Justicar is served!
- Last updated Aug 31, 2015 (TGT Launch)
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Wild
- 21 Minions
- 6 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7820
- Dust Needed: Loading Collection
- Created: 8/31/2015 (TGT Launch)
- mntngt
- Registered User
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- 3
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- 25
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Total Deck Rating
117
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Lower-curve mid-range-ish non-dragon control paladin. Very fun, but also competitive, quite consistent, more proactive than most control variations in that it can fill the board easily and often.
Mulligan guide :) ?
Sure! I think I can just lay it out relatively briefly here: always keep Minibot and Chow, there's really no reason not to. If anticipating playing against aggro (which is how you should mulligan versus Hunter or Warlock, for example), keep the Owl for Mad Scientists, Eggs and so on. If playing against Warrior or Priest, keep Truesilver for their early minions. Most of the time keep Juggler/Muster if you have them both, but keep either if anticipating aggro. Probably don't keep muster alone against Warrior or Priest. Consecration is another card you might want to keep against aggro or even midrange, depending on the rest of your hand, and Coghammer is kind of the same way. Mayyybe keep Warhorse Trainer if you have a Muster and coin, but I'm not sure. Pretty much mulligan everything else. Don't be tempted to keep Murloc Knight no matter how totally sweet that card is, even against control classes, ideally you want to play it on turn 6 or later along with a hero power.
Yeah one of the things that really piss me off is the priests early minons that have 3 and 5 health. That shit gets old quick.