85% winrate MECH PRIEST from rank 5 to legend
- Last updated May 23, 2015 (Blackrock Launch)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8880
- Dust Needed: Loading Collection
- Created: 5/22/2015 (Blackrock Launch)
- user-20368862
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Total Deck Rating
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Hello everyone i am stefancock
i created this mech priest deck and it carried me easily to legend with an insane win ratio of 85% from rank 5 you can try and see for yourself. If the deck takes 10+ upvotes i will post a full guide on how to play the deck along with mulligans and videos of gameplay with it on legend.
Hope you have fun climbing with it :)
So it s time for muligans baby!!
Against every type of deck you try to find your early game. Te early/mid game of this deck is very powerful. as the time passes this deck becomes more weak to things. So you need to find your cogmasters mechwarpers and try to have in mind to curve out nice so your opponent struggles dealing with your board. try not to have blank turns. Now i ll present you the strategy against every class.
1.Against Warriors:
-Patron warrior doesnt have any nice clear except of patrons with charge. usually if you have a nice start you should be able to win before the patron turn. Also try to hide your minions behind annoyotron because warrior struggles a lot dealing with it.
- if it s Control Warrior its very important to hide your minions behind annoyotron again. this time try to play little bit arround brawl. dont go all in cause one brawl could change things. try to always have things on the board and also in your hand to play in case of a brawl. Usually warrior will start executing and shieldslaming your mechs. when your opponent wont have any other removals ysera will give you the game easily. in case of a board wipe lightbomb is very good against warrior as it kills almost everything.
2. Against Shamans:
-If it s a Midrange Shaman you just watch out for storms but you shouldnt have any problem beating shaman cause you always control the board and your opponent cant deal efficiently with it and you simply end by winning and shaman didnt ever got to get some board control.
-If it s a mech shaman try to play to gain the early board control and always trade your opponents minions. Have in mind fel reaver could always be a problem on turn 5. Try to just survive the early pressure and after that you ll win.
3. Against Rogue: the matchup became surprisingly better for priest. it similar with the strategy you have against control warrior. try not to run out of steam cause blade flurry and by always pressuring the rogue you ll end up winning.
4. Against Paladin: you dont have any problem cause they usually run one equality and it doesnt affect you so much. try to have paladin s board clear and simply hit the opponents face before he starts spamming "WELL MET" :p
5. Against Hunter:
-If it s Midrange Hunter it s very difficult to lose. Usually you can go all in and hunter will struggle a lot dealing with your board. Just have in mind that the dogs some times may kill you if you are low so just count the damage of dogs plus KC.
-If it s Face Hunter you usually dont have the time to react to his board and also healing so it s not an easy matchup as many of you expected. the lack of taunts and heal in this deck is a problem against those face huntards.
6. Against Druid: you have the advantage cause when you overwhelm the board druid cant react so try to put as many minions as you can on the board and play a bit around swipe and force of nature + savage combo and you ll be all right. (Another matchup that suddenly is in priest s favor)
7.Warlock is the class that you don't wanna face.
-Against Handlock: try not to play around moltens and go almost only face and if you re lucky your opponent wont have an answer + molten giants and you ll win :p
-Against zoo/demonshits: just play your hand until you lose in the end cause the damage taken is too much.
8.Mage
-Against Freeze Mage: just rush them down playing a bit around flamestrike. but if this doesnt happen you wont be able to win because the deck doesnt have so much heal or loatheb.
-Against the silly mage with flamewakers and stuff you wont have any problem. Actually you are a counter to this deck by always killing the flamewaker of course because it runs out of steam very often.
-Against mech mage it s almost imposible to lose just because you are as fast as mage but with higher quality minions and spells.
9.Against priest you should be very careful to board wipes and mind control to Ysera. so try to be ahead on board by not overexteding and kill your opponent very slowlyand if possible dont play ysera at all cause if your opponent mind controls it you are not able to deal with it.
So that is a brief guide of the deck. If you have questions just post them and i ll answer.
Also you can join me on www.twitch.tv/stefancock i will start streaming casually in the afternoons.
Thank you very much for your support and i hope you have fun with this deck.
I am having a ton of success with a modified version of this deck. Why isn't Holy Nova in there? I have 2 shadow boxers and two holy nova's and there have been several times I have been able to do massive combos for card draw and/or damage if they Northshire Cleric and Shadow Boxer are up.
