[Rank 1 Legend] Legend in 2 days
- Last updated Feb 7, 2016 (Explorers)
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Wild
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2240
- Dust Needed: Loading Collection
- Created: 2/2/2016 (Explorers)
- user-17194522
- Registered User
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Total Deck Rating
555
Hello! My name is Atlas from EU. This season I decided to go to legend quickly and managed to do it in 48 hours after the season started.
This list is very similar to other face shaman list, so the list is nothing amazing, however, I wil write guide now that I got some upvotes, because this deck does take a bit of practice.
I went from rank 5 to legend in about 6 hours of play and because of my high win rate I went straight to rank 1 legend. I don't think I was first, since I believe I just bypassed the others.
Mulligans:
Always keep:
Tunnel Trogg, Abusive Sergeant, Leper Gnome, Totem Golem, Sir Finley Mrrgglton and Flame Juggler.
Never keep:
Argent Horserider, Lava Burst, Crackle or Lava Shock.
Almost always keep:
Doomhammer: Even though this is your most expensive card, you should keep it in almost every situation. Usually when I don't keep it is if I am going first and I don't have minions to go with it. Against warrior and priest I always keep it.
Feral Spirit When going second it is good idea to keep always, you can usually also coin it out on turn 2 if you have 1 drop follow it up on turn 3. I would also keep it if I have 1 or 2 drop when I am going first.
Sometimes keep:
Earth Shock Keep this always against warlock and hunter, you won't need it in your starting hand against other classes.
Lightning Bolt Keep this only if you have Tunnel Trogg in hand. Never keep against warrior.
Elemental Destruction: I keep this ONLY against druid. Druid usually floods the board with 2-3 big minions and if I don't remove them asap after turn ~6 I will be dead, so this card helps me to win some of those games. You usually aim to play this card after Doomhammer.
Rockbiter Weapon Now you always rather keep Lightning bolt than this, but most of the time you won't keep either. However, if you know your opponent has something with 2-3 health that you want to remove on turn 1 or 2 AND you already have 2-3 minions in mulligan you can keep it to protect the minions. Usually I just want to have Lightning bolt or Rockbiter weapon against zoo or priest. Even against paladin or mage I don't want it early on.
Match-ups
Paladin: Favored
Against paladin you can quite often kill them way before they get to do anything meaningful. Paladin has hard time dealing with your 3 health creatures, because of this you rarely want to keep removal spells, but focus getting early minions out. I like to keep Doomhammer in this match up a lot, especially if I already got early minions.
You want to try to keep their board clear early on if it doesn't cost you too much, Minibot is troublesome, but I will kill it with my Flame Juggler if it means I can protect my Tunnel Trogg. Just be cautious of possible Redemption of Shielded Minibot, it can be hard to recover from that early on. Also be very cautious about Blessing of Kings and Consecration when they have 4 mana available.
Zoo: Slightly favored
In this match up I would consider keeping Rockbiter or Lightning bolt to remove their early minions, against warlock in general I always keep Earth Shock. You can't always know it is zoo, so I don't think it is wrong to throw Rockbiter or Lightning bolt away. You can fight for the board quite well usuall against zoo. It is very important to play around possible Defender of Argus. Just try to think how much would it hurt me if he buffs two of this minions by 1/1.
Renolock: Favored
It is possible to kill the warlock after he plays Reno Jackson.I still recommend to kill the warlock before turn 6. Now this isn't possible always, and for this reason IF you happen to have some minions left before turn 6, don't just play all of your burn cards just before turn 6 in case he does have Reno Jackson. Of course if you feel like you can not beat Reno, then just use all of them, especially Rockbiter Weapons on Doomhammer in case of taunt.
Priest: Favored
Priest usually is the longest match up and for this reason I really find it favored for the shaman. The way to play this match up is to realize that you can still beat the priest even though he is above 20 life after turn 10. Sometimes you just run them over with early minions, but many times you end up using quite a bit of burn on their minions and slowly killing them with Doomhammer. Try to avoid over committing to turn 4 Auchenai + Circle comb or turn 5 Holy Nova. Also keep Cabal in back of your mind.
Try to always start with maximum amount of power with your minions, so if you have coin you would rather coin out double Leper Gnome over Finley and Tunnel Trogg. Also I don't mind going turn 1 Totem Golem into turn 2 Leper gnome, if I have the coin, because Totem Golem is simply 1 more damage early on. Of course if you are going first you should be careful about playing 2/1 if you can't remove say a possible Nortshire Cleric.
Tempo Mage: Slightly unfavored
I really dislike playing against tempo mages, there isn't much you can do against them other than hope they are not having the best RNG that game. Just look for minions to play early on. Against mage in general I keep Doomhammer in case it is not tempo mage and even against tempo mage it is pretty good keep.
Freeze Mage: Favored
Freeze mage usually has quite big issues with with clearing your early threats, which is why it is very good match up.
Warrior: Even
For shaman, your game plan is the same for both patron and control warrior match up. You just want minions, I always also keep Doomhammer.
Mirror: Even
In the mirror I find it very important to be able to get the board control first. Even then, usually the game gets decided by who gets Doomhammer first, in case the both are sort of able to clear each other's board.
Druid: Worst match up
Druid has caused most issues for me. It is hard to usually keep up with their tempo, Don't be afraid to face tank some of their taunts with Doomhammer if needed, also try to plan around possible turn 5 Druid of the Claw or turn 2 Darnassus Aspirant.
