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Murloc healadin

  • Last updated Apr 28, 2016 (Old Gods)
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Wild

  • 19 Minions
  • 9 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 13980
  • Dust Needed: Loading Collection
  • Created: 4/28/2016 (Old Gods)
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  • Battle Tag:

    ur2ez#1175

  • Region:

    US

  • Total Deck Rating

    921

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this is my control paladin list, similar to the list strifecro uses on stream. 

the game plan is the same, clear the board with equality + wild pyro or consecrate and doomsayer. heal with forbidden healing/ lay on hands / ragnaros the lightlord and win using n'zoth to overwhelm the opponent which also prevents cthun from getting too insane.

but the difference is the 5 murloc cards, vilefin inquistor, anyfin can happen and murloc knight. usually this is very reactive deck but adding these cards in lets you flood the board and go on the offensive if the opponent is playing a passive deck,  as well as giving you another win condition with anyfin.

the inquisitor turns your hero power into summon a 1/1 murloc. and you hero power with this deck very often. you find yourself with multiple 1/1s all the time, and now when you play murloc knight those 1/1s can be buffed from murloc war leader, and grimscale to trade up, aswell as potentially giving you some other value murlocs like old murkeye and various 2/3 and 2/1s. then at the end of the game you can throw anyfin for a full board. which is realistic because in the late game you float alot of mana on the more passive turns. 

also vilefin inquisitor resets your hero power so you can hero power multiple times in one turn late game in combination with murloc knight. making it not a dead card late game.

in short, a more fun, and aggresive healadin thats 100% ladder viable