What did you remove for 2 holy nova's and 1 shadowboxer?
Honestly my deck isn't quite the same and geared more for my level of play (16-13) and a little more control based.
http://www.hearthpwn.com/decks/253714-modified-awesome-priest-mech-deck
I don't like lightbomb since it damages your minions as well and I find holy fire overlaps a little with Shadow Word death even though I do like it. I don't have Vol'Jin so I swapped him for Emperor Tharussian but I do want to get Vol'jin in the future.
I threw rag in there since i don't have sylvannas deck works beast mode.
your list has 31 cards in it btw
You think sneed's is too slow for a deck with ysera in it? That doesn't make any sense.
Well I have to say that this is one of the best decks I've ever played in HS. I am new to the game, Priest is my main. This deck absolutely brings a new perspective to Priests after all these stealing, controlling thing (which I am loving so much, not complaining about it). I am 14 - 5 run atm which is around %75 win rate. Druid 1-0, Hunter 2-2, Mage 4-1, Priest 3-1, Rogue 0-1, Warlock 2-0, Warrior 2-0.
2 of my 5 defeats were about unfortunate draws. Priest was an amazing player, one hunter was truly lucky, he got huffer for both companions and draw KC after his last QS. I only felt weak against Rogue. He was a Mech Rogue with two Oil's he beat me heavily. I must say I had one bad decision on turn 5 and he got the game.
Recently I switch 1 Holy Fire with second Cabal because this meta has too many 2 mana or lower cards in the decks and when a priest steals my Northshire I am being mad about not stealing it back.
Well done and keep searching for nice decks bro!
Edit: At the end of the day, I want to update the stats to give you guys better point of view. I am know 30 - 13 which is about %70, could do better obviously but my top deck is never too good and I am not very good player either.
I am having some hard times agains hunties (5-5) and mages (6-4), Paladin and Shaman are 1-1 but this is not enough games to have an about these match ups. I said I got rekt against Rogue but it was the only loss I am now 4-1. Warrior and Warlock (both Handlock and Zoo) are not even a match at the moment. Warrior 3-0, Warlock 5-0. Priest is easy match up so far with 5-1. Druid is still 1-0.
Venruile reported!
I know Vol'jin is a huge card for priest and maybe this deck, but what can I sub him out for? That is, until I can make him.
Maybe Lotheb? It can protect your board and win you games often.
I don't see how any deck can be 85% win rate if it's weakness is face hunters. I tried it today with expected results. The first 4 match up were face hunters. I went 0-4. All of them were close, I grant you, but still 0-4 is 0-4.
I dont really understand how this colud work,you re saying bad matchups are handlock,zoo and face hunter(which are 70% of matchups)and you still have 85% winnrate
Rank 5 down are full of warriors and handlocks this season, and seldom zoo. So its pretty viable in this ranks, but if you're at 10 up. Better use any deck that you feel good on using. Honestly if you cant get past 10 with a tier 1 or tier 2 deck?, you better start studying your own gameplay and find out your weakness and where you usually commit mistakes. Its a good start.
I don't believe you got to legend if you don't think face hunter is in the meta.
Why no Mech Yetti? It would seem a god fit in priest mech deck, since u can heal that nice 5 hp body and even buffs would work better on him since he is sticky on its own.
Why no holy nova ?
It's effect supports lacking card draw and healing.
I often find lightbomb as a dead card in my hand or i can't use it, fearing light-bombing my own minions.
The second thing, i find, there are to many 6-mana drops and also missing shadow madness against zoo and mech mage.
I cannot consistently win with this deck :(
Lightbomb is a very tricky card to play, but it can swing games. I understand what you mean, especially when you always have a decent board (2-3 minions, buffed). But more often than not, your minions will have more health than attack. I think you should replace lightbomb with holy nova for now if you feel like you have too many 6 drops.
Patron warrior gets both patrons, I only get one lightbomb, always loose.
This deck is great! Priest is my favortie class atm and this deck is pretty affective! And suprisingly I dont actually find the warlock matchups to be to difficult! The only thing that I find slightly week is card draw.
power word shield and cleric should be more than enough draw, thats one of the things that helps you beat mech-mages, since they lack draw
loatheb