This deck is made to defeat the Heroic boss Baron Geddon at the lowest (dust) cost possible. Feel free to make adjustments and add rares, epics, and legendaries that you see fit!
Mulligan for: one-drops like Clockwork Gnome, Cogmaster or Mana Wyrm. If you have a one-drop in your starting hand mulligan for a three-drop. Concede if you do not have a one-drop in your starting hand.
Unique AI Cards:
Ability - Ignite Mana - 0 mana: Deal 10 damage to the enemy hero if they have any unspent Mana.
Weaknesses - if you play on curve and do not let him use his ability Ignite Mana and if you can counter his most overpowered card, Living Bomb, you should not have too much of a problem with this boss. Also - the boss uses his removal quite wastefully sometimes. He plays some weak minions (low health).
During the first few turns you will probably not have many options in terms of play. Spend all your mana every turn. The first and most important rule of this encounter is to use your hero power over your cards throughout the whole fight. If you have a two-drop but you still have not used your hero power - use the hero power. (Tip - spare parts and smaller minions are great for smoothing out the curve). You do not want to run out of cards against this boss!
When he uses Living Bomb there are a few options. You can silence the targeted minion with your Spellbreaker or you can return the targeted minion to your hand with Youthful Brewmaster or (if you are lucky) Time Rewinder (after attacking of course). You can also force-kill your own minion with spells and, if needed, a ping from your hero power or you can trade into one of his minions, killing your own targeted minion in the process (best option).
In the later stages of the game Venture Co. Mercenary can be (and should be) used to smooth out the mana usage so that Baron Geddon can not use his hero power. For example playing Venture Co. Mercenary and an Annoy-o-Tron will spend all ten mana crystals (saving you ten health). When (if) you are running low on cards Venture Co. Mercenary WILL save you, but be careful and count the mana usage carefully before playing the card.
Eventually you will have a strong enough board to deal with both his minions and removals turn after turn. He will probably start running out of cards and you will just keep on the pressure, dealing a great amount of damage and at the same time keeping your mana pool empty.
Armageddon for you, Baron Geddon!
I will keep posting my "Commons and Basics Only" - decks week by week for every part of the expansion. Check them out and good luck!
- The Grim Guzzler (http://www.hearthpwn.com/decks/221464-commons-and-basics-only-and-brm-no-naxx-needed-the)
- Dark Iron Arena (*Coming soon*)
- Emperor Thaurissan (*Coming soon*)
- Garr (*Coming soon*)
- Baron Geddon (http://www.hearthpwn.com/decks/227487-baron-geddon-heroic-f2p-w-guide-commons-and-basics)
- Majordomo Executus (*Coming soon*)
- Highlord Omokk(*Coming soon*)
- General Drakkisath (*Coming soon*)
- Rend Blackhand (*Coming soon*)
- Razorgore the Untamed(*Coming soon*)
- Vaelastrasz the Corrupt (*Coming soon*)
- Chromaggus (*Coming soon*)
- Lord Victor Nefarius (*Coming soon*)
- Omnotron Defense System (*Coming soon*)
- Maloriak (*Coming soon*)
- Atramedes (*Coming soon*)
- Nefarian (*Coming soon*)