Legend 12-2 Patron WoG
- Last updated Jun 25, 2016 (Old Gods)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Patron Warrior
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 4/27/2016 (Old Gods)
- user-13258270
- Registered User
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Battle Tag:
TardHunter
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Region:
EU
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Total Deck Rating
1537
Hello, my name is TardHunter and I like the OP decks. They took Deathbite and Unstable Ghoul from us. But they give us something in return: a new whirlwind and a hybrid between Inner Rage and Slam - Ravaging Ghoul and Blood to Ichor.
I have just got legend with it today, with 2 losses starting from rank 2 and it feels really nice vs this new meta.
Proof: http://imgur.com/248sBSu http://imgur.com/KW90WL0
This current list seems to be the best right now. Played all night long and experimented.
Blood Warriors is a bad card. Seems good but it is not. You dont want 5 mana patrons in your hand than can not be activated. You just die if you try that vs midrange and aggro.
UPDATE : 6 People already got legend with this deck and I start to see this list on ladder. THANKS for your support, I am really happy.
Tech choice: - 1 Ragnaros the Firelord, +1 Korgron Elite if you face more AGGRO
Card Replacements:
Ragnaros can be replaced with Emperor Thaurissan (prefferably), Leeroy, Harrison Jones (if you face many weapon classes, Hogger Doom or even Arch Thief Rafaam(not advised)
For Patron warrior, hero power is almost useless in every matchup, exceptions being Aggro Shaman, Freeze Mage and Face Hunter, as most of the time you want to spend all your mana playing cards instead of armor up. Sir Finley Mrrgglton provides a better solution for patron since the nerfs. Pls give me Mage Mr. Finley.
Mage > Priest >> Warlock = Shaman > Hunter >> Druid = Paladin >> Rogue
Warlock hero power is good, but it may tempt you to draw too much and lose tempo. Priest hero power is pretty good especially when you heal up your Frothing Berserker or Grim Patron and make your opponent unable to deal with it next turn. Mage hero power is the best because you can do this:
- Grim Patron + Hero Power + Whirlwind = 4 * Grim Patron
- Grommash Hellscream + Hero Power = Enraged Grommash Hellscream
- Acolyte of Pain + Hero Power = Draw a card
- Enemy minion + Hero Power = Can be Execute
- Friendly minion + Hero Power = 1 more draw from Battle Rage
Don't use Sir Finley Mrrgglton on turn 1 against mage because armor up is the best hero power against freeze mage and you don't know what type of mage you face.
Aggro Shaman
A hard matchup if the new cancerous aggro shaman draws his Dr. 4, or runs Elemental Destruction to ruin your day (but most of them don't). You have 2 choices. The first is to play armorsmith early, if he plays 1 hp minions, or to keep it for a big whirlwind.
Kor'kron Elite is really useful for dealing with Feral Spirit or other 2 attack minions, and the 1 health left can be very problematic for shaman.
Don't be afraid to play all your hands or Execute to keep the board clean. Hero power is the least important thing if your opponent doesn't equip Doomhammer. Try to build a bigger board and force your opponent to trade.
If there are to many face shamans on ladder, put Harrison Jones into the deck instead of Bloodhoof and enjoy the free win.
Hunter
Face hunter is a super good matchup, while the new midrange deathrattle hunter is quite hard. Mulligan for Fiery War Axe, , Armorsmith, and Acolyte of Pain. The most important concept for this matchup is to build the board and draw as fast as you can, not armor up every turn. It's common to turn around the game around 10HP with Armorsmith and whirlwind effect.
For midrange hunter, the winning condition is multiple Grim Patron on board on turn 5 or turn 6 because it's almost impossible to deal with Savannah Highmane. Unlike druid, midrange hunter can put pressure on his opponent from turn 1 with his new fiery bat, which means you can't keep Grim Patron in the starting hand because it's too slow.
