Season 20/21 Legend Deathraptor Rogue
- Last updated Jan 3, 2016 (Explorers)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2760
- Dust Needed: Loading Collection
- Created: 12/27/2015 (Explorers)
- DootDoot
- Registered User
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- 4
- 17
- 31
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Battle Tag:
BigDoot#1152
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Region:
US
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Total Deck Rating
144
Hello people of hearthpwn, today I would like to share the deck I used to get legend two months in a row.
Legend Proof:
Stats:
As you might have noticed from my number of rogue wins, I do not play a lot of rogue, but this deck was good enough to carry me to legend twice. Although its ranked in tier 4 in tempostorms metasnapshot, it definitely is legend-viable. This guide will be very brief. Ask any questions you have down below.
So why play this deck over other decks like zoo?
1. Its unique, ie rarely seen compared to cancer like secret pally
2. It thrashes most aggro decks(see stats), especially secret pally and cancer shaman
Card Choices
Abusive Sergeant: Hatch eggs, trade up, occasionally synergy with bgh
Zombie Chow: With all the aggro you need at least one of this to control the board early game(along with cheap spells like backstab and hero power)
Sap: Insane tempo gain with this card, helps to bypass taunts for one turn. Sapping something expensive like tirion effectively negates your opponents whole turn for 2 mana!!
Haunted Creeper: Good Deathrattle and good board control
Nerubian egg: Mainly here for the broken combo with the raptor. Also protection against AoE. Can be buffed with abusive or argus. If desperate you can backstab it too.
Fan Of Knives: Fuck paladins
Big Game Hunter: Fuck paladins and their mysterious challenger. Almost every deck runs Dr Boom, so it will always have a target.
Unearthed Raptor: Cool card, amazing with creeper, eggy, shredder, belcher, tomb pillager and loot hoarder. Not so amazing with chow. Its okay to play it without copying any deathrattle as well, much like how you would sometimes play SI agent on turn 3 for tempo without triggering the 2 damage.
Argus: Taunts and buffs to trade up. Taunts really help against aggro
Shredder: Best 4 drop NA
Tomb Pillager: I dunno, used to have anubisath sentinel before tomb pillager was released. But it was useless af so tomb pillager takes its place. Occasionally you can summon Dr Boom 1 turn earler Dark Iron Dwarf
Dark Iron Shulker: Amazing in a deck like this. Clears big boards with small dudes very cleanly.
Loatheb: This card saved my life a million times against aggro decks with burn(looking at you cancer shaman). Protects your board too.
Belcher: Good taunt, good deathrattle
Boom: Yea
No cold blood?: This deck runs out of steam easily, dont make the problem worse
No deadly poison flurry package?: Meh this deck is more minion based
No Sylvanas/Sneeds?: Too slow
Mulligan:
Always keep: Chow, loot hoarder, creeper, bacstab
Sometimes keep: SI agent(only with coin). Unearthed raptor( only if you have egg or creeper), egg(only if you have unearthed raptor), fan of knives(against paladin)
Strategy/general tips(lol):
-Play just like zoo, trade and control the board. Clear efficiently. At some point, when your board state is solidified, loatheb and go face.
-Against classes like hunter or warlock, it is acceptable to play abusive t1, but generally try to get full value out of it, ie dont play it just to let the mage ping it for free.
-Dont be afraid to play a raptor even when you do not get full value.
-Despite the amount of deathrattles, this deck runs out of steam easily, so play conservatively when you know they have board clears
-Against druid: Try to hatch your eggs asap, try not to taunt them because of silence.
-Against aggro decks, you can freely taunt your eggs(especially if they have used their owl.
-Against other classes like warrior or priest with a ton of aoe, do not taunt your eggs, other wise the warrior can hit the egg then brawl, priest can trade the egg/steal the egg then AoE
-Board control is key, do not lose it, and try to clear as much as possible until you know they cannot comeback(through loatheb etc), or else you can get punished with taunts, heals and renos.
