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Rank Hunter

  • Last updated Apr 30, 2014 (Live Patch 5170)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 920
  • Dust Needed: Loading Collection
  • Created: 4/30/2014 (Live Patch 5170)
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  • Total Deck Rating

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View 9 other Decks by Mercer_Skye
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So, in the tail end of official rank season 1, and I'm rising like a frickin' rocket with this build. I was running Kolento's build, and was finding myself unable to effectively use Deadly Shot. Not that things weren't dying, but I was either having to leave it up to RNGeesus, or use it on something that an Ironbeak could have just rendered moot to the fight (And leave it still providing UTH bodies).

I was also using Tundra Rhino for the odd application of big hairy Highmane testes to my opponent's forehead. But....that's not a trick you can quite keep up your sleeve. 

I was also using River Crocs, and they WERE trading up and getting value....but they're not magic enough to stop the prevalence of rush decks. The answer? Swap the lizards out for Explosive shot. The result? Almost ALWAYS getting huge value (Wiping boards against Zoolock, Rush Hunter and the myraid number of 'zoo' Pallies and Mages), and at worst, bringing things down to unleash kill range against Control Warriors and Ramp Druids. 

I was running Dire Wolf Alphas instead of the Timber Wolves, but all honesty, they just weren't fitting the curve as nicely as the ol' timber doggies. While the extra health and damage is nice, having to 'magazine feed' the UTH dogs into it was proving to be more risk than reward. If you had something with 0 attack that needed to die and had a weird amount of health and taunt (figured out JUST how valuable shieldbearer can be), well, you're just not going to have a good time about it. Timber dogs also allow you to drop at least on turn five if you want to get the Buzzard involved, which is very nice.

Scavenging Hyena. SO MUCH VALUE! Seriously. I am not sad in the least on turn 6/7 when I make a huge beast hyena, off of UTH kills, to watch the poor thing get molly whomped right after (It only cost 2 mana, and usually soaks up 4-7 and maybe two or three cards). 

All in all, I honestly believe this is quite possibly the most efficient hunter build I've come across. I wanted to cut some answers and such down to 1x includes, for the odd crap draw where two Marks or 2 Ironbeaks show up in the beginning, and you just have no use for doubles of them...but that's almost always going to be the case with crap draws, it's going to be something you just can't use when you get it in doubles, like a pair of highmanes before turn 3 even starts. And I am not cutting my highmane count on the odd occasion a double pull of them screws me over.