C'thun Priest/Dragon Priest
Unfavorable matchup. Hard Mulligan for Acolyte of Pain and Fiery War Axe. If there is no Battle Rage in hand, it's ok to YOLO 4 Grim Patron on turn 6. Just keep the pressure on, if priest does not have Auchenai Soulpriest + Circle of Healing , you win this instantly.
Also, because of Cabal Shadow Priest, don't play Armorsmith or Acolyte of Pain too easily after turn 5. I only play these two cards in the late game when I need to draw with whirlwind effect and/or Battle Rage. Entomb is neglectable in this matchup, most of the time it is used to kill the Frothing Berserker and lose the tempo.
C'Thun Warrior
Quite a hard matchup. Try to pressure him early. They run one Brawl, dont play around it or you lose. They have it, that's it. Dont expect many wins from this matchup, even if it is not as hard as the old Control Warrior
Tempo Mage
Favorable matchup. Hard Mulligan for Fiery War Axe. Keep clearing all enemy minions with weapons and try to build the board with Frothing Berserker and Multiple Grim Patron. Make sure to kill the Sorcerer's Apprentice and Flamewaker ASAP, if Flamewaker is behind a taunt just Execute it to prevent huge amount of damage. Flamestrike only should be considered only in very low ranks.
Freeze Mage
Favorable and tricky matchup. Mulligan for Armorsmith, Execute, Fiery War Axe. Actually, all you need are two Armorsmith and two Execute. Don't draw too fast, let the freeze mage draw faster than you. Keep armor up every turn and use Execute on Alexstrasza and Archmage Antonidas. Use Slam + Fiery War Axe to kill Emperor Thaurissan. Always keep one Inner Rage or Whirlwind in hand in order to deal with Archmage Antonidas + freezing spell play.
After Alexstrasza on your face, play double Armorsmith + minions + double whirlwind effects + Execute and you should be fine. If Emperor Thaurissan haven't being played, the lethal damage should be 20 or 21 (with Bloodmage Thalnos) at most on turn 10. Just carefully count the maximum damage freeze mage can deal and go for the fatigue. Most of the time freeze mage just don't have enough damage and die in fatigue. Sometimes patron warrior may breaks the Ice Block before fatigue and win, but the fatigue plan is still the best strategy against freeze mage.
If there are too many freeze mages on ladder, put Ragnaros the Firelord into the deck and enjoy the easy win.
Zoo
Quite a favorable matchup. Hard Mulligan for Fiery War Axe . They have the new card that gets it's attack higher after playing minions that can be executed and also the 1/1 tentacles, that are absolute 0 vs patron. Care at Doomguard, they run 2 copies. Zoo should be an easy matchup if they don't overwhelm you early.
C'thun Druid
Favorable Matchup. Hard mulligan for Fiery War Axe, and Grim Patron. The winning condition against midrange druid is 4+ Grim Patron on board before lategame. To achieve this goal, you have to play small minions/weapons and Execute in order to keep up the tempo. Try to clear his early C'thun minions.
C'thun Rogue
They have no blade furry, the only AOE in thier deck that could clear patrons. However, Rogue got some early agression cards, besides the C'thun ones, that are dangerous. I haven't seen a good C'thun Rogue deck till now. Beware of the new miracle Rogue. Some pro players got in top 100 with a new miracle rogue list. I didn't face one yet, but I am not looking forward to it.
N'Zoth Paladin
A very hard matchup. If they draw their Equality Pyro combo, you are in big trouble. Try to pressure them early game and even Execute the Doomsayer to mantain board control. If they don't draw Equality, you got some chances to win.
Deathrattle Rogue
The Deathrattle Rogue is, in my opinion, very weak early. So An agressive Frothing turn is the key to victory. Even enraging your Bloodhoof can work, as they dont have how to deal with a damaged 5hp minion. However, if they start the deathrattle chain, it is very hard to win. Still, it is a good matchup. (Did they take your Blade Furry, little Rogue?) http://www.hearthpwn.com/decks/529651-dr-6-is-back-in-town
Thanks a lot ^.^
I've never played Patron Warrior before, but I love the fact that it is tricky to play.
