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**UPDATED** The Grand Tournament Handlock

  • Last updated Aug 5, 2015 (Blackrock Launch)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 9780
  • Dust Needed: Loading Collection
  • Created: 7/31/2015 (Blackrock Launch)
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  • Battle Tag:

    MrHearthstne #1431

  • Region:

    US

  • Total Deck Rating

    6

View 2 other Decks by Rtdhjdhgejbse
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**UPDATED** The Grand Tournament: Handlock Edition

I greet you!

Standard Handlock with some Grand Tournament cards in the mix 

+1 Frost giants - 1 Molten giants. Can be played earlier than Molten giants has synergy with the deck

+2 Argent Watchmen  -2 Ancient Watchers. Very versatile, Adds more early game pressure also works well as a taunt. Very good against aggro decks.

+1 Tournament Medic - This is kind of a filler card and since im trying to include as many TGT  cards as I can while still keeping this deck playable I guess I will give it a try it has good synergy with the deck basically you draw for free until its killed work well with Wilfred fizzlebang and any of the inspire mechanic cards  also a great card to be used with the defender of argus stops aggro right in its tracks. this card is very replaceable and would probably be alot better in priest but this is my filler card until the actual expansion comes out and testing can be done 

+1 Wilfred Fizzlebang -1 Emperor Thaurissan *Personal preference on this one*

+2 Gadgetzan Jouster -1 Zombie Chow and -1 Garrison Commander. PERFECT card for handlock because of all the high cost minions after doing the math you have around a 75% chance to have a 2/3 and I like those odds enough to run two with almost no drawbacks. Its good for early game control and its a key card in every aggro match up. In time I may change it to run just one copy as their are more suitable cards than this to play in handlock but with the current meta being more aggro than control running 2 is completely fine

 *Note if your running into alot of aggro I would suggest lowering your card quality and swapping out Ragnaros, or a Sludge Belcher for a Hellfire you dont really need rag's damage you have way more than enough to finish off an opponent without him and running one belcher is perfectly fine because the deck has alot of healing and taunts anyway so taking one out wont hurt the deck but with 2 shadowflames you should have board control for the entire game. 

Thanks for checking out my newest version of handlock dont forget to leave a like if you like what you saw! Check out my Grand Tournament Tempo mage as well     http://www.hearthpwn.com/decks/282295-nexus-champion-mage