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Justicar Beast Control

  • Last updated Feb 8, 2016 (Explorers)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 9060
  • Dust Needed: Loading Collection
  • Created: 2/9/2016 (Explorers)
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Real Hunter's don't go face :) 

This fun and competitive deck focuses on controlling the board with numerous ways to go about it. While also making Justicar Trueheart viable in Hunter.

Managing the early game

Dreadscale is fantastic dealing with Paladin's and Warlock's

Wild Pyromancer can be combined with Hunter's Mark to clear almost any board that stands in your way.

Powershot allows you to deal with early game minions with bigger bodies.

Mid game Progress

 During this period you look to create board presence through minions that create value such Tomb Spider or powerful minions likeAzure Drake and the near broken [card]Savannah Highmane[/card]

Finishing the game

Going into the late game the deck has a large amount of threats to seal the game such as [card]Sylvanas Windrunner [/card] which creates immediate presence and Justicar Trueheart to make your hero power more relevant in future turns.

After this your finishers in the deck are Alexstrasza combined with King Krush and your new improved Hero Power to close the game in 2 turns.

Going the Distance

 The deck runs 2 Antique Healbot as well Brann Bronzebeard to keep you going over the course of the game as when played together will recover 16 health

So why hit face when you can control face :)

Scarlett x