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Smorc it or go home (99% win rate)

  • Last updated Mar 31, 2016 (Explorers)
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Wild

  • 4 Minions
  • 24 Spells
  • 2 Weapons
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SMORC IT OR GO HOME

This deck runs almost all of shaman's burst potential and acts very much like an aggro shaman.

Win conditions:Your minions are based an trying to get either giants on the board with windfury or totems and wolves with bloodlust. You use your op doomhammer. You burst the crap out of him with spells. 

Your only control card really is hex so be aggresive as possible

a blood lust with 3 minions is good enough usually and dont forget that windfury works with the rockbiters

Mulligans: rockbiter, mountain giants, doom hammer (1), feral spirit

This deck usually wants to kill the opponent b4 10 mana mana ragnoras and dr.boom are only there too try and end the game

Other options: I actually dont have clockwerk giant even though i believe it works the best. However other options should be frost and sea giant due to your op hero power in this brawl. totemic might may be another option if you really dont want your totems to die when people start running board clears

Edits: Majordomo executus is in this deck strictly for laughs against mind games :p. If he mind games you, you have a 25% chance of winning the game.

Earth shock was also added to try help clear the board. (stupid taunts). dont be afraid to earthshock a mirror image.

Totemic might is now in this deck strictly to help try to keep your totems alive. plays around annoying pings and explosive trap.