[Top 100 EU/Asia Legend] LOKShadow F2P OTK Warrior
- Last updated Jul 25, 2016 (Old Gods)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Worgen OTK Warrior
- Crafting Cost: 800
- Dust Needed: Loading Collection
- Created: 6/23/2016 (Old Gods)
- LOKShadow
- Registered User
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- 10
- 31
- 53
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
3552
Update: Highest rank I achieved so far on Asia server with this deck (6/24/16)
Update 2: Also hit top 100 on EU server (6/25/16)
Hi everyone! This season I decided to try a F2P (free-to-play) challenge on Asia server since I don't have a very large card collection there. The rules were to use only basic/common cards (no rares/epics/legendaries allowed) and no adventure cards since these are typically very expensive for new players to unlock (700 gold per wing). The total cost is only 800 if you have to craft every single card but most likely new players will have opened a significant number of the cards through packs. Note that some of the deck costs on Hearthpwn are very misleading because they do not factor in adventure cards!! This is truly a F2P deck that can hit legend.
Proof of legend:
The strategy behind the deck as the name suggests is to OTK or one-turn-kill your opponent with Raging Worgen + Charge and activators like Cruel Taskmaster and/or Inner Rage. You generally do 16-20 damage on turn 6-8 to finish off the game. It has 2 copies of all combo pieces to help with consistency and plenty of card draw mechanics. It also has some anti-aggro cards like Mad Bomber and Ravaging Ghoul to clear the board and Bloodhoof Brave for taunt. Check out some of my instructional videos on this deck and other decks on my Twitch/Youtube channels!
Some example game play on the road to legend:
Basic Strategy/Mulligan
The mulligan is generally the same against all classes. You want Fiery War Axe all the time and your early drops like Mad Bomber, Loot Hoarder, Acolyte of Pain. Never keep combo pieces like Inner Rage, Raging Worgen, and Charge. Against slower control decks you can keep Gnomish Inventor for cycle if you already have the early game cards. Against aggro decks you'll want to keep Ravaging Ghoul for the board clear. Try to maintain board control early on with your weapon and early drops to allow you to fit in the face damage to put your opponent into combo range. Only start to go face if you have no way to come back on board or have the cards in hand to enable you to race for lethal. Kor'kron Elite is useful for punching in the needed damage or trading off minions like Frothing Berserker and Imp Gang Boss before they get out of hand. Bloodhoof Brave also allows you to stall out an extra turn to set up lethal. The key to playing this deck is always to know how much damage you have in your hand and when to start setting up lethal for next turn. Try to save Execute for getting through the taunts or removing big threats. Finally, one of your biggest swing cards is Battle Rage so always try to get good value from it to draw your combo. Happy OTKing my F2P friends! =)
Update (6/27/16):
Thank you all for the upvotes and feedback! Really happy to see a lot of new (and old) players benefiting from the cheap deck. Of course, I also see that many people are struggling, which is to be expected. I just want to make perfectly clear that a cheap deck does not mean easy-to-play or even "beginner-friendly." Why do I advertise it as F2P then? Well, it is F2P in the sense that you can pretty much craft the deck within a few hours of a fresh account. That means anybody can have access to it. The success of the player is then not limited to their card collection but by their skill, which is how I think the game should be. It also exposes new players to the depth of the game which may not be as obvious when you play face decks or curve decks like tempo warrior, c'thun druid, midrange hunter, etc. Although these other decks are much easier to play and are less punishing for misplays than combo decks, the sense of reward for playing a more complex deck is just on another level. This is naturally the case with any deck like miracle rogue or freeze mage that runs a lot of card cycle. Having more options and cards means more complex scenarios/decision-making than decks that naturally fall into play-the-topdecked-card-because-I-have-no-card-draw-and-rely-on-luck-to-get-my-curve-all-the-time-and-win-games-and-I-will-now-BM-emote-all-the-time-to-prove-that-I'm-not-a-bot-because-honestly-a-bot-could-play-the-deck-that-I'm-playing.
Okay, hopefully that was enough convincing to encourage newer players to try to learn the deeper aspects of Hearthstone gameplay even if it means some lower win-rates during the learning process. It's important after each of your losses to evaluate what went wrong in that game and if there were any points were you had multiple viable lines of play and made a wrong decision. Don't beat yourself up for losses to lucky players if you played correctly each turn. Learn to change the deck yourself as well! Deck-building is an important skill, and you understand a deck better when you are the one to build/modify it because then you know why each of the cards are in the deck. One of the common questions in this thread is about card substitutions for "upgrading" the deck if you have more cards. Here are some cards that you can think about including:
and the flex card spots are probably
It's up to you how you want to alter the deck to suit your play-style. You can make it very greedy to beat control or very anti-aggro. A middle-of-the-road upgrade that I like is
-1 Loot Hoarder
-2 Mad Bomber
Hope this helps! Good luck and please remember to have fun. It's a game after all!
Update (7/25/16): My newest preferred "upgraded" list:
-2 Mad Bomber
Blood To Ichor is a good anti-aggro card and good way to trigger Acolyte of Pain without giving up combo pieces. I decided against Frothing Berserker as being too slow to set up and not high enough impact without cards like Whirlwind. The focus is card-cycle and pressure to get turn 8 lethal consistently with the 2x combo pieces.
Thaurissan comes from the Blackrock adventure, and this deck was deliberately made to be as cheap in dust as possible, and without adventures. New players and others with alternate small collections in other accounts besides their main one (like me) will definitely be in a position to consider it, since they probably don't want to spend money/gold on the current Standard adventures (Blackrock & LoE) that in about 8 months will be moved to Wild.
(By the way very, VERY few people have realised that their Imp Gang Bosses, Renos, Justicars, Thaurissans, Flame Wakers, Elises, Branns etc etc will no longer exist in Standard in about 8-9 months from now).
Yes, what BloodySundae said =P
He was like almost 2k on asia yesterday or the day before... Now he's top 200. Great deck and player.
Aww, thanks for the promotion! =)
Best f2p deck so far !
Thanks! I hope so!
Cheap dust cost.. high skill cost :p
Yes, it's actually quite tricky to play perfectly!
What substitutions would need to be made and in what order to meld this into the stronger OTK aggressive deck?
I'm actually pretty happy with it surprisingly... Maybe could fit in frothings but there aren't that many whirlwind effects.
Thank you!! =)
Why no inclusion of rampage? Isn't that typically used to make the 1hko do 6-12 more dmg? and actually give you a full 1hko, or is there just not enough draw in this deck?
A bit too situational compared to taskmaster.
Just looking at it personally I don't think you can like most of the cards are either cycle, combo pieces or sustain cards like maybe -mad bomber +Frothing Berserker for more value early
I'm actually pretty happy with the build! Not really considering any upgrades to it.
http://www.hearthpwn.com/decks/529774-legend-lokshadow-aggressive-otk-warrior
It's funny how well a simple deck like this can work against ladder decks. A warrior quit on me after I played Raging Worgen and Inner Rage when he was near lethal.
Little did he know I didn't have a Charge, lol
lol, so troll!
I love this deck. Won 5 out of 6 since no one expects the OTK on turn 7/8. Small sample size but cash in on it before people know to ward against it.
Is there is flex spot to put in Sir Finley? Hunter or warlock power could make this much better. -1 Acolyte maybe since there is no whirlwind to take full advantage of him.
Any suggestions to upgrade this deck to non budget version?
I think acolyte is too good. You rarely want to touch your hero power with this deck. Mostly playing to full mana efficiency.