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AggroLock (Aggro Warlock)

  • Last updated Aug 23, 2015 (Blackrock Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1420
  • Dust Needed: Loading Collection
  • Created: 8/23/2015 (Blackrock Launch)
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Heys Guys, This is an Aggro Warlock List That I will Definitely be Trying out tomorrow after Cracking My packs. There isn't too much detail I can go into considering I haven't had time to try the deck out yet, but there  are some choices I can easily go over the thought Process For. 

This deck is about losing your hand quickly. The goal is to aggressively attack your opponent's face, and dispense your cards quickly. This lets us use the new discard "Mechanic"  You could say, more to our victory. Due to the small hand size, it will be easier to control what we discard.

Tiny Knight of Evil : This choice was pretty easy for me. A 3/2 card for 2 isn't bad. The fact that this card can get better, makes it significantly good when pulled off and may even stand a small chance in the mid to late game, where you're really expecting to discard.

Fist Of Jarraxus I initially thought this card was bad. I actually, for the most part, still do. Here, though is where it fits, If anywhere I believe. This card in The late game can offer up some pretty nice Burst Damage. It can Combo with Doomguard for nine damage, thirteen if both are in hand. I personally don't think this is too optimistic. Alas, Soon We will see.

Honorable Mentions: 

Succubus : This card almost made the cut as a one of. (In fact, all the Honorable mentions did. And all Still Might be in the final List) It seemed Great as a large, Aggressive body that fit our theme and offered help with board control. Although this i more aggro than zoo, Controlling the board helps ensure Fist of Jarraxus Goes Face, or, at the least hits a large-ish minion.

Imp-Gang Boss This Card was Simply to help avoid Board Clear. With such a low hand size throughout the game, a clear on the board can certainly hurt, but There's a decent about of Sticky minion to handle Early Clears and enough burst in The [cardDoomguard[/card]/ Buff Spells to finish out mid to late Game.

Lastly, Imp-losion Surprise, Another Board Control Support, Also a card that help refill the board after Mass Removal. In addition it can be used to wipe out somewhat larger minion or Combo with Knife Juggler To remove smaller minion or pop Shields To support going face due to the passive effect.

After Testing I intend To bring a Guide and Needed Updates. I encourage you to ask questions and use the base I've started to make your changes. Feel free to offer suggestions or comment your changes/ Speculations. I welcome all opinions.