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Mega Value Fatigue Warrior

  • Last updated Apr 5, 2016 (Explorers)
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Wild

  • 14 Minions
  • 12 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6540
  • Dust Needed: Loading Collection
  • Created: 4/6/2016 (Explorers)
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  • Battle Tag:

    BoyNextDoor

  • Region:

    US

  • Total Deck Rating

    21

View 18 other Decks by Moop547
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Basically this deck takes advantage of warrior's weapons to outvalue the opponent. Yes, there's no fiery war axe, but that's because the card is worthless after turn 3. There's 2 gorehowls, which basically slaughter everything in your opponent's deck for free. What are the problems with running 2x gorehowls? You take an insane amount of damage! The deck's designed to be built around healing all that back up. One of the coolest aspects of this deck is the 2x tournament medics. That card is extremely underrated, and it's really good in warrior. It's basically a much better version of antique healbot, because if your opponent kills it, it healed 8 health anyway, plus the amount they overkilled. If your opponent doesn't kill it, you'll be healing for 4 or 6 hp every turn on top of killing stuff. The tournament medics are incredible vs any paladin because the 1 damage still kills the recruits which were traditionally a pain for warrior to deal with. The medics are also an amazing counter to mirror entity from tempo mage, because they're worthless for the mage to have because you're not going to rush them down anyway and they can't do anything to the minions in your deck plus the medics curve out amazingly on turn 4 vs the entity.

the deck hard counters any mage deck, combo druid, any rogue deck, and is weak to both warlock variants (because handlock is that stupid with jaraxxus) and it's weak to golden monkey decks. Have fun! the games take a long time lol.