[Top 100 EU/Asia Legend] LOKShadow F2P OTK Warrior
- Last updated Jul 25, 2016 (Old Gods)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Worgen OTK Warrior
- Crafting Cost: 800
- Dust Needed: Loading Collection
- Created: 6/23/2016 (Old Gods)
- LOKShadow
- Registered User
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- 10
- 31
- 53
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
3552
Update: Highest rank I achieved so far on Asia server with this deck (6/24/16)
Update 2: Also hit top 100 on EU server (6/25/16)
Hi everyone! This season I decided to try a F2P (free-to-play) challenge on Asia server since I don't have a very large card collection there. The rules were to use only basic/common cards (no rares/epics/legendaries allowed) and no adventure cards since these are typically very expensive for new players to unlock (700 gold per wing). The total cost is only 800 if you have to craft every single card but most likely new players will have opened a significant number of the cards through packs. Note that some of the deck costs on Hearthpwn are very misleading because they do not factor in adventure cards!! This is truly a F2P deck that can hit legend.
Proof of legend:
The strategy behind the deck as the name suggests is to OTK or one-turn-kill your opponent with Raging Worgen + Charge and activators like Cruel Taskmaster and/or Inner Rage. You generally do 16-20 damage on turn 6-8 to finish off the game. It has 2 copies of all combo pieces to help with consistency and plenty of card draw mechanics. It also has some anti-aggro cards like Mad Bomber and Ravaging Ghoul to clear the board and Bloodhoof Brave for taunt. Check out some of my instructional videos on this deck and other decks on my Twitch/Youtube channels!
Some example game play on the road to legend:
Basic Strategy/Mulligan
The mulligan is generally the same against all classes. You want Fiery War Axe all the time and your early drops like Mad Bomber, Loot Hoarder, Acolyte of Pain. Never keep combo pieces like Inner Rage, Raging Worgen, and Charge. Against slower control decks you can keep Gnomish Inventor for cycle if you already have the early game cards. Against aggro decks you'll want to keep Ravaging Ghoul for the board clear. Try to maintain board control early on with your weapon and early drops to allow you to fit in the face damage to put your opponent into combo range. Only start to go face if you have no way to come back on board or have the cards in hand to enable you to race for lethal. Kor'kron Elite is useful for punching in the needed damage or trading off minions like Frothing Berserker and Imp Gang Boss before they get out of hand. Bloodhoof Brave also allows you to stall out an extra turn to set up lethal. The key to playing this deck is always to know how much damage you have in your hand and when to start setting up lethal for next turn. Try to save Execute for getting through the taunts or removing big threats. Finally, one of your biggest swing cards is Battle Rage so always try to get good value from it to draw your combo. Happy OTKing my F2P friends! =)
Update (6/27/16):
Thank you all for the upvotes and feedback! Really happy to see a lot of new (and old) players benefiting from the cheap deck. Of course, I also see that many people are struggling, which is to be expected. I just want to make perfectly clear that a cheap deck does not mean easy-to-play or even "beginner-friendly." Why do I advertise it as F2P then? Well, it is F2P in the sense that you can pretty much craft the deck within a few hours of a fresh account. That means anybody can have access to it. The success of the player is then not limited to their card collection but by their skill, which is how I think the game should be. It also exposes new players to the depth of the game which may not be as obvious when you play face decks or curve decks like tempo warrior, c'thun druid, midrange hunter, etc. Although these other decks are much easier to play and are less punishing for misplays than combo decks, the sense of reward for playing a more complex deck is just on another level. This is naturally the case with any deck like miracle rogue or freeze mage that runs a lot of card cycle. Having more options and cards means more complex scenarios/decision-making than decks that naturally fall into play-the-topdecked-card-because-I-have-no-card-draw-and-rely-on-luck-to-get-my-curve-all-the-time-and-win-games-and-I-will-now-BM-emote-all-the-time-to-prove-that-I'm-not-a-bot-because-honestly-a-bot-could-play-the-deck-that-I'm-playing.
Okay, hopefully that was enough convincing to encourage newer players to try to learn the deeper aspects of Hearthstone gameplay even if it means some lower win-rates during the learning process. It's important after each of your losses to evaluate what went wrong in that game and if there were any points were you had multiple viable lines of play and made a wrong decision. Don't beat yourself up for losses to lucky players if you played correctly each turn. Learn to change the deck yourself as well! Deck-building is an important skill, and you understand a deck better when you are the one to build/modify it because then you know why each of the cards are in the deck. One of the common questions in this thread is about card substitutions for "upgrading" the deck if you have more cards. Here are some cards that you can think about including:
and the flex card spots are probably
It's up to you how you want to alter the deck to suit your play-style. You can make it very greedy to beat control or very anti-aggro. A middle-of-the-road upgrade that I like is
-1 Loot Hoarder
-2 Mad Bomber
Hope this helps! Good luck and please remember to have fun. It's a game after all!
