Janos - Season 14 Rank 5-legend BEST Tempo Mage
- Last updated Jun 3, 2015 (Blackrock Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5580
- Dust Needed: Loading Collection
- Created: 5/20/2015 (Blackrock Launch)
- JanosHS
- Registered User
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- 5
- 17
- 30
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
1101
SELLOUT: If you would like to ask any questions that haven't been answered in the guide already check out my stream at www.twitch.tv/NRJanos and please leave a follow ;)
Introductions:
Hey my IGN is Janos, and i play for my own team - Nordic Rangers. You probably don't know me, but i have been legend 11x times. I like to build a lot of funny decks like Fatigue Warlock and weird stuff like that, but this time you guys will just see a normal deck, but still my own version. I got Legend with this deck. My winrate 26-4 from rank 5-legend. This is my first guide, but i think i will make more in the future, if this will be a succes.
HOW TO MULLIGAN AGAINST ALL 9 CLASSES:
General Mulligan: Mana Wyrm & Sorcerer's Apprentice is the 2 "Key mulligan" cards. Mad Scientist is always good too. This is all the cards you can keep if you have 1 of the Key mulligan cards: Arcane Missiles, Mirror Image, Unstable Portal, Frostbolt, Flamecannon. If you have 1 of the Key mulligan cards and 1 of the spells, then can you keep Flamewaker. REMEMBER THIS IS JUST THE GENERAL MULLIGAN GUIDE!
Hunter:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Warlock:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Mage:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Paladin:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Rogue:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Druid:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Priest:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Warrior:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
Shaman:
Key Cards
- Mana Wyrm
- Sorcerer's Apprentice
Keep everytime
- Mad Scientist
Keep if you start with a key card
- Arcane Missiles
- Flamecannon
- Mirror Image
- Unstable Portal
- Frostbolt
Keep if you have 1 key card and 1 key spell
- Flamewaker
STRATEGY:
Against aggro: You have to trade and get board control, because you have so much tempo with your spells than normal aggro, so you will beat them if you get the board. You don't have to keep your fireballs for burn, you have to use them for get board control some times.
Against control: You have to let them trade and just go face most of the time. If there is a good trade you take it, but most of the time you go face. Keep your fireballs for burn your enemys face in late game, because against control matchups, they take the board control in turn 7-9.
Against midrange: You have to make a mix of "against aggro" and "against control". Midrange is the hardest matchups, because you have to decide going face or trade. Make some good trades. If you have a 3/3 Mana wyrm and your enemy have a 4/3 kezan, then just go face, because your enemy will probably trade anyway.
CARD REPLACEMENTS:
I have tried so many different cards in this deck! Like all cards in the game and if you ask me, this is the best way you can make a tempo mage deck. So don't sub anything for flamestrike or antonidas etc. This is the best list imo. But here is the cards you can replace, if you don't have these legendaries:
- Dr. Boom can be replaced by Pyroblast but will never be the same as Dr. GG!
- Ragnaros the Firelord can be replaced by Pyroblast but will never be the same as Ragnaros. If you don't have Rag & Dr. boom then i wouldn't play this deck tbh
- Sylvanas Windrunner can be replaced by Piloted Sky Golem because the point of Sylvanas is when you lose the minion, you will get a new one. Sylvanas is just better, because it's steal a minion from the enemy.
- 1x Water Elemental can be replaced by 1x Kezan Mystic
If you face a lot of Hunters or Mages, then this change is better.
VIDEO GUIDE:
Coming soon! I can't be done with the video in this week, because i need to read for my examens! :)
I only need make the video now, but i will do tomorrow! I hope you all understood my guide and if you liked it and my deck, please give me a +1, will help me a lot! Thank you all! :D
DECK EDIT: I tested some games with Water Elemental and found out, that he is actually stronger than Piloted Shredder.
THANK YOU ALL: I will TY all for the follows on my stream and the upvotes on my guide! It help me so much, i will start making more guides/decklists for you guys! :D
LEGEND: Right now i know 40 persons reached legend with this deck, maybe many more!
I'am never able to go to face, that's the problem ;)
Mechs are to fast, zoo is decent, but also very fast. and if they ave board control, you've no flamestrike.
Lost to a mech mage as well and a control warrior. But this is great against the other classes. I don't believe I've played this deck against a rogue yet though.
You've got to control the board. If you're coming from an aggro deck then it's going to be jarring to switch. The pacing is drastically different. You're controlling the board and you're going to feel like you're running out of cards and have to top deck by turn 8 but that's when your grab the heavy hitters and clean up.
I feel I can't really beat Patron Warriors, any tips?
Yes I just fought against zoolock and lost....if I had an AOE like flamestrike or even blizzard I would've made it.
If you're running Archmage Antonidas then I think a Mech Mage deck might be a better fit since all those spare parts could feed you Fireball spells.
no ofc not lol
Flamewaker can be a pretty significant board presence. The 4 health puts it generally out of reach and the 2 attack baits people to overlook it. with all the spells in the deck it becomes a nice boost when you're trying to mop up the board or prepare for Ragnaros the Firelord. Double Flamewaker is just good clean fun.
Omg awesome deck...I'm on a winning streak! please make a comprehensive guide!
currently 6-2, with the losses to hunter (close game and i opened TERRIBLE) and handlock, Any ideas to make the handlock matchup any better? Maybe a polymorph, or should i just switch to freeze mage if i see a lot of handlock? lol