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Weenie Paladin [Budget]

  • Last updated Feb 25, 2014 (Beta Patch 4482)
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Wild

  • 18 Minions
  • 8 Spells
  • 4 Weapons
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 2960
  • Dust Needed: Loading Collection
  • Created: 2/26/2014 (Beta Patch 4482)
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  • Total Deck Rating

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View 3 other Decks by jasonry25
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I usually mulligan away any 4+ cards for a better chance at Worgen Infiltrator, Faerie Dragon, Imp Master, or Sword of Justice. One Exception might be drawing Argus and Worgen Infiltrator as they go really well together. I Also toss Equality becuase I like to save those for late game Consecrations or Avenging Wraths

Early game uses hard to remove minions (Imp Master is deceptively hard to remove as a 1/4 for 3) and SoJ to keep the board clear for damage dealers like Truesilver Champion, Argent Commander that can take down midrange minions or start putting pressure on an opponent's health.

The 1-2 cost cards are good early turn cards, and, if drawn later in the game, part of good combo plays (bloodsail raider + weapon, Worgen Infiltrator + [SofJ, DofA]) and most 4+ cards can be mulliganed since, chances are, you will draw one soon enough. This balance usually lets you establish momentum early and keep your opponent on their heels for the first 6-8 turns.

Lemme know if you use a similar deck and/or have any suggestions to improve the concept!