmasta body! Ancient watcher, sileneced. Frozen by frost nova? Silenced right off. works with humility, aldor peace keeper, corruption, and more. It should either be played for a body or held in hand as insurance. Works decently with an unfortunate zombie chow that got pulled late game as well. *Using it as a body is probably a bad idea unless you really need too. Other minions work better for pure body purposes.*


Kel'thuzad - This guy, is going to be the major pain in the face that druids needed. He is a strong body, and can revive our minions such as Ancient of War/ Lore.

Notes for alterations - add in an abusive seargent to combo onto a kel'thuzad and use BGH to kill it. Remove  spell breaker for extra poison seed? 

Crazed alchemist + Mark of Nature on Deathlord could lead to an 8/6 taunt on turn 4. ( minon on 3, 2 mana for alchemist, coin + mark of nature for 5 mana. Alternativly, a mark of the wild works without the coin and gives you a 10/4 with taunt. Not as tanky, but more attack and higher hp. Also, a crazed alchy + BGH  on enemy Deathlord works for both board presence, AND getting rid of pesky 2/8 taunt, AND gets you a random minion summoned from your deck. Sure it was a 2 for 1, but you got 3 minions from the deal.