Thinking about overload
Many times you have to be aware of how overload affects your follow up turns. For this reason you rarely want to try to use up your burn spells like Crackle or Lava Burst until you can kill your opponent. Also, try to also think about what can you topdeck, because there will be many times you have to top deck something for lethal. Think that if you use Lava Burst and Crackle this turn, then how much mana you have left next turn and how much mana you have left for your top deck.
Sir Finley Mrrgglton guide
You should almost always take Life Tap. Even if you are going against aggro or playing the mirror; the loss of 2 life won't be meaningful since you will most likely hero power once or twice, and that 1 or 2 card draw will have so much bigger impact than any other hero power. Of course if you are playing against say hunter and you are both out of resources you can go for Lesser Heal or Armor up.
Avoid taking rogue hero power and paladin hero power, both of them are usually not going to do much. I have never chosen rogue hero power because it doesn't work with Doomhammer, and just once or twice went with paladin hero power since my other options were priest or warrior hero power.
Even in the mirror most of the time it won't be worth to take priest or warrior hero power unless it is late into the game and your opponent might be able to kill you.
Steady shot (hunter) is the second best option and Shapeshift third best option (you get two extra damage with Doomhammer). But always take Steady Shot over shapeshift.
nice deck, i replace sir finley mrrgglton, for dr boom
So I'm using this deck but replaced Sir Finley Mrrgglton (who I'll get after a few hundred coins), Elemental Destruction, and a second Doomhammer with Flametongue Totem, Lightning Storm, and Stormforged Axe. It's a pretty good deck and got me up to 11 but now I keep on getting winning and losing streaks and stuck between 11 and 12. I recorded my last 72 games all played today and my exact win rate is 50%...
70% vs Priest (7/10) --- (w/T)
66.6% vs Paladin (6/9)
55.5% vs Warlock (5/9)
55.5% vs Mage (5/9)
54.5% vs Warrior (6/11)
50% vs Rogue (2/4)
27.3% vs Druid (3/11)
25% vs Shaman (1/4)
20% vs Hunter (1/5)
So I don't have all of Blackrock. What is a good replacement for Lava Shock
I ran Leroy and arcane golem for the burst until I got doom hammer but you really need to make crafting at least 1 hammer a prority and then drop the arcane golem and keep Leroy...my win rate increased to 85/90% when I got the doom hammer from about 65/70% ...but leery is a good temporary fix
Any replace for elemental destruction?
lightning storm
Lost 8 in a row from 16 and 3 stars back to 18. Not good against warrior which i was lucky enough to see 6 times
This is my first post here on hearthpwn. I made this deck early last month and almost got to rank 11. I have a pretty good understanding of using it now and plan to continue using it into this season 'cause it's alot of fun to play and I believe with some patience I will be able to get sub rank 10 and maybe even legend! Just a few tips as I've gone as high as a 9 win streak with it. View lightning bolt, rockbiter weapon, and crackle purely as removal and you will begin to excel. There are exceptions though with comboing rockbiter of course with doomhammer, but don't just take into consideration what is a good hand/play for you. Consider what you're fighting as well. Example, any of the three named will be very good vs mage or priest because of stick ass cleric and wyrm. So don't be afraid to use those for removal. Also, do not be afraid to of removing stuff with face. Knowing what and when to removal and assaulting face is what I feel like has made this deck excel for me. Can't wait to see what this season brings. I've only just begun climbing yesterday so I'm only at 17, but my tag is Beastleeone#1220 if you'd like to add me and watch some time. By no means a pro, but I do love this deck quite a bit. One last tip, this opening hand is what I find to be absolutely brutal vs every class 2X Trogg 1X Ancestral 1xRemoval OR 1Abusiv. If you're lucky they skip and you coin both trogs and it begins to snowball very quickly. Have had many games ends by turn 5 with this deck just takes some playing to learn like all decks, but I've also managed to pull wins out of my ass very late into the game. I constantly consider removing destruction and adding another silence, but then a game or two floats around that destruction wins it for me. Also druid and tempo mage suck completely ass against this deck generally, definitely not impossible as I just beat each before turn 7, but definitely low win percentage in comparison to other classes.
What do you suggest for replacing Tunnel Trog and Sir Finley Mrrgglton
What do u suggest for replace Elemental Destruction ?
Lightning storm - same mana, less overload, but less damage and clear.
Why does no one have any info on hunter matchups?
Im frankly baffled at the amount of people who are making legend with this deck.
If someone is willing to inform me on a couple things it would be appreciated.
One- I find myself questioning many things, I lose very hard to paladin, druid and hunter while at the same time losing to rogues as well.
Am i supposed to hit face everytime? or make the decent trade, also what is the point of abusive ? I find no real use for him, Honestly, i keep playing my minons if I get them, and finding them to be outraded by nearly everything else, I was at rank 7 but the ive went down to rank 9,
You are not hitting face enough in the early game then. Don't trade if you don't have to. Play early minions, go face for damage, protect them with Wolves. Once they manage to kill your minions, you burst them down with Doomhammer+Rockbiter+Spells.
What's a good replacement for a second doomhammer?
Maybe Stormforged Axe, but Doomhammer is your win condition 99% of the time due to insane synergy with rockbiter so if you absolutely can't craft one you might want to pick another deck, your results will be so much better with 2 of them.
Leroy Jenkins then Arcane Golem then whirling zapomatic...just remember that Leroy and arcane are to be ONLY used for fatal burst damage because the downsides of these cards can be disaster if you use them for anything other than fatal
Thank you for this deck! I made legendary in 5 days.
Great winrate vs many deck types.
I do have great winrate against druid with this deck (70-80%)
Control warrior seems to be the worst matchup.
I feel dirty after playing this deck