Was even more surprised that I won 14 of 18 games. Ok, so they were weak ranks 17-13 but even so.
The deck just synergises so well. Thanks for taking the time to post it with a bit of a write up against common match ups.
Wanted to comment about this "The winning condition against midrange druid is 4+ Grim Patron on board before turn 9"
Just played druid, the did The Coin, Wild Growth, then Wild Growth, then Norish for 2 mana, and after my turn 4, he had 8 mana and he played (Ancient of War Innervate, Disciple of C'Thun, is that turn 8 for him?
Can you explain the ragnaros in the list over thaurissan? It makes less sense if this is a combo deck right? you dont need big threats
Ragnaros over thaurissan was my idea, ragnaros is a good in here since it gives u one more finisher that can ignore taunt and there are still a lot of C'thun and control decks. Ragnaros can help u to fight againist control decks. With the nerf of bgh, rag is harder to deal with. And u will find your thaurissan died pretty easy. Also, though this is a combo deck, there are still a lot of option for u to combo cards, this is not a deck just only have combo with 3-4 cards. u dont need the mana reduction can still do combo pretty easy. Also, as a combo deck, this deck is pretty lack of card draw. U dont want to spend your card really fast, so thaurissan is not that good.(sorry for my bad eng)
I know why people say this is a combo deck but in my mind patron was no longer a combo deck as soon as it stopped being a one turn kill deck, now in my mind it is a mid to late game deck with a whole lot of synergistic cards. That is why I like it so much actually, because it is a deck that requires lots of skill and experience to play right, due to the need to utilize your cards to their fullest potential, but has a much more interactive and board control based win condition. That is why Ragnaros fits into this deck because: it is harder now for people to deal with an 8/8 and it both helps to deal with large enemy minions and finish them off in a close scenario.
Laugh at me but I don't have ragnaros nor gromm and I just put a Gorehowl and 1 Obsidian Destroyer. Working pretty fine. I know gromm is a finisher and neither of the 2 things I put is close to that idea but both cards actually give me some tempo back when I play them. I thought first about using Charge to combo with Frothing Berserker but you require to have the minion and also a big board for it to work, at least with the weapon I can sometimes reach lethal with a 7 damage hit or even consider start removing big minions instead of trading. Of course, if I had the legendaries I'd replace them, at least I'd put gromm, actually liking the gorehowl.
Is grommash worth a craft?
Grommash will always be good in Warrior decks. I think he's worth a craft if you plan on playing a lot of Warrior.
Thaurissan
Is this deck can playable in this meta?And if the deck played well can i be legend?have no rag
no idea how you can win so much games with 2 removals 0 brawl
I swapped out a kor'kron for Hogger, Doom of Elwynn got it and wanna use it.. You think kor'kron is the best one to ditch?
i was thinking to include this card Hogger, Doom of Elwynn in this deck
what do u guys think?
replaced Grommash Hellscream for Malkorok, works fine
i dont understand why people waste their time with this deck, it cant win anything in this meta,
Reached 5 super fast last season. Used to play patron since before the nerf. Rag seems a bit slow, but hey when it works, it works.
It is hard to play it this early in the season versus experienced players. Its a frustrating deck ( you will have tons of games where you have all your AOES in the last 10 cards, and plenty more with 2x patrons in the last 5.) but its a very rewarding deck when you get it right.
i know how to play, thats why i lost only once to this deck, because i did a misplay, and i wont lose to it again, so if people know how to play they dont lose to this deck
no more boom, no more secrets, no more shredders, no more shit!!!1, nothing matters if ben and his team lose time making all this corrupted expansion shit if all end in......
THE fucking patron is back,
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so CTHun and all the shiti gods are useless!!!! hahahahahahahaha
viva RGN
What do you mean, patron is back?
Patron never left..