Reno Freeze 84% Easy legend?
- Last updated Nov 28, 2015 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7240
- Dust Needed: Loading Collection
- Created: 11/25/2015 (Explorers)
- MC_Elyk
- Registered User
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- 7
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- 35
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Battle Tag:
EIyk
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Region:
US
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Total Deck Rating
391
I just hit legend with 84% the highest win rate/fastest climb yet. Climbed in one day proofs below. When Reno first came out I made a freeze mage and went 12/11 with it, problem was there were more warriors and Kazan Mystics to tech against Paladin/Hunter/Mage. A week later I revised it a little and tried it out today and climbed to legend fast and fun. Today went 26-5 to legend largest win rate I've had yet at any rank!
Here is a small guide:
Mulligan: Fairly simple. Mulligan for card draw and mad scientist always. Against hunter keep ice barrier. Against warrior keep Thaurissian and Antonidas, only because you almost always lose and the only wins are when you get Antonidas to go off hard.
General Tips:
- Don't coin out your 2-drop on turn one even if you have 2 two mana drops. Exception is face hunter.
- Freeze mage can use their nukes to clean board to slow down their damage early, but once Alexstraza is drawn start planning to lethal.
- Use Deck Tracker, it makes Reno way easier to use, as well as planning lethal and even customizing a deck. Don't be a tryhard just use it!
- Can't fatigue other decks, too much cycle.
- One large difference to this freeze is only playing one Ice lance, and playing Pyroblast. Obviously playing one offs is better for Reno, but I've always found Ice Lance to be situational in the past and one is fine.
- Reno - Just replaces the Healbot tech. Generally doesn't become available till you have a 12 card deck or less. Can be rarely played on tempo as a 4/6. This is really the best deck for Reno without building a deck full of one-offs.
- Freeze mage is one of the most fun decks to play, and worst to play against as they freeze you or play ice barriers and you slowly watch yourself die. Add in Reno and drink their tears!
- Happy to hear your experiences and your feedback or questions!
Matchup notes:
Priest: Easy win usually because they can't pressure you enough, just play around Cabal Shadow Priest don't let them take your loot hoarder/mad scientist.
Rogue: Oil rogue has burst and is a problem, but the current mid range using the raptors is generally too slow to pressure you.
Warrior: Obviously worst match up, my only wins are when I get 4+ fireballs from Antonidas. I only faced 2 on my climb and won one. Warrior is weak to paladin both secret and mid range so there isn't too much of it. This is another mulligan exception where you keep Antonidas and Thaurissian. Can usually concede when they play Justicar though.
Warlock: Handlock is a good match up, can usually burst them out. Reno handlock is worse obviously if they draw reno but not horrible. Won every game against zoo and Peddler zoo is popular right now.
Druid: Aggro druid is somewhat common and probably the worst match up right now.I had a positive record against it but small sample size, plus they're face scrubs.
Mage: I only faced one other freeze mage on my climb and burned his Reno through overdraw, typically face tempo Flamewaker mage which this wrecks. They generally either play 1-2 Mirror Entity, and 1 counter spell and playing doomsayer into their copy makes it ez.
EDIT: So if you're not sure how Reno works in this deck let me explain because there are multiple duplicates. First because mad scientist is generally mulliganed for and hopefully drawn, it draws out the secrets so there are very rarely duplicates of that let. That leaves generally Frostbolt, doomsayer, arcane intellect, frost nova, blizzard, and maybe mad scientist. Still multiple duplicates, but not that many. Reno doesn't active till 12 or less cards, and generally isn't played till 6 or less cards so obviously there likely won't be duplicates. This deck controls and cycles well so it goes late and Reno works. He doesn't always save you, but so many of my Druid or Rogue or freeze mirror wins or others are because of him, just another out to draw.
There is a new counter to this deck, Warlock Reno. With healbot, Reno, and Jaraxxus its often too much heal to overcome. I've tryed saving Alexstraza for after Reno but then jaraxxus just heals again. If this deck becomes prominent I'd try and include another ice lance for larger burst.
-1 Arcane Intellect
+1 Coldlight Oracle
Thoughts? 1 less duplicate, gets you a body on board.
i wanna be ballsy enough to run it over an AI but then i get so paranoid of giving the opponent something to use against me
I have to ask how would it be felt dropping the pyroblast for Ronin for the crazy synergy with good old giving you a hand Antonidas?
I thought about that as well, but Pyroblast is getting me most my wins. Some games I don't get Antonidas down, and still finish with the pyro.
I'm not sure if I like the choice of ice lance over frost bolt... If anything I would prefer one of each. Also, running Pyroblast is always a topic of discussion and testing.
I'm not sure if I would run mad scientists with only 4 secrets, but it definitely seems reasonable.
Finally, I'm a big fan of 2 Forgotten Torch's over 1 Forgotten Torch and 1 Fireball. Because it is lower mana, helps slightly with avoiding fatigue, helps with removal of smaller minions and, if both the Forgotten Torch and Roaring Torch are played, you get the same ratio of mana cost to damage
I dont have alex, can this card be replaced? EDIT: How the FUCK do you pull reno off in a deck with so many duplicates?
See deck edit, but Reno works because he is played with 6 or less cards left in deck. Alex is pretty essential because the deck. First of all there often isn't enough burst to kill without Alex, and also when Alex is played they spend their resources dealing with the 8/8 so that you have enough time to burst.
I removed 1 Blizzard for a Dr. Boom and i climbed from 19 to 4, losing only a few times.
I also recommend removing 1 Doomsayer or Mad Scientist for another Fireball since it stops bigger minions affected by paladin's spells, Priest' Dragons, or Druid lategame cards.
Also, if facing many aggro decks like Druid or F Hunter, i'd recommend a Antique Healbot instead of Archmage Antonidas.
Hey, good deck. What do you think of an Explosive Sheep instead of a Blizzard?
Working an explosive sheep into this would definitely work. I'd consider removing a blizzard or cone of cold for it.
Is freeze worth playing/at all winnable without Antonidas and Alex?
I wouldn't those are essential. You're better off trying to make a fatigue mage work.
CW is almost auto loss, and the new shaman with all the nukes and sometimes doomhammer is also a bad matchup. Tough beats, Reno does win other games though not against those.
what do you think about Baron Geddon?
A benefit of freeze mage is the lack of minions for them to interact with. Also Baron Geddon is bad because if they pop your ice block and leave baron alive it may kill you on your turn. With two blizzards, flamestrike, and nova doomsayer its enough clear.
thank you
Eh, I was able to do it on my iPad... Desktop I run a deck tracker
Only one frost lance? How come? Also what can I use to substitute Thalnos? I thought classic freeze mage was ruled more consistent and solid than the reno/torch variant. My main question is how is this deck played differently than regular freeze mage?
One ice lance was experimental to cut down on duplicates. Ice lance can be a dead card, and cone of cold somewhat replaces it to stall board. I'd consider removing pyroblast for a second ice lance and rely more on antonidas but that makes Reno worse. Thalnos substitute would probably be a second loot hoarder since it often just cycles. I wouldn't put in azure drake turn 5 usually you're freezing board or playing a secret.
It's played pretty much the same as standard freeze with a few tweaks to replace healbot with Reno. One difference I've noticed is Reno health buys enough time to cycle through the whole deck and draw into all the burn which is sometimes needed when they play healbots/alexstraza/lay on hands.
16 cards same how meant to activate reno even behind ib half the time you still have copies to gimp reno ,,84% win rate over how many games at what rank im wondering here.(i dont always trust screenshots like that deck tracker for example) you could add my tag and let me watch though its in profile.