Update (7/25/16): My newest preferred "upgraded" list:
-2 Mad Bomber
Blood To Ichor is a good anti-aggro card and good way to trigger Acolyte of Pain without giving up combo pieces. I decided against Frothing Berserker as being too slow to set up and not high enough impact without cards like Whirlwind. The focus is card-cycle and pressure to get turn 8 lethal consistently with the 2x combo pieces.
Hey man. Even though i only played a few matches with the deck, i wanted to share my opinion. I'm a fairly new player und as you mentioned, the card selection is limited. I was playing mainly C'thun decks, but wanted to try something different.The reason why i write so soon, even though i only played a few matches, is the the one match i won that gave me the thrills. I played against a Rogue that was able to use Reno 3 times and in the end i was able to take the win.I just wanted to upvote the deck and say here that i like it already. :)
Wow, that's pretty crazy going through 3 Renos! Glad you're having fun with the deck and hope you have more insane games =)
Great deck my friend i started with 13-1 ez climb tnx
Nice winstreak! Keep it up! =)
Yo,really nice budjet deck,thank u for this.Can u help me?I have Sir Finley Mrrgglton and Emperor Thaurissan.Which cards should i remove from the deck to add these two?
No problem! The flex cards are already mentioned in the guide. I will leave this up to you as an exercise to think about what you want to cut. The only way to learn how to become a better deck builder/player is by testing out changes yourself to really understand why certain cards are included in the deck.
hi guys im new in this game and this deck is amazing. How should I play Frothing Berserker to maximize its efficiency because most of the time i feel this card doesn't do much in this deck and it is the weakest link. I normally play it with Ravaging Ghoul but it get eliminated immediately.Frothing Berserker + Ravaging Ghoul + Charge doesn't seems really good (?) as it take 9 costs but deal only 5-8 damage
Glad you like the deck! Frothing is a solid 3-drop that you just drop on turn 3. The 4 health is annoying to remove that early and is a lot of pressure if they don't remove it right away.
Sometimes even you have the combo with 16 or 20 damage in late game you cannot have lethal , especially when your enemy has full health. Therefore I think a Rampage or two is needed. It helps you increase your combo damage to 22-26 or even OTK 30hp. I am now 23-10 on rank 5 having almost 70% win rate. Thanks for sharing this deck!
You can definitely substitute this in to increase max damage. Congrats on that win-rate!
Absolutely love this deck! And love your videos. This deck looks so simple but is just deadly.
Ranking up is a breeze now. But still its so tricky to play well, I'm having a bit of trouble against mages. I'm not sure why, i dont really know how to approach this match-up. Any advice?
Glad you like the content! Against mages it's useful to have slam to hit those minions behind mirror images and also the wild pyros to clear the board. Focus on card draw and bait out the big board before clearing it with pyro.
Yeah I'm running the upgraded version and doing alot better now after about 70 matchs. The learning experience has been phenomenal, and especially watching ur plays- how u balance pressure and card draw, also knowing when to sacrifice a few combo pieces to control the board. Sometimes worgen isnt even my win condition, when Forthing Berserker sticks to the board, a lot of crazy stuff can happen.
Thanks so much for sharing this deck and ur videos on how to pilot this to perfection. I'm still learning but damn I have to say this is probably the strongest and most versatile deck ive ever played.
Countered by C'Thun Warr
Try out some tech cards like rampage, faceless, and Emperor to help you win vs C'Thun Warrior (enables 60 damage OTK from hand).
Cthun druid with its x4+ taunts seems to be a lot of trouble for this deck with lacking removal.
Think about teching in a brawl if facing lots of taunt walls.
Really fun deck and I've had a lot of success with it, doesn't feel lacking at all in any way despite being so cheap.
What would you say are the worst matchups and how do you approach them?
Glad it's been working out for you! I'd say tough match-ups are the taunt-heavy decks like druid, dragon priest, etc. You can tech in a brawl if this becomes problematic.
why do you use mad bombers on this deck?
is there any other card that could replace it? (I really don't like this type of RNG)