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MidBudget Anti-Aggro Midrange Paladin

  • Last updated Dec 24, 2015 (Explorers)
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Wild

  • 21 Minions
  • 7 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7880
  • Dust Needed: Loading Collection
  • Created: 8/30/2015 (TGT Launch)
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  • Battle Tag:

    #1549XxShrekxX

  • Region:

    EU

  • Total Deck Rating

    18

View 12 other Decks by HS_XxShrekxX
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Hello everyone, this is my first deck on this site so please excuse me for the poor explanation.

I designed this deck in order to keep aggro in check before TGT, due to it being so popular amongst newer players who do not have that many cards to play with. However, since the release of TGT a whole new amount of control decks such as Dragon Priest have sprouted, and thus my deck was adjusted to counter these accordingly.

MULLIGAN/MATCHUP GUIDE

Keep For All Matchups: Zombie Chow (always), Minibot (always), Muster (always), Juggler (9 times out of 10), Truesilver (sometimes if on the coin)

Against Druid: Chow, Minibot, Juggler, Muster and other early aggro cards. You generally are the aggressor in this matchup. Also remember to keep your health in check for the Force Savage combo.

Against Hunter: Chow, Minibot, Juggler, Muster, Argus (if you have a good cure), Belcher (sometimes on the coin), Tuskarr (rarely if you have a good curve). This is one of your easiest matchups, as this deck was originally designed to counter aggro. Your early minions such as Chow and Minibot should be able to trade favourably with your opponent's early minions and then follow up with Taunts and/or healing.

Against Mage: General early cards. Since there are lots of different archtypes of mages, you have to be somewhat aware of the chances you are going to vs a specific type of mage. The majority of mages are Tempo and Mech, which is why you keep your anti-aggro. In the case of Freeze/Echo Grinder play your cards sparingly, but usually play enough to tempt the FrostSayer. Keep your Tuskarr for post Alex.

Against Paladin: General early cards. You should be able to beat eboladin easily, but beware of your handsize due to Divine Favor. The midrange matchup is around 50% winrate and depends on who gets the better starting curve.

Against Priest: General early cards, Truesilver (sometimes on the coin). Truesilver is good to deal with pesky minions with high hp. Priest is a decent matchup if you open with a good curve. Generally use your Truesilver to chow down on Twilight Guardians or Belchers.

Against Rogue: General early cards. This is generally your worst matchup, due to how nicely Rogue cards counter pally cards (e.g. backstab on minibot and fan on muster). But sometimes is winnable if you are on the coin and seize early board control. Beware of coin SI if your opponent has the coin.

Against Shaman: General early cards, against both mech and midrange shaman. If mech make sure to keep extra antiaggro as you don't want to be blown out straight away due to good Powermaces.

Against Warlock: General early cards. Zoo is a very easy matchup due to the favoured trading on your side (e.g. minibot on flame imp/juggler) and plethora of taunt. Handlock is a very bad matchup. Chow isnt that good here and you should try to rush them down as quick as possible, keeping EqualityConsec for taunted up giants/drake. Keep a field and hand worth of 10 burst damage but dont get them to 10 if you cant kill (or you have EqualityConsec) because you will get blown out.

Against Warrior: Early cards. Ooze (always). Ooze is especially important in this matchup. It can be used to counter Deaths Bite or gain tempo against Win Axe. Patron can be beat by opening a good curve, and quickly rushing them down before they can get their combo off. For control warrior, save equality for big monsters and play around brawl if you suspect it.

REPLACEMENTS

Sylvanas --> Thaurissan. Obviously not a great replacement but both fine minions to play on 6.

Boom and Tirion ---> Other top end legends, but it is not recommended you play this deck without either of these.

Murloc Knight ---> 2nd Shredder. Arguably, one Knight can be taken out for Shredder anyways, but I like the value aspect of Knight far too much.

Tuskarr ---> Healbot. They do the same thing.

META CHANGES

If there is substantially more control on the ladder, consider taking out Zombie Chows and Tuskarr for 2 Aldor Peacekeeper, Avenging Wrath and more top end legends.