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Mimiron's Spirit

  • Last updated May 4, 2015 (Blackrock Launch)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2920
  • Dust Needed: Loading Collection
  • Created: 5/4/2015 (Blackrock Launch)
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  • Battle Tag:

    retakrew7

  • Region:

    N/A

  • Total Deck Rating

    125

View 51 other Decks by retakrew7
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I found that the Mech Shaman works exceptionally well with Mimiron's Head. So this deck is focused around keeping our mechs on the board. We then proceed to kill the enemy with Bloodlust. V-07-TR-ON has double windfury (4 attacks), with him on the board and one Bloodlust you can do 28 (!) damage.

 

Minion decisions

Annoy-o-Tron:

Good early taunt mech. Very annoying with Ancestral Spirit.

 

Whirling Zap-o-matic:

Very good windfury mech.

 

Flying Machine:

Windfury mech. Good with a Healing Totem.

 

Harvest Golem:

Mech that summons a mech. Only one because of the mana curve.

 

Mana Tide Totem:

Draw.

 

Arcane Nullifier:

Good taunt mech. Very good with Healing Totem. You can replace one with a Spellbreaker if you want to.

 

Jeeves:

Draw. Mech. Only one because it draws only when we are low on cards.

 

Piloted Shredder:

Good mech. Summons a minion with the Deathrattle.

 

Antique Healbot:

Heal. Mech.

 

Mimiron's Head:

Obvious center of this deck. 

 

Fire Elemental:

Very good Battlecry removal. Good Body.

 

Khel'Thuzad:

Keeps our mechs on the field.

 

Spell decisions:

Earth Shock:

Silence/Damage.

 

Forked Lightning:

Board control. Since we do not have enough 3 Mana space for Lightning Storm.

 

Rockbiter Weapon:

Very good early board control and windfury minion buff.

 

Hex:

Very good Silence/Removal. Only one because of Earth Shock and mana curve.

 

Bloodlust:

Obvious Shaman card.

 

Weapon decision:

Power Mace:

Obvious Mech synergy and very good early weapon.