Possible Replacements:
Unearthed raptor: play oil rogue instead
Dark Iron Shulker: Fan of knives, Azure Drake
Dr Boom: Craft it
Big Game Hunter: Another Sap maybe
Possible Additions:
Thalnos>Loot hoarder
Finley<=>Zombie Chow(?)
To anyone wishing for a fun deck that is legend viable, be sure to try this deck out! Upvote and comment if you have any questions. I know this "guide" ain't really a guide when its so shitty and badly written, but I just liked to share it!
PS: Sorry for the random title changes, I got confused which seasons nov and dec were. I guess its 20/21 and not 21/22.
EDIT: Added possible card replacements
Its pretty useful for early game board control. You could try finley if you want tho.
Decided to do my "Win 5 Games with Rogue or Warrior" with this deck with a few variations because I don't have all the cards. Went 5-0 in Play Mode thanks lol.
I've been playing a very similar deck with a few changes. Remove Chow because Rogues have plenty of other options for early removal that gets more value because I always found myself either wasting turns or just healing the opponent for almost the full amount anyways. Lately I have been playing with Undertaker and/or Buccaneer for better 1 drops. I always thought about sap but I haven't come across a situation where I would have rather sapped it. Also Azure Drake and Bloodmage Thalnos are really good for combos with the spell removal.
Total:
-1 Zombie Chow
-1 Sap
-1 Sludge Belcher
-1Dark Iron Dwarf
+1 Undertaker
+2 Azure Drake
+1 Bloodmage Thalnos
These changes make it similar to the deck I have climbed very well in the past with.
Cairne is good in this deck?
Since Sylvanas was cut I can imagine cairne would be too slow too, but, you can try it.
nerubian -> 4/4
cairne ->4/5
so cairne is not that strong in raptor rogue
Should i replace Dark Iron Skulker with 2nd Fan of Knives or Blade Flurry (i don't have brm)
Fan of Knives or Azure Drake
Thanks
Good deck so far, but I've lost all 3 of my games against renolock which seem pretty popular at the moment. How can I beat this deck if he gets Reno? All 3 games I've had lethal by turn 7-9 and a strong board, but after Reno I just lose control to hellfire / demonfire / shadowflame and his better late game. Do I try rush him before 6 or save up for a huge burst turn?
Yes control decks are harder to beat in general for this deck. In this case, board control is key. Try to keep up your deathrattles as protection against the many AoEs they have, ie. don't taunt/hatch your eggs, don't pop your creepers. Make sure to always trade while keeping up good board. If you just rush him, you will get punished if he has reno. If you keep controlling the board, even if he renos, he still has to deal with your board, same concept as why midrange decks can beat reno decks: reno doesn't always save you, because midrange decks can just do all the damage again with their board control.
Bloodmage Thalnos instead of Zombie Chow ? or instead of 1 loothoaderder
Loothoarder
second fan of knives
I tryed to play sprint instead Boom, and it fits better)
Brann Bronzebeard is (perhaps suprisingly?) pretty good in this deck too. A lot of battlecries here (abusive, SI:7, dark iron skulker, dark iron dwarf, etc etc). And the best part is: the Raptor's duplicate is a battlecry too. Value town ;)
I also put in 1 healbot for the +16 heal combo. Worked well so far (helped me win the game against smorc-hunter).
Note that brann does not work with SI:7 and dark iron shulker. SI:7's effect is not a battle cry, and dark iron shulker's second battle cry will not work because minions get damaged by the first battlecry(exceptions being divine shields and deathrattle minions)
Is Wobbling Runts too slow for this?
Yea, playing a 2/6 on turn 6 is pretty bad, since it can't trade with your opponent's 6 drop or 7 drop(or anything with even 3 health)
The Skulker has come in so handy to board clear AND bring a larger health minion to a trade-able range for my littles.
I haven't played Rogue too much as I wasn't a fan of the Oil playstyle, but I dusted off the Rogue cards today and played this and Nuba's version, I love the feel of the Tempo Rogue, I always feel like i have options to counter an opponent's plays and then bring out some of my own.
Very cool